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John Pearce

Physics To Go: Explore Physics on your own - 0 views

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    Physics to Go is a collection of websites where you can learn physics on your own, through games, webcasts, and online exhibits and activities. Also included are physics on the road programs, which bring demonstration shows, and in some cases hands-on activities, to you, the audience. To find the resources you want, you can browse the collection and search our database by content topic, resource type, and grade level. We encourage your involvement in Physics To Go. Once you have registered and signed in, which requires only a username and password, you can build a personal collection, share your comments about resources already in the comPADRE collection, and suggest resources for us to add. Physics To Go is produced by the American Physical Society (APS). It is a part of comPADRE, the online collection of resources in physics and astronomy education, which itself is a part of the National Science Foundation-funded National Science Digital Library (NSDL).
John Pearce

Khan Academy and the Effectiveness of Science Videos | Action-Reaction - 0 views

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    "It is a common view that "if only someone could break this down and explain it clearly enough, more students would understand." Khan Academy is a great example of this approach with its clear, concise videos on science. However it is debatable whether they really work. Research has shown that these types of videos may be positively received by students. They feel like they are learning and become more confident in their answers, but tests reveal they haven't learned anything."
John Pearce

Facebook can serve as personality test › News in Science (ABC Science) - 0 views

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    "Companies who want to know more about prospective employees can learn a lot by checking their Facebook profiles, according to a new study. Jennifer Golbeck and colleagues at the University of Maryland surveyed the public profiles of nearly 300 Facebook users for information about their favourite activities, TV shows, movies, music, books, quotes, and membership in political or other organisations. They also looked at the "About Me" and "blurb" sections. The work did not include status updates or other data that is only available to users' online friends."
John Pearce

Filament Games - 0 views

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    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
John Pearce

Using Angry Birds to teach math, history and science - 1 views

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    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
John Pearce

The Hexagon Challenge - An Educational Alternate Reality Game - 0 views

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    The Hexagon Challenge is an educational Alternate Reality Game (ARG) in which students will attempt to solve a mystery by infiltrating a secret society, answering initiation questions regarding history, science, mathematics, world languages, and the arts. They will contact and be contacted by various fictitious characters via email, telephone, and instant messenger who will provide clues that enable them to continue their quest to discover the truth about a mysterious artifact known only as the Hexagon. Up to six extra credit points will be awarded along the way, which can be applied to your course if you so choose.
John Pearce

Build Your Own Blocks (BYOB) - 0 views

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    "Welcome to the distribution center for BYOB (Build Your Own Blocks), an advanced offshoot of Scratch, a visual programming language primarily for kids from the Lifelong Kindergarten Group at the MIT Media Lab. This version, developed by Jens Mönig with design input and documentation from Brian Harvey, is an attempt to extend the brilliant accessibility of Scratch to somewhat older users-in particular, non-CS-major computer science students-without becoming inaccessible to its original audience. BYOB 3 adds first class lists and procedures to BYOB's original contribution of custom blocks and recursion. "
John Pearce

Assessment for Learning: Home | Assessment for Learning - 2 views

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    "Welcome to the Assessment for Learning website. This site has been developed by Curriculum Corporation on behalf of the education departments of the States, Territories and Commonwealth of Australia." "There are 32 assessment tasks, covering the learning areas of English, Science, Studies of Society and Environment and Health and Physical Education, Languages Other Than English, Technology, The Arts and Mathematics - or their State and Territory equivalents.
John Pearce

LOOP SCOOPS | PBS KIDS GO! - 0 views

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    "LOOP SCOOPS are short, funny videos to get YOU thinking about the stuff in your life and what this stuff can do to the environment. Each SCOOP tells the story of something you use or see everyday - a juice box, a magazine, an electronic gadget, a glass of juice, a pile of garbage. We hope the videos will get you thinking in new ways and asking new questions, like: What is this made of? Where did it come from? Who made it? What happens when I throw it away? The SCOOPS are also special sneak peaks into a mysterious Top Secret project. We can't tell you much about this project-it's a surprise-but we can tell you that there are a bunch of kids, a mysterious and powerful video game, and a ton of adventure in a magical world.
John Pearce

Vanished - 0 views

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    "Vanished" is a two-month-long game, which debuted the week of April 4 and stems from an initial scenario revealed in recent video messages on the site. The premise is that people living in the future have contacted us in the present, to answer a question: What event occurred between our time and theirs that led to the loss of civilization's historical records? Students must decode clues in hidden messages, and in response find and provide information about Earth's current condition, such as temperature and species data, to help people in the future deduce what wound up happening. "
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