Skip to main content

Home/ 10th Grade Research Project 2010/ Group items tagged The

Rss Feed Group items tagged

Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
  • ...31 more annotations...
  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Dominick Wong

Concorde Aircraft Facts, Dates and History - 0 views

  • delta wing configuration and an evolution of the afterburner equipped engines originally developed for the Avro Vulcan strategic bomber. It is the first civil airliner to be equipped with an analogue fly-by-wire flight control system.
    • Dominick Wong
       
      Pros &Cons
  • For speed optimization: double-delta (ogive) shaped wings afterburning Roll-Royce/Snecma Olympus turbojets with supercruise capability thrust-by-wire engines, ancestor of today's FADEC controlled engines droop-nose section for good landing visibility
  • ...21 more annotations...
  • Mach 2.04 'sweet spot' for optimum fuel consumption (supersonic drag minimum, while jet engines are more efficient at high speed) mostly aluminium construction for low weight and relatively conventional build full-regime autopilot and autothrottle allowing "hands off" control of the aircraft from climb out to landing fully electrically-controlled, analog fly-by-wire flight controls systems multifunction flight control surfaces high-pressure hydraulic system of 28 MPa (4,000 lbf/in) for lighter hydraulic systems components fully electrically controlled analog brake-by-wire system pitch trim by shifting fuel around the fuselage for center-of-gravity control parts milled from single alloy billet reducing the part number count.
  • unique experience of passing through the sound barrier was less dramatic than would be expected. The moment would be announced by one of the pilots, and could be seen on the cabin display, otherwise the slight surge in acceleration could easily be missed. At twice the normal cruising altitude, turbulence was rare and the view from t he windows clearly showed the curvature of the Earth. During the supersonic cruise, although the outside air temperature was typically -60 C, air friction would heat the external skin at the front of the plane to around +120 C making the windows warm to the touch and producing a noticeable temperature gradient along the length of the cabin. Most remarkably Concorde was the only passenger airliner able to overtake the terminator. On certain early evening transatlantic flights departing from Heathrow or Paris, it was possible to take off at night and catch up with the sun from the cockpit you could see the sun rise in the west.
  • aris crash The Concorde was the safest airliner in the world according to passenger deaths per distance travelled until the 25 July 2000 crash of Air France Flight 4590 in Gonesse, France, although it should be noted that the Boeing 737 fleet acquires more passenger miles and service hours in one week than the Concorde fleet acquired in the course of its entire service career. In any case, all of the people on board the flight perished, as well as four people on the ground. As the plane was on its take-off run, a metal piece punctured the tires which then burst, puncturing the fuel tanks and leading to the loss of the aircraft. The report of the investigation was published on 14 December 2004, attributing the crash to foreign object damage from a titanium strip that fell from another aircraft, a Continental Airlines DC-10 which had taken off four minutes before; the piece had not been approved by the US Federal Aviation Administration.
  • Aerospatiale-BAC Concorde supersonic transport (SST)
  • commercial servic
  • cruise speed of mach 2.04 and a cruise altitude of 60,000 feet
  • In the late 1950s the
  • British, Fr
  