"With one big idea after another -- from the Apple mouse to more patient-friendly emergency rooms -- the global consulting firm IDEO has built a reputation for innovative thinking."
This site breaks down the world of standardized assessments into easily understandable chunks. Designed for parents, the site offers a particularly useful chart presenting testing issues and what supporters and critics say about each.
"A novel public school in New York City has taken the video game as its model for how to teach. Students use video games and design them as part of their classes. As Quest to Learn is wrapping up its first year, those behind the program say game-based learning is integral to 21st century literacy. "
Welcome to PBL-Online, a one stop solution for Project Based Learning! You'll find all the resources you need to design and manage high quality projects for middle and high school students.
"Game designer Jane McGonigal gives an interesting and entertaining keynote concerning how games can make us better at solving real-world problems in this video from Ted Talks. "
"The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players."
This site contains specific gaming projects, research papers and news about gaming in education.
"The tips provided below are based on expert teacher experiences using the social network twitter. These activities are designed to encourage students in making connections beyond a basic understanding of concepts using this online education technology."
The Mobile Learning Institute's film series "A 21st Century Education" profiles individuals who embrace and defend fresh approaches to learning and who confront the urgent social challenges that are part of a 21st century experience. "A 21st Century Education" compiles, in short film format, the best ideas around school reform. The series is meant to start, extend, or nudge the conversation about how to make change in education happen. In this film, architect Randall Fielding demonstrates the connection between where and how students learn in the 21st century.
What makes up a productive design team?
How do we capitalize on everyone’s skills?
In today’s workforce, individuals with various skill sets typically work together in teams on specific projects or challenges. During this team formation stage, it is important to consider roles and responsibilities and discuss the developmental nature of teams.
This was another aspect that I found crucial in my attempt at collaborative teams and challenge questions this year. The make-up of the teams was very crucial. Careful observation of accountable talk, engagement, and student roles through the use of observation charts helped me group the students in more appropriate groups and still give them some choice as to who they could work with. Heterogeneous vs. homogeneous groups were key. I hope to explore this in more depth through this challenge based model.
My quandry is with the approach that our legislators take on pitting public and private schools against each other when what we should be doing is working cooperatively to build a better, stronger community of learners that will lead us into a successful future for all.
How can we participate better in this dialogue? How do we participate now? What do we envision our participation being, lets say in the reauthorization of NCLB?
I believe that the creation of teams of teachers, principals, researchers, students, and parents to review, give feedback, and design changes to NCLB would serve as a more successful approach to problem solving the current educational "crisis". When I have a problem to solve I take the grass roots approach, go to the source, research and reflect on the information, I never pretend to know it all. First hand accounts and dialogue are crucial in developing productive change.
creating a complete picture of our students and our schools with standardized testing being one aspect, but no the only measurement tool.
This is an important point you make. It relates to one of our guiding quesitons: What are the impacts of standardized testing? My hunch is more negative than positive.
Interesting NPR program on the effects on high NCLB
School curriculum, having once been almost entirely driven by content, is now at a cross roads, the dawning of a new time, in which we must begin to embrace the ideas of creativity, imagination, teamwork, and publication as key elements in our classroom and curriculum design.