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John Pearce

Terry Moore: How to tie your shoes | Video on TED.com - 0 views

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    "Terry Moore found out he'd been tying his shoes the wrong way his whole life. In the spirit of TED, he takes the stage to share a better way. (Historical note: This was the very first 3-minute audience talk given from the TED stage, in 2005.)"
John Pearce

Media MixED - 0 views

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    "When I was 10 years old I was hitting a digital puck across the screen with a digital paddle playing Pong. My son at age 10 was learning metallurgy and materials management in an online multiplayer game called Runescape! I knew nothing of the game at the time, and he soon showed me how he learned to collect items in the world in order to make new things that he needed to complete quests and gain experience. In particular, he showed me how he needed to collect certain metal ores, take them to a smelter to extract metals, and then take those to a forge to create tools or to a craftsman to make other things. This is one of the reasons that I am still excited about Minecraft."
John Pearce

The TPACK GAME - 0 views

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    "In the TPACK Game, you consider how Technology (T), Pedagogy (P), and Content (C) work together by randomly choosing two of the three (C,P, and T), and thinking deeply to find the third that makes them all work together in a pedagogically sound way to teach the content."
John Pearce

HowStuffWorks "How Gamification Works" - 2 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
John Pearce

St Hildas School: iPad IT Facts - 0 views

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    "Below is a series of frequently asked questions regarding the capabilities of the iPad and the reasons for our decision to use iPads from Years 5-9, with a strong recommendation they also be used in Years 10-12. Please take the time to browse through as it might cover some of the questions you have been asking yourself."
John Pearce

LOOP SCOOPS | PBS KIDS GO! - 0 views

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    "LOOP SCOOPS are short, funny videos to get YOU thinking about the stuff in your life and what this stuff can do to the environment. Each SCOOP tells the story of something you use or see everyday - a juice box, a magazine, an electronic gadget, a glass of juice, a pile of garbage. We hope the videos will get you thinking in new ways and asking new questions, like: What is this made of? Where did it come from? Who made it? What happens when I throw it away? The SCOOPS are also special sneak peaks into a mysterious Top Secret project. We can't tell you much about this project-it's a surprise-but we can tell you that there are a bunch of kids, a mysterious and powerful video game, and a ton of adventure in a magical world.
John Pearce

MakeUseOf.com - How the Internet Works - 0 views

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    "So you and your students use the Internet everyday, but are you fluent in its language? Perhaps you've found yourself listening to a "techy" conversation where the terms IP, DNS, or PHP were being used and you wanted to know what those terms mean. What is an IP address? What is a DNS record? And just who is in charge of the Internet? Get answers to those questions and many more in Make Use Of's free ebook How the Internet Works."
John Pearce

Avoid Facebook | Social Network Awareness Community - 0 views

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    "Time is precious. Our website is dedicated to helping your loved ones, friends and colleagues. In the world of social media, the corporations believe that responsibility for security rests on the hands of the users. Our community website exists to protect our children and to make sure they know and practice safe surfing on Social media sites. Our aim is simple. We want to help parents how to recognize and deal with most common social media threats. We want to help children identify their responsibilities. Our website would best thrive on support from people like you. Join our community to get your social media questions answered, discuss your concerns and provide guidance to others within the community. Together we can avoid social media mistakes at home and professionally at work."
Ciaran Bailie

Seth Priebatsch: The game layer on top of the world | Video on TED.com - 2 views

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    By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
John Pearce

Assessment for Learning: Home | Assessment for Learning - 2 views

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    "Welcome to the Assessment for Learning website. This site has been developed by Curriculum Corporation on behalf of the education departments of the States, Territories and Commonwealth of Australia." "There are 32 assessment tasks, covering the learning areas of English, Science, Studies of Society and Environment and Health and Physical Education, Languages Other Than English, Technology, The Arts and Mathematics - or their State and Territory equivalents.
John Pearce

