Skip to main content

Home/ 2011eet330/ Group items tagged in

Rss Feed Group items tagged

John Pearce

Vanished - 0 views

  •  
    "Vanished" is a two-month-long game, which debuted the week of April 4 and stems from an initial scenario revealed in recent video messages on the site. The premise is that people living in the future have contacted us in the present, to answer a question: What event occurred between our time and theirs that led to the loss of civilization's historical records? Students must decode clues in hidden messages, and in response find and provide information about Earth's current condition, such as temperature and species data, to help people in the future deduce what wound up happening. "
John Pearce

Learning with 'e's: Misplaced ICT - 1 views

  •  
    "I'm firmly of the opinion that Information and Communication Technology (ICT) in schools is misplaced and therefore misused. In essence, the way it is conventionally deployed negates much of the potential of ICT, and unless there is a dramatic reappraisal, we won't be witnessing much in the way of learning gains in schools. Here's my argument in two points:"
John Pearce

The Innovative Educator: The World's Simplest Social Media Policy - 0 views

  •  
    "The reality is the power of social media is enormous. It's what students are using to make a difference, our president used to get elected, and what Egypt used to start a revolution. Educators must get over their fears lest they make themselves irrelevant and leave their students unprepared. As I shared in my post Being Safe Online Is Being Safe In Life, the lesson is this. It's not primarily having a social networking profile, or giving out personal information that puts kids at risk. What puts kids in danger is being willing to talk about sex online with strangers or having a pattern of multiple risky activities on the web like going to sex sites and chat rooms, meeting lots of people there, kind of behaving in what we call like an internet daredevil. As the post is titled, the rules for being safe online are really just the rules for being safe in life. "
John Pearce

Physics To Go: Explore Physics on your own - 0 views

  •  
    Physics to Go is a collection of websites where you can learn physics on your own, through games, webcasts, and online exhibits and activities. Also included are physics on the road programs, which bring demonstration shows, and in some cases hands-on activities, to you, the audience. To find the resources you want, you can browse the collection and search our database by content topic, resource type, and grade level. We encourage your involvement in Physics To Go. Once you have registered and signed in, which requires only a username and password, you can build a personal collection, share your comments about resources already in the comPADRE collection, and suggest resources for us to add. Physics To Go is produced by the American Physical Society (APS). It is a part of comPADRE, the online collection of resources in physics and astronomy education, which itself is a part of the National Science Foundation-funded National Science Digital Library (NSDL).
John Pearce

Curriculum Leadership Journal | ICT, constructivist teaching and 21st century learning - 1 views

  •  
    This article reports on a five-year longitudinal study which investigated teachers' use of Information and Communication Technology (ICT) in the classroom. The study, involving five teachers at primary and secondary schools in New South Wales, looked in particular at how ICT was incorporated into the participants' teaching practices over time, and why. The teachers clearly developed their use and understanding of ICT over the five years of the study; however, they did not adopt constructivist styles of practice in their use of ICT, as is often expected of teachers. The teachers largely held to teacher-centred practices, but had nevertheless incorporated ICT into their teaching in ways which reflected knowledge needed for today's society.
John Pearce

'Bring your own device' catching on in schools - 0 views

  •  
    "Mobile devices are now found in the hands of most children, and school leaders are using that to their advantage by incorporating devices that students already own into classroom lessons and projects.Concerns remain about students who are unable to purchase or borrow a device for use in the classroom, but districts might find creative ways-such as asking local businesses or community organizations for help-to provide devices in such instances, advocates of the trend say."
John Pearce

SearchTeam - real-time collaborative search engine - 0 views

  •  
    SearchTeam is a collaborative search engine. You start your research by creating a SearchSpace on a topic of interest. From within a SearchSpace, you can search the Web, videos, images, books and more. You can find and save only what you want while you are searching and throw away what you don't want or find irrelevant. You can automatically organize what you save, into folders of your choosing. Everything is automatically saved into your personal account, and you can return to your searches any time and continue from where you left before. What makes SearchTeam unique and valuable is that you can do your searches collaboratively with others you trust, such as friends, colleagues and family members. You can invite any set of people you trust to search with you from within a SearchSpace. An invitation is sent via email to those people you invite to join your search. When they enter your SearchSpace, they see exactly what you've found and saved so far. They can comment on or like your findings. They can chat with you from within the SearchSpace, and do further searches relevant to that topic and save more results into the SearchSpace. All changes made by any collaborator are relayed to all other collaborators in real-time, so everyone is instantly in synch with what others are doing. In addition to finding and saving search results, SearchTeam goes further to enable you to enrich your SearchSpace with knowledge that may come from other sources. You can upload documents to a SearchSpace to share your relevant reports / presentations etc. You can also add links to Web resources that you may have received from others via email or social networks. You can even create new posts to share your knowledge on the topic directly inside the SearchSpace. Together, as a team, you can leverage the collective effort to find good quality information, and benefit from the collective knowledge on any topic efficiently. In effect, SearchTeam is traditional Web searching + Wiki-like editi
John Pearce

