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John Pearce

To flip or not to flip | Teaching and Learning in the Digital Age - 0 views

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    "I have become interested in the idea of 'flipping' the classroom since I first read about it on Karl Fisch's Fischalgebra blog (see resources at the end of this post). He describes how he makes eight to ten minute 'mini-lessons/lectures' for his students which they have to watch at home as 'homework'. When they come to class, he then sets them work as he would normally set homework, but now the application of the lecture (which they viewed at home before coming to class), happens in class with the teacher roaming around and offering support to those students who struggle with the work. He thus 'flips' the classroom:"
John Pearce

iPads in education - edna.edu.au - 2 views

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    The iPad is being trialled in a large number of schools and educational settings across Australia. This theme page provides links to school trials, app review sites, blogs by teachers using iPads and a range of other useful resources for iPads in and out of the classroom.
John Pearce

Apps in Education - 0 views

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    "One of the hardest thing with using the iPad in the classroom is finding the time to go through all of the apps in the iTunes Store listed under the education banner. We have started to list some of the apps we've found under each of the Key Learning Areas." The blog associated with this site is also a great read.
John Pearce

Gamification - is it actually working in the classroom? | missaliceleung - 0 views

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    I don't like lugging stacks of cardboard and paper for recycling, but it has to be done. While I know it's good to recycle, it still feels like a chore to do it. Similarly many of my students don't like completing and submitting their work, even though they know it's good for them. Doing work and handing it in can often feel like a chore and many students do it to avoid punishment. So how can I make my students want to hand in work? Perhaps by making it fun?
John Pearce

EdmodoTeacherHub - 0 views

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    "A Community of Practice for teachers using edmodo. Work in Progress" This Wikispace from teachers in NSW covers About Best Practices edmodo and school safety edmodo for Student Voice Independent Schools NSW DEC Topics Parents Resource List School Directory School Policy School Subdomains Selling edmodo Teacher Stories Teacher Topics The edmodo FAQ Use Edmodo - Primary School Using Edmodo - General Using Edmodo - High School Using Edmodo - Special Needs
John Pearce

Using games in the classroom by Dean Groom on Prezi - 0 views

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    "Using games in the classroom - This is a presentation to pre-service teachers about the affordability and importance of game-play. Low-end."
John Pearce

Terry Moore: How to tie your shoes | Video on TED.com - 0 views

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    "Terry Moore found out he'd been tying his shoes the wrong way his whole life. In the spirit of TED, he takes the stage to share a better way. (Historical note: This was the very first 3-minute audience talk given from the TED stage, in 2005.)"
John Pearce

Online Exposure, Consumer Reports - 1 views

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    "More than 5 million online U.S. households experienced some type of abuse on Facebook in the past year, including virus infections, identity theft, and for a million children, bullying, a Consumer Reports survey shows. And consumers are at risk in myriad other ways, according to our national State of the Net survey of 2,089 online households conducted earlier this year by the Consumer Reports National Research Center. Here are the details: "
John Pearce

How the Internet is Revolutionizing Education - TNW Industry - 1 views

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    "As connection speeds increase and the ubiquity of the Internet pervades, digital content reigns. And in this era, free education has never been so accessible. The Web gives lifelong learners the tools to become autodidacts, eschewing exorbitant tuition and joining the ranks of other self-taught great thinkers in history such as Albert Einstein, Alexander Graham Bell, Paul Allen and Ernest Hemingway."
John Pearce

One university's pioneering OpenSim journey - Hypergrid Business - 0 views

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    "The last four months have been tumultuous ones for our university. With the end of educational discounts for our island in Second Life, we faced a tough decision. Second Life's steep learning curve and our local system of incentives and rewards for faculty had discouraged any use of virtual worlds in our curriculum."
John Pearce

Minecraft for Education - Part 2 « Media MixED - 0 views

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    "[In part 1 of this topic, I gave a very brief overview of Minecraft in comparison to SecondLife, and ended by noting how the creativity, exploration and collaboration elements of the game were catching the attention of educators. This is the subject I address further here.]"
John Pearce

