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John Pearce

SearchTeam - real-time collaborative search engine - 0 views

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    SearchTeam is a collaborative search engine. You start your research by creating a SearchSpace on a topic of interest. From within a SearchSpace, you can search the Web, videos, images, books and more. You can find and save only what you want while you are searching and throw away what you don't want or find irrelevant. You can automatically organize what you save, into folders of your choosing. Everything is automatically saved into your personal account, and you can return to your searches any time and continue from where you left before. What makes SearchTeam unique and valuable is that you can do your searches collaboratively with others you trust, such as friends, colleagues and family members. You can invite any set of people you trust to search with you from within a SearchSpace. An invitation is sent via email to those people you invite to join your search. When they enter your SearchSpace, they see exactly what you've found and saved so far. They can comment on or like your findings. They can chat with you from within the SearchSpace, and do further searches relevant to that topic and save more results into the SearchSpace. All changes made by any collaborator are relayed to all other collaborators in real-time, so everyone is instantly in synch with what others are doing. In addition to finding and saving search results, SearchTeam goes further to enable you to enrich your SearchSpace with knowledge that may come from other sources. You can upload documents to a SearchSpace to share your relevant reports / presentations etc. You can also add links to Web resources that you may have received from others via email or social networks. You can even create new posts to share your knowledge on the topic directly inside the SearchSpace. Together, as a team, you can leverage the collective effort to find good quality information, and benefit from the collective knowledge on any topic efficiently. In effect, SearchTeam is traditional Web searching + Wiki-like editi
John Pearce

Using Angry Birds to teach math, history and science - 1 views

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    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
John Pearce

iLearn - Home - 0 views

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    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
John Pearce

Problem Based Learning Workshop - 0 views

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    "Being able to solve everyday complex problems through communication and cooporation with others are the skills that students need to learn and practice to prepare for the future. Communicating effectively and efficiently with diverse audiences and solving everyday problems are important in a society that is moving at a rapid pace in a Global Market. The ability to solve everyday complex problems is an important and necessary skill for students today. Problem based learning (PBL) provides a learning environment students require to resolve everyday problems while applying previous and learning new knowledge. Cooperative learning, as a part of PBL, allows students the opportunity to communicate ideas and knowledege. As a teacher it is also important to communicate effectively with students to guide the learning process as well as model how to question and reason through a problem. The web-enhanced 3 part seminar series is designed to review and apply the basics of PBL to allow you to create a PBL unit to use within your own classroom."
John Pearce

Collaborative Schooling - 0 views

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    "Collaborative schooling is a model where the school collaborates with, and provides direction and support for its homes and community. It recognizes the profound impact the home has upon education and that in most of the students' homes and communities there is a vast, largely untapped 'teaching' capacity. It therefore seeks to integrate the efforts of the home and the school. The school has already recognized the opportunities the network and digital technologies provide for the school to network and work collaboratively with their homes and desired parts of their school community. This is seen in the following:"
John Pearce

Free Technology for Teachers: Backup plans - some tips for teachers (guest post) - 2 views

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    "Every teacher is taught that back up plans are a must. Things change constantly in education and there are a variety of factors that can make plans change - computer breaks, internet goes out, file is corrupted, forgot your flash drive at home, you finish a lesson early with a class, your class has very low attendance due to a school activity or event (like AP testing, prom, etc), lesson runs long, students don't understand the material, class is interrupted by a fire drill. To deal with these issues, teachers must have back up plans ready to go and be flexible and organized. Here are some tips and resources for backup plans."
John Pearce

Student Alamo project made with Minecraft - The Minecraft Teacher - 0 views

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    The video is a great example of what kids are able to do with Minecraft and what educational value can be derived.  And kudos to Ethan's teacher for being open-minded enough to accept a Minecraft creation in lieu of a traditional history project.
John Pearce

Flubaroo - 0 views

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    Flubaroo is a free tool that helps you quickly grade multiple-choice or fill-in-blank assignments. I designed it for my own classroom, and want to share it with other teachers... for free! Flubaroo works with Google docs.Flubaroo also:Computes average assignment score.Computes average score per question, and flags low-scoring questions.Shows you a grade distribution graph.Gives you the option to email each student their grade, and an answer key.
John Pearce

Filament Games - 0 views

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    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
John Pearce

Don't be scared of "Bring Your Own Device" | Digital Learning Environments - 0 views

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    "Working in technology administration, I have always bowed down to uniformity. I can't help it…it's the way we were all taught in the technology industry. It was routine and comfortable. Everyone got the exact same computer with the same image. Everyone had to login to active directory. Security groups were applied with abandon. I wax nostalgic just thinking about it.Fear of BYOD But those days are coming to an end. This is due to a huge number of factors including ridiculously tight school district budgets, much lower computer prices and cloud computing. I believe more and more schools will soon adopt bring your own device (BYOD) as a matter of economic necessity and recognition of educational potential."
John Pearce

To flip or not to flip | Teaching and Learning in the Digital Age - 0 views

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    "I have become interested in the idea of 'flipping' the classroom since I first read about it on Karl Fisch's Fischalgebra blog (see resources at the end of this post). He describes how he makes eight to ten minute 'mini-lessons/lectures' for his students which they have to watch at home as 'homework'. When they come to class, he then sets them work as he would normally set homework, but now the application of the lecture (which they viewed at home before coming to class), happens in class with the teacher roaming around and offering support to those students who struggle with the work. He thus 'flips' the classroom:"
John Pearce