Media MixED - 0 views

  •  
    "When I was 10 years old I was hitting a digital puck across the screen with a digital paddle playing Pong. My son at age 10 was learning metallurgy and materials management in an online multiplayer game called Runescape! I knew nothing of the game at the time, and he soon showed me how he learned to collect items in the world in order to make new things that he needed to complete quests and gain experience. In particular, he showed me how he needed to collect certain metal ores, take them to a smelter to extract metals, and then take those to a forge to create tools or to a craftsman to make other things. This is one of the reasons that I am still excited about Minecraft."
John Pearce

4 Ways Mobile Tech Is Improving Education - 0 views

  •  
    "Communication centers, computers, laptops, mobile phones and tablets have all been spoken about at one point or another as technologies with promising applications for education. But mobile phones stand apart in an important way. In United States high schools, 98% of students have access to some kind of smartphone, according to a report by Blackboard and Project Tomorrow. The United Nation's International Telecommunication Union estimated that there were 5.3 billion mobile phone subscriptions worldwide at the end of 2010 - and that a full 90% of the world population now has access to a mobile network. In contrast, only about 2 billion people have Internet access. Students around the world are increasingly bringing their own mini-computers (or some connected device) to class. Whether this creates a distraction or a boon to learning is debatable, but these four uses of mobile phones in education - and countless others - could one day help prove the latter."
John Pearce

Tony Vincent's Learning in Hand - Project Based Learning - 0 views

  •  
    "Handheld computers are everywhere. From mobile phones to handheld games, it's a very familiar sight to see people of all ages gazing into screens that they can hold. Schools are discovering that handhelds like iPod touch and iPad make great learning tools. In fact, handhelds can play a big part in project based learning. Not only do projects motivate students because they use exciting handheld technology, but they also lend themselves to student voice and choice. Watch or read below to be inspired to bring project based learning into your classroom, learn strategies for creating effective driving questions, and see how an iOS handheld can play a role in the the planning, research/investigation, and presentation of projects."
John Pearce

Can Learning Really Be Fun and Games? | MindShift - 0 views

  •  
    "For those wondering what a game-based classroom looks like in a traditional school, take a peek into Ananth Pai's third-grade class in Parkview/Center Point Elementary school in Maplewood, Minnesota. Using his own money and grants that he applied for, Pai has managed to round up seven laptops, two desktops 11 Nintendo DS's, 18 games for math, reading, vocabulary, geography, and 21 digital voice recorders. "
John Pearce

Filament Games - 0 views

  •  
    Filament Games is a game production studio that exclusively creates learning games. Our core competency is producing games that combine best practices in commercial game development with key concepts from the learning sciences. Accordingly, our senior staff is comprised of individuals who are equal parts game and instructional designers; a "dual literacy" that allows us to engineer authentic gameplay mechanics (rules and interactions that directly correlate with specific learning objectives). Filament Games was founded in 2005 by education technology expert Dan White, game designer Dan Norton, and software engineer Alex Stone. In the time since, Filament has developed over 30 educational games for clients ranging from National Geographic's JASON Science to Justice Sandra Day O'Connor's iCivics Inc.
John Pearce

iLearn - Home - 0 views

  •  
    "With support from the Governor 's Productivity Investment Fund and the Virginia Department of Education, Radford University and participating schools in southwestern Virginia are exploring how the iPod Touch can be used to enhance effective teaching and learning. As school systems struggle with how best to deal with this cultural and technological shift, it is highly likely that the technology will continue to progress towards more powerful, wireless handheld computers that can deliver high quality, multimedia, computer processing power. " This site has links to games that have been developed as well as videos of iPods in use in schools.
John Pearce

Free Technology for Teachers: Excellent Free Ebook - How the Internet Works - 0 views

  •  
    "So you and your students use the Internet everyday, but are you fluent in its language? Perhaps you've found yourself listening to a "techy" conversation where the terms IP, DNS, or PHP were being used and you wanted to know what those terms mean. What is an IP address? What is a DNS record? And just who is in charge of the Internet? Get answers to those questions and many more in Make Use Of's free ebook How the Internet Works."
John Pearce