4 Ways Mobile Tech Is Improving Education - 0 views

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    "Communication centers, computers, laptops, mobile phones and tablets have all been spoken about at one point or another as technologies with promising applications for education. But mobile phones stand apart in an important way. In United States high schools, 98% of students have access to some kind of smartphone, according to a report by Blackboard and Project Tomorrow. The United Nation's International Telecommunication Union estimated that there were 5.3 billion mobile phone subscriptions worldwide at the end of 2010 - and that a full 90% of the world population now has access to a mobile network. In contrast, only about 2 billion people have Internet access. Students around the world are increasingly bringing their own mini-computers (or some connected device) to class. Whether this creates a distraction or a boon to learning is debatable, but these four uses of mobile phones in education - and countless others - could one day help prove the latter."
John Pearce

Online Exposure, Consumer Reports - 1 views

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    "More than 5 million online U.S. households experienced some type of abuse on Facebook in the past year, including virus infections, identity theft, and for a million children, bullying, a Consumer Reports survey shows. And consumers are at risk in myriad other ways, according to our national State of the Net survey of 2,089 online households conducted earlier this year by the Consumer Reports National Research Center. Here are the details: "
John Pearce

Free Technology for Teachers: Excellent Free Ebook - How the Internet Works - 0 views

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    "So you and your students use the Internet everyday, but are you fluent in its language? Perhaps you've found yourself listening to a "techy" conversation where the terms IP, DNS, or PHP were being used and you wanted to know what those terms mean. What is an IP address? What is a DNS record? And just who is in charge of the Internet? Get answers to those questions and many more in Make Use Of's free ebook How the Internet Works."
Ciaran Bailie

Educational building blocks: how Minecraft is used in classrooms - 0 views

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    With its open-ended nature and robust creation tools, Minecraft has been used to create some amazing things. And as one teacher learned, those very same elements that make the game so compelling also make it a great educational tool. Around two months ago, Joel Levin, a computer teacher at Manhattan's Columbia Grammar and Preparatory School, decided to start using the game to teach an entire unit to his first- and second-grade students. The lessons took place almost entirely in the world of Minecraft. And it was a huge hit
John Pearce

Minecraft for Education - Part 2 « Media MixED - 0 views

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    "[In part 1 of this topic, I gave a very brief overview of Minecraft in comparison to SecondLife, and ended by noting how the creativity, exploration and collaboration elements of the game were catching the attention of educators. This is the subject I address further here.]"
John Pearce

Learning with 'e's: Misplaced ICT - 1 views

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    "I'm firmly of the opinion that Information and Communication Technology (ICT) in schools is misplaced and therefore misused. In essence, the way it is conventionally deployed negates much of the potential of ICT, and unless there is a dramatic reappraisal, we won't be witnessing much in the way of learning gains in schools. Here's my argument in two points:"
John Pearce

Facebook can serve as personality test › News in Science (ABC Science) - 0 views

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    "Companies who want to know more about prospective employees can learn a lot by checking their Facebook profiles, according to a new study. Jennifer Golbeck and colleagues at the University of Maryland surveyed the public profiles of nearly 300 Facebook users for information about their favourite activities, TV shows, movies, music, books, quotes, and membership in political or other organisations. They also looked at the "About Me" and "blurb" sections. The work did not include status updates or other data that is only available to users' online friends."
John Pearce

Don't be scared of "Bring Your Own Device" | Digital Learning Environments - 0 views

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    "Working in technology administration, I have always bowed down to uniformity. I can't help it…it's the way we were all taught in the technology industry. It was routine and comfortable. Everyone got the exact same computer with the same image. Everyone had to login to active directory. Security groups were applied with abandon. I wax nostalgic just thinking about it.Fear of BYOD But those days are coming to an end. This is due to a huge number of factors including ridiculously tight school district budgets, much lower computer prices and cloud computing. I believe more and more schools will soon adopt bring your own device (BYOD) as a matter of economic necessity and recognition of educational potential."
John Pearce

iLearn - Home - 0 views

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    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
John Pearce

Build Your Own Blocks (BYOB) - 0 views

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    "Welcome to the distribution center for BYOB (Build Your Own Blocks), an advanced offshoot of Scratch, a visual programming language primarily for kids from the Lifelong Kindergarten Group at the MIT Media Lab. This version, developed by Jens Mönig with design input and documentation from Brian Harvey, is an attempt to extend the brilliant accessibility of Scratch to somewhat older users-in particular, non-CS-major computer science students-without becoming inaccessible to its original audience. BYOB 3 adds first class lists and procedures to BYOB's original contribution of custom blocks and recursion. "
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