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John Pearce

Problem Based Learning Workshop - 0 views

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    "Being able to solve everyday complex problems through communication and cooporation with others are the skills that students need to learn and practice to prepare for the future. Communicating effectively and efficiently with diverse audiences and solving everyday problems are important in a society that is moving at a rapid pace in a Global Market. The ability to solve everyday complex problems is an important and necessary skill for students today. Problem based learning (PBL) provides a learning environment students require to resolve everyday problems while applying previous and learning new knowledge. Cooperative learning, as a part of PBL, allows students the opportunity to communicate ideas and knowledege. As a teacher it is also important to communicate effectively with students to guide the learning process as well as model how to question and reason through a problem. The web-enhanced 3 part seminar series is designed to review and apply the basics of PBL to allow you to create a PBL unit to use within your own classroom."
John Pearce

Tony Vincent's Learning in Hand - Project Based Learning - 0 views

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    "Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
John Pearce

Born to Learn ~ You are Born to Learn - 0 views

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    "Born to learn is a fun, thought-provoking series of animations that illustrate ground-breaking new discoveries about how humans learn. "
John Pearce

Teaching kids to learn the most from their mistakes | Julia Steiny | projo.com | The Pr... - 1 views

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    "Do you learn from your mistakes? Many don't. Different people deal with their own flaws, foibles and flat-out wrong-doings very differently. Healthy people look carefully at their screw-ups and learn whatever they can. Others ignore or minimize their errors, or worse, start blaming circumstances or someone else for whatever it is they did badly. But those who can examine their own mistakes learn more than others. Period. They learn more skills, more deeply and more quickly. "
John Pearce

What Exactly is Game-based Learning? « Game-Based Learning Talk - 0 views

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    "Game-based learning (GBL) is a seemingly simple concept - learning through the use of games. But wait, let's look a little closer. Most people see the term "game-based learning" and think of students playing some sort of educational computer game. But, there's more to GBL than just that. Let's take a look at GBL in terms of the game and pedagogical considerations:"
John Pearce

Tech Learning TL Advisor Blog and Ed Tech Ticker Blogs from TL Blog Staff - TechLearnin... - 0 views

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    Henrico County Schools System has adopted the TPACK as the Framework for professional development and 21st Century Learning in the Henrico County Schools System.  Henrico County is one of the largest and earliest districts to pioneer and implement a one-to-one initiative.  They have adopted this model as its conceptual framework to guide their progress towards the 21st Century Learning. The following video will set the stage to provide insight into how this school district uses technology for relevant and real-world learning.
John Pearce

The Innovative Educator: Using TPACK as a Framework for Tech PD, Integration and Assess... - 0 views

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    Henrico County Schools System has adopted the TPACK as the Framework for professional development and 21st Century Learning in the Henrico County Schools System.  Henrico County is one of the largest and earliest districts to pioneer and implement a one-to-one initiative.  They have adopted this model as its conceptual framework to guide their progress towards the 21st Century Learning. The following video will set the stage to provide insight into how this school district uses technology for relevant and real-world learning.
John Pearce

Assessment for Learning: Home | Assessment for Learning - 2 views

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    "Welcome to the Assessment for Learning website. This site has been developed by Curriculum Corporation on behalf of the education departments of the States, Territories and Commonwealth of Australia." "There are 32 assessment tasks, covering the learning areas of English, Science, Studies of Society and Environment and Health and Physical Education, Languages Other Than English, Technology, The Arts and Mathematics - or their State and Territory equivalents.
John Pearce

YouTube - Learning to Change-Changing to Learn - 0 views

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    "Uploaded by floyda007 on May 15, 2008 Learning to Change Changing to Learn Advancing K-12 Technology Leadership, Consortium for School Networking(COSN) Video" Interesting to see how much has changed since this was created 3 years ago
John Pearce

Filament Games - 0 views

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    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
John Pearce