Under Ten Minutes | How to use Education Technology quickly. - 1 views

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    So what is the purpose of this site? It's simple. We want to share how technology with people quickly. Each video on the site will be under ten minutes. This is about the same length as my attention span and perfect for showing at the end of a staff meeting. Of course there are some sites like this out there already and we will link to similar sites on the homepage.We may end up having a few different videos on a topic e.g. Beginner's guide to Twitter and Advanced use of Twitter, but generally it will be short and simple. Anyone can upload a video, and you can do this in two ways. Either create a video and upload it to Youtube, Vimeo, Viddler etc and send me the link or email me and I'll give you access to add it to the blog yourself. It all depends on your level of WordPress knowledge really. Obviously some schools have some of these sites banned, so we will try and embed a video from one site and provide a link to others too. To make a video you will need either some screen capture software such as Camtasia or Jing or just use a webcam or video camera. You could be out and about filming, it doesn't need to be a video of a computer screen. the videos can be for 'free' software or for paid-for content, however…they can not be a sales pitch. If I deem the video to be more of an advert than a how-to guide, I will remove it. It should focus on how the software works and how it can be applied in the classroom. You may use these videos wherever you like, in a staff meeting or when working with teachers etc but please just leave us a comment to let us know that they were useful.
John Pearce

Apps in Education - 0 views

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    "One of the hardest thing with using the iPad in the classroom is finding the time to go through all of the apps in the iTunes Store listed under the education banner. We have started to list some of the apps we've found under each of the Key Learning Areas." The blog associated with this site is also a great read.
John Pearce

Ofcom | UK children's media literacy - 0 views

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    This report is designed to give an accessible overview of media literacy among UK children and young people aged 5-15 and their parents/ carers (-1-). The purpose of this report is to support people working in this area to develop and promote media literacy among these groups. This report is the third full report since our survey began in 2005. It is therefore able to show trends over time for many of the questions asked. Due to different survey periods and focus, some comparisons are made with 2005 and 2007 data, and others with 2007 and 2008, and change over time is highlighted against either 2007 or 2008 accordingly.
Ciaran Bailie

YouTube - Pay Attention - 2 views

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    Since most of today's students can appropriately be labeled as "Digital Learners", why do so many teachers refuse to enter the digital age with their teaching practices?
Ciaran Bailie

Educational building blocks: how Minecraft is used in classrooms - 0 views

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    With its open-ended nature and robust creation tools, Minecraft has been used to create some amazing things. And as one teacher learned, those very same elements that make the game so compelling also make it a great educational tool. Around two months ago, Joel Levin, a computer teacher at Manhattan's Columbia Grammar and Preparatory School, decided to start using the game to teach an entire unit to his first- and second-grade students. The lessons took place almost entirely in the world of Minecraft. And it was a huge hit
John Pearce

What is 21st Century Education - 1 views

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    "Scott McLeod, in his blog, Dangerously Irrelevant, recently reminded us of a line from Mission Impossible, and we must apply that challenge to all of society. "Your assignment, should you choose to accept it" is to take education truly into the 21st century. It is not enough to say that we are already living there. Technically it is the 21st century, but our schools are not there, and our challenge now is to reinvent schools for the 21st century - for the sake of our children, our students and the welfare of our world. Making such a paradigm shift is not easy. After all, when any of us thinks of education, we usually think of what we knew as school - the way it has always been. That is how parents, policy makers, politicians and many students think of school. But we have to make the paradigm shift to 21st century education. So what is 21st century education? It is bold. It breaks the mold. It is flexible, creative, challenging, and complex. It addresses a rapidly changing world filled with fantastic new problems as well as exciting new possibilities. Fortunately, there is a growing body of research supporting an increasing number of 21st century schools. We have living proof, inspiring examples to follow, in schools across the United States. These schools vary, but are united in the fundamentals of 21st century education - see Critical Attributes of 21st Century Education and Multiple Literacies for the 21st Century. Scott McLeod has issued the challenge of creating a plan to get us from "here" to "there"."
John Pearce

The Twitter Trap - NYTimes.com - 0 views

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    "Last week my wife and I told our 13-year-old daughter she could join Facebook. Within a few hours she had accumulated 171 friends, and I felt a little as if I had passed my child a pipe of crystal meth. I don't mean to be a spoilsport, and I don't think I'm a Luddite. I edit a newspaper that has embraced new media with creative, prizewinning gusto. I get that the Web reaches and engages a vast, global audience, that it invites participation and facilitates - up to a point - newsgathering. But before we succumb to digital idolatry, we should consider that innovation often comes at a price. And sometimes I wonder if the price is a piece of ourselves. "
Ciaran Bailie

YouTube introduces Creative Commons option for uploaders, remixers - Boing Boing - 0 views

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    YouTube + Creative Commons = awesome. Starting tomorrow at 9am Pacific time, YouTube will offer the option to license videos with the Creative Commons CC-By-3.0 license, and will introduce new remixing options in YouTube's cloud-based video editor.
John Pearce

Buzzword alert - Gamification « Generation YES Blog - 0 views

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    "Have you been gamified yet? Perhaps not a painful as it sounds, gamification is on its way to becoming THE buzzword of 2011. Social media engagement tools such as badges, points, levels, leaderboards, etc are making their way out of hipster apps to every online engagement you can think of. Yes, it all sounds oddly familiar (green stamps, reward cards, etc.) but of course, it's all NEW NEW NEW, with gurus and pundits claiming that gamification will change the way we live and of course, spend money."
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