Under Ten Minutes | How to use Education Technology quickly. - 1 views

  •  
    So what is the purpose of this site? It's simple. We want to share how technology with people quickly. Each video on the site will be under ten minutes. This is about the same length as my attention span and perfect for showing at the end of a staff meeting. Of course there are some sites like this out there already and we will link to similar sites on the homepage.We may end up having a few different videos on a topic e.g. Beginner's guide to Twitter and Advanced use of Twitter, but generally it will be short and simple. Anyone can upload a video, and you can do this in two ways. Either create a video and upload it to Youtube, Vimeo, Viddler etc and send me the link or email me and I'll give you access to add it to the blog yourself. It all depends on your level of WordPress knowledge really. Obviously some schools have some of these sites banned, so we will try and embed a video from one site and provide a link to others too. To make a video you will need either some screen capture software such as Camtasia or Jing or just use a webcam or video camera. You could be out and about filming, it doesn't need to be a video of a computer screen. the videos can be for 'free' software or for paid-for content, however…they can not be a sales pitch. If I deem the video to be more of an advert than a how-to guide, I will remove it. It should focus on how the software works and how it can be applied in the classroom. You may use these videos wherever you like, in a staff meeting or when working with teachers etc but please just leave us a comment to let us know that they were useful.
John Pearce

LOOP SCOOPS | PBS KIDS GO! - 0 views

  •  
    "LOOP SCOOPS are short, funny videos to get YOU thinking about the stuff in your life and what this stuff can do to the environment. Each SCOOP tells the story of something you use or see everyday - a juice box, a magazine, an electronic gadget, a glass of juice, a pile of garbage. We hope the videos will get you thinking in new ways and asking new questions, like: What is this made of? Where did it come from? Who made it? What happens when I throw it away? The SCOOPS are also special sneak peaks into a mysterious Top Secret project. We can't tell you much about this project-it's a surprise-but we can tell you that there are a bunch of kids, a mysterious and powerful video game, and a ton of adventure in a magical world.
John Pearce

MakeUseOf.com - How the Internet Works - 0 views

  •  
    "So you and your students use the Internet everyday, but are you fluent in its language? Perhaps you've found yourself listening to a "techy" conversation where the terms IP, DNS, or PHP were being used and you wanted to know what those terms mean. What is an IP address? What is a DNS record? And just who is in charge of the Internet? Get answers to those questions and many more in Make Use Of's free ebook How the Internet Works."
John Pearce

the Data Liberation Front - 0 views

  •  
    "We intend for this site to be a central location for information on how to move your data in and out of Google products. Welcome. Click on any product link on the left hand side for more information on how to liberate your data from (or to!) that product. The Data Liberation Front The Data Liberation Front is an engineering team at Google whose singular goal is to make it easier for users to move their data in and out of Google products. We do this because we believe that you should be able to export any data that you create in (or import into) a product. We help and consult other engineering teams within Google on how to "liberate" their products."
John Pearce

The Evolution of Classroom Technology - Edudemic - 0 views

  •  
    Classrooms have come a long way. There's been an exponential growth in educational technology advancement over the past few years. From overhead projectors to iPads, it's important to understand not only what's coming next but also where it all started. We've certainly come a long way but some things seem hauntingly similar to many years ago. For example, Thomas Edison said in 1925 that "books will soon be obsolete in schools. Scholars will soon be instructed through the eye." I'm pretty sure this is exactly what people are saying these days about the iPad.
John Pearce

What is 21st Century Education - 1 views

  •  
    "Scott McLeod, in his blog, Dangerously Irrelevant, recently reminded us of a line from Mission Impossible, and we must apply that challenge to all of society. "Your assignment, should you choose to accept it" is to take education truly into the 21st century. It is not enough to say that we are already living there. Technically it is the 21st century, but our schools are not there, and our challenge now is to reinvent schools for the 21st century - for the sake of our children, our students and the welfare of our world. Making such a paradigm shift is not easy. After all, when any of us thinks of education, we usually think of what we knew as school - the way it has always been. That is how parents, policy makers, politicians and many students think of school. But we have to make the paradigm shift to 21st century education. So what is 21st century education? It is bold. It breaks the mold. It is flexible, creative, challenging, and complex. It addresses a rapidly changing world filled with fantastic new problems as well as exciting new possibilities. Fortunately, there is a growing body of research supporting an increasing number of 21st century schools. We have living proof, inspiring examples to follow, in schools across the United States. These schools vary, but are united in the fundamentals of 21st century education - see Critical Attributes of 21st Century Education and Multiple Literacies for the 21st Century. Scott McLeod has issued the challenge of creating a plan to get us from "here" to "there"."
1 - 20 of 91 Next › Last »
Showing 20 items per page