Learning with 'e's: Student owned devices - 0 views

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    "An interesting question was raised today during the Effective Teaching and Learning in a Digital Age event at the University of Birmingham. Organised by the Higher Education Academy, the one day conference attracted around 40-50 people from a number of universities across the UK. One of the invited speakers was Professor John Traxler (University of Wolverhampton) who spoke on how mobile technologies are extending and enhancing learning. In a 'hot off the press' publication from the HEA, which he also edited, John writes about mobile technologies, (of which he includes smart-phones, media players, games consoles, netbooks and handheld computers):"
John Pearce

YouTube - Born to Learn - 0 views

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    "Born to Learn is the first animation in a fascinating series aimed to provide easy-access to the exciting new discoveries constantly being made about how humans learn! Narrated by Damian Lewis"
John Pearce

10 good reasons why teachers should blog - 0 views

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    "I'm Jenny. I'm a teacher. I blog. I started blogging because I was frustrated by talk of introducing more formalised learning programs into preschool. Everything tells us that children learn through play, I thought, so why was no one listening? Blogging about my experiences at a preschool was something that I could do to get an audience for this message - even if it initially only consisted of one! There are loads of other great reasons for teachers to be blogging. Here are just a few:"
John Pearce

Using Angry Birds to teach math, history and science - 1 views

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    "It doesn't seem to matter what age group or demographic that I talk to, kids (and adults) everywhere are fans of Angry Birds. As I was playing around with Angry Birds (yep I'm a fan too), I started thinking about all of the learning that could be happening. I have watched a two year old tell an older sister that "you have to pull down to go up higher". I have watched as kids master this game through trial and error. Being the teacher that I am, I started dreaming up a transdisciplinary lesson with Angry Birds as the base. I happened to be writing an inquiry lesson that has students look at inventions throughout time and thought: the catapult-that is an invention that has technology and concepts that are used even today. This is one of those inspirational moments that comes when you are drifting off to sleep and has you frantically searching for paper and pen to record as fast as the ideas come. So what did I do? I got myself out of bed and went to work sketching out a super awesome plan. Here is the embedded learning that I came up with"
John Pearce

Media MixED - 0 views

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    "When I was 10 years old I was hitting a digital puck across the screen with a digital paddle playing Pong. My son at age 10 was learning metallurgy and materials management in an online multiplayer game called Runescape! I knew nothing of the game at the time, and he soon showed me how he learned to collect items in the world in order to make new things that he needed to complete quests and gain experience. In particular, he showed me how he needed to collect certain metal ores, take them to a smelter to extract metals, and then take those to a forge to create tools or to a craftsman to make other things. This is one of the reasons that I am still excited about Minecraft."
John Pearce

Khan Academy and the Effectiveness of Science Videos | Action-Reaction - 0 views

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    "It is a common view that "if only someone could break this down and explain it clearly enough, more students would understand." Khan Academy is a great example of this approach with its clear, concise videos on science. However it is debatable whether they really work. Research has shown that these types of videos may be positively received by students. They feel like they are learning and become more confident in their answers, but tests reveal they haven't learned anything."
John Pearce

Gamification in the classroom | missaliceleung - 0 views

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    Games based learning is supposed to be the next big thing. So when I revamped a unit of work for Year 10 based on designing scientific investigations, I decided to "gamify" the unit of work. I was inspired by a YouTube video by Seth Priebatsch on gamification, where elements of gaming can be added to education. After also seeing presentations by Dean Groom and Ben Jones I have  come up with my first "gamified" set of learning experiences.
John Pearce

what can you learn on youtube? - Tomash.soup - 1 views

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    A listing of some of the things you can learn on YouTube
John Pearce

Learning with 'e's: Misplaced ICT - 1 views

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    "I'm firmly of the opinion that Information and Communication Technology (ICT) in schools is misplaced and therefore misused. In essence, the way it is conventionally deployed negates much of the potential of ICT, and unless there is a dramatic reappraisal, we won't be witnessing much in the way of learning gains in schools. Here's my argument in two points:"
John Pearce

MinyanLand - Fun Way for Kids To Learn About Money with Hoofy & Boo - 0 views

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    "Welcome to MinyanLand, home of Hoofy the Bull and Boo the Bear. In our cool little town you get to play games and make friends, while you learn about earning, saving, spending and giving. Remember, MinyanLand is free for everyone to use! "
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