By Joe Lamantia "With almost daily announcements about new AR applications, products, services, companies, and tools, the pace of innovation in augmented reality is torrid." While ubiquitous computing remains an unpleasant mouthful of techno-babble to most people who know the term, and everyware is still an essentially unknown idea, the visibility of augmented reality has surged in the last twelve months.
Blippar, which launches in a few weeks, is a new augmented reality mobile app, which aims to make it easier for mobile users to interact with offline advertising. The apps use image recognition to launch interactive content on the user's phone, so an image or logo on the ad is the trigger to launch content on the phone.
The Human Interface Technology Laboratory New Zealand (HIT Lab NZ) is developing and commercializing technology that improves human computer interaction and by doing so unlocks the power of human intelligence. The HIT Lab NZ conducts research with new emerging technologies such as Augmented Reality, Next Generation Video Conferencing, Immersive Visualization and Human-Robot Interaction.
Are QR codes dead in 2012? Are they a fad to be left behind as augmented reality takes hold? QR codes have been plagued by poor mobile network performance and are being deployed in a fairly cliched manner by being stuck on any surface that can handle printed graphics.
QR codes is without doubt one of the best way to extend and supplement your marketing materials. From inanimate and very limited posters, a QR code can make it interactive and could take potential customers to your website in a flash.
Currently the biggest benefits of 3D virtual environments seem to reside in teaching and training applications. There are distinct possibilities to enhance learning experience with these environments, but also barriers in their use. The aim of this paper is to help educators narrow down their choice, by matching different user needs with features and restrictions of these environments.
User interfaces define the ways in which we interact with computers, and, increasingly, with each other. The research performed by Columbia's Computer Graphics and User Interfaces Lab addresses the design and development of effective 2D and 3D user interfaces for a broad range of domains and devices.
T(ether) is a novel spatially aware display that supports intuitive interaction with volumetric data. The display acts as a window affording users a perspective view of three- dimensional data through tracking of head position and orientation. T(ether) creates a 1:1 mapping between real and virtual coordinate space allowing immersive exploration of the joint domain.
Add this massive infographic to the recent discussion of futuristic dorms and what education will look like in 2020--and beyond. Designed by Michell Zappa's Envisioning Technology (which also created that fantastic interactive infographic mapping the future of technology), this chart maps innovations in education technology for the next few decades.
The overall aim of the hapTEL™ project is to design, develop and evaluate a virtual learning system which includes haptic and synthetic devices. Haptics is the study of human touch and interaction with the external environment via touch.