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in title, tags, annotations or urlPromethean World - Learner Response Systems : ActivEngage - 0 views
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Models ActivEngage, ActivEngage Mobile Minimum Computer Requirements ActivEngage Server Managed/Network Computer Windows: Pentium 4 - 1 GHz processor (800MHz for Vista) Windows XP Pro SP3 and above (XP/Vista/7) 10 Mb disk space, 128 Mb system memory required IP Network Support for both Server and Client computers Microsoft Windows x86 Operating
A Case for Using Social Media with Learning | MindShift - 0 views
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What starts out as social networking is evolving into social production.
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Social media has the potential to revolutionize our model of learning by transforming individual students from information silos into smart nodes within a dynamic and interdependent learning network. By serving as the connective tissue of a learning environment — whether it’s a class, school or community organized around common interests — social media can enhance student communication, collaboration and problem solving by aggregating perspectives. Through the process of sharing our perspectives we can get closer to seeing the whole picture. With a more comprehensive picture we improve our ability to innovate and problem solve.
How to build a university mobile application: best practice and insight - 0 views
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During my time at Precedent, we noticed that universities are shifting away from creating recruitment apps, and are looking more at developing applications that benefit existing students. These serve a dual purpose. As well as improving the student experience they also enable prospective students to see what really happens at the university and feel a part of student life before they enrol.
Infographic Explores The Social Evolution Of Gaming - SocialTimes.com - 0 views
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A decade ago there was somewhere between 150 to 250 million gamers. Today that number has jumped to between 1 to 1.2 billion gamers. A lot of this growth has to do with the growth of gaming on mobile devices and in social networks. A new infographic from Facebook video chat app Rounds and Column Five Media explores this phenomenon—the evolution of social gaming.
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