From Banning to BYOD - 0 views

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    In your schools, In your classrooms, you will soon allow students to use computing devices they already own. While today 99 percent of schools ban cell phones and other mobile devices from the classroom, there will be a 180-degree turnaround within four years. This coming shift is inevitable.
John Pearce

JISC Digital Media - Blog: In response to Student owned devices - 0 views

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    "On Monday Steve Wheeler wrote a blog post on mobile and student owned devices which I thought I'd respond to here. Please read the post and comments and then come back. In answer to your question "Should students' personal devices become a part of the delivery strategy..." without a doubt we should be considering mobile. It would be foolish not to consider mobile. However this is not to say that mobile must dominant the agenda."
John Pearce

Learning with 'e's: Student owned devices - 0 views

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    "An interesting question was raised today during the Effective Teaching and Learning in a Digital Age event at the University of Birmingham. Organised by the Higher Education Academy, the one day conference attracted around 40-50 people from a number of universities across the UK. One of the invited speakers was Professor John Traxler (University of Wolverhampton) who spoke on how mobile technologies are extending and enhancing learning. In a 'hot off the press' publication from the HEA, which he also edited, John writes about mobile technologies, (of which he includes smart-phones, media players, games consoles, netbooks and handheld computers):"
John Pearce

Don't be scared of "Bring Your Own Device" | Digital Learning Environments - 0 views

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    "Working in technology administration, I have always bowed down to uniformity. I can't help it…it's the way we were all taught in the technology industry. It was routine and comfortable. Everyone got the exact same computer with the same image. Everyone had to login to active directory. Security groups were applied with abandon. I wax nostalgic just thinking about it.Fear of BYOD But those days are coming to an end. This is due to a huge number of factors including ridiculously tight school district budgets, much lower computer prices and cloud computing. I believe more and more schools will soon adopt bring your own device (BYOD) as a matter of economic necessity and recognition of educational potential."
John Pearce

The TPACK GAME - 0 views

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    "In the TPACK Game, you consider how Technology (T), Pedagogy (P), and Content (C) work together by randomly choosing two of the three (C,P, and T), and thinking deeply to find the third that makes them all work together in a pedagogically sound way to teach the content."
John Pearce

Collaborative Schooling - 0 views

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    "Collaborative schooling is a model where the school collaborates with, and provides direction and support for its homes and community. It recognizes the profound impact the home has upon education and that in most of the students' homes and communities there is a vast, largely untapped 'teaching' capacity. It therefore seeks to integrate the efforts of the home and the school. The school has already recognized the opportunities the network and digital technologies provide for the school to network and work collaboratively with their homes and desired parts of their school community. This is seen in the following:"
John Pearce

Reinventing school - you co-design it. we make it possible - 0 views

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    "We invite students, teachers, designers, parents, careres, architects, industrial designers, interactive designers, interior designers, gardeners to join in and ideate, design, prototype new possibilities and reinvent the school experience in Australia. This is another ideas@play project."
John Pearce

About | Reinventing School - 0 views

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    "We invite students, teachers, designers, parents, careres, architects, industrial designers, interactive designers, interior designers, gardeners to join in and ideate, design, prototype new possibilities and reinvent the school experience in Australia. This is another ideas@play project."
John Pearce

HowStuffWorks "How Gamification Works" - 2 views

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    "Gamification" describes turning real-world situations into games. Gamification is a neologism -- a newly invented term that's becoming commonly used. The word gamification was likely born in the realm of casual conversation to convey the idea of turning something into a game. People like entrepreneur and author Gabe Zichermann, though, have given gamification its own unique definition. Zichermann, a respected authority on gamification and its applications, defines the term as "the process of using game thinking and mechanics to engage audiences and solve problems." In short, he describes gamification as "non-fiction gaming."
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