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John Pearce

Ofcom | UK children's media literacy - 0 views

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    This report is designed to give an accessible overview of media literacy among UK children and young people aged 5-15 and their parents/ carers (-1-). The purpose of this report is to support people working in this area to develop and promote media literacy among these groups. This report is the third full report since our survey began in 2005. It is therefore able to show trends over time for many of the questions asked. Due to different survey periods and focus, some comparisons are made with 2005 and 2007 data, and others with 2007 and 2008, and change over time is highlighted against either 2007 or 2008 accordingly.
John Pearce

Online Exposure, Consumer Reports - 1 views

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    "More than 5 million online U.S. households experienced some type of abuse on Facebook in the past year, including virus infections, identity theft, and for a million children, bullying, a Consumer Reports survey shows. And consumers are at risk in myriad other ways, according to our national State of the Net survey of 2,089 online households conducted earlier this year by the Consumer Reports National Research Center. Here are the details: "
John Pearce

Millions of children at threat from bullying, cyber-predators on Facebook social networ... - 0 views

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    "SOME 7.5 million of the 20 million minors who used Facebook in the past year were younger than 13, and a million of them were bullied, harassed or threatened on the site, a study released yesterday said. More than five million Facebook users were 10 years old or younger, and they were allowed to use Facebook largely without parental supervision, leaving them vulnerable to threats ranging from malware to identity theft to sexual predators, the State of the Net survey by Consumer Reports said."
John Pearce

SearchTeam - real-time collaborative search engine - 0 views

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    SearchTeam is a collaborative search engine. You start your research by creating a SearchSpace on a topic of interest. From within a SearchSpace, you can search the Web, videos, images, books and more. You can find and save only what you want while you are searching and throw away what you don't want or find irrelevant. You can automatically organize what you save, into folders of your choosing. Everything is automatically saved into your personal account, and you can return to your searches any time and continue from where you left before. What makes SearchTeam unique and valuable is that you can do your searches collaboratively with others you trust, such as friends, colleagues and family members. You can invite any set of people you trust to search with you from within a SearchSpace. An invitation is sent via email to those people you invite to join your search. When they enter your SearchSpace, they see exactly what you've found and saved so far. They can comment on or like your findings. They can chat with you from within the SearchSpace, and do further searches relevant to that topic and save more results into the SearchSpace. All changes made by any collaborator are relayed to all other collaborators in real-time, so everyone is instantly in synch with what others are doing. In addition to finding and saving search results, SearchTeam goes further to enable you to enrich your SearchSpace with knowledge that may come from other sources. You can upload documents to a SearchSpace to share your relevant reports / presentations etc. You can also add links to Web resources that you may have received from others via email or social networks. You can even create new posts to share your knowledge on the topic directly inside the SearchSpace. Together, as a team, you can leverage the collective effort to find good quality information, and benefit from the collective knowledge on any topic efficiently. In effect, SearchTeam is traditional Web searching + Wiki-like editi
John Pearce

Chromaroma Adds Some Color to London Commutes | Gamification Blog - 0 views

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    The game Chromaroma, developed by Mudlark Studios, answers these questions and more. It is basically foursquare for public transit-using London's Oyster Card system, users' trips are recorded and reported to Chromaroma. There is a lag time around 72 hours, after which a player's trips appear on their personal page and are displayed in a slick, 3d representation of the city. The recording aspect is only the beginning-players are assigned quests to go certain places or accomplish their commute in a different way, and can "capture" locations for one of four teams, which players join upon signing up.
John Pearce

4 Ways Mobile Tech Is Improving Education - 0 views

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    "Communication centers, computers, laptops, mobile phones and tablets have all been spoken about at one point or another as technologies with promising applications for education. But mobile phones stand apart in an important way. In United States high schools, 98% of students have access to some kind of smartphone, according to a report by Blackboard and Project Tomorrow. The United Nation's International Telecommunication Union estimated that there were 5.3 billion mobile phone subscriptions worldwide at the end of 2010 - and that a full 90% of the world population now has access to a mobile network. In contrast, only about 2 billion people have Internet access. Students around the world are increasingly bringing their own mini-computers (or some connected device) to class. Whether this creates a distraction or a boon to learning is debatable, but these four uses of mobile phones in education - and countless others - could one day help prove the latter."
John Pearce

Curriculum Leadership Journal | ICT, constructivist teaching and 21st century learning - 1 views

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    This article reports on a five-year longitudinal study which investigated teachers' use of Information and Communication Technology (ICT) in the classroom. The study, involving five teachers at primary and secondary schools in New South Wales, looked in particular at how ICT was incorporated into the participants' teaching practices over time, and why. The teachers clearly developed their use and understanding of ICT over the five years of the study; however, they did not adopt constructivist styles of practice in their use of ICT, as is often expected of teachers. The teachers largely held to teacher-centred practices, but had nevertheless incorporated ICT into their teaching in ways which reflected knowledge needed for today's society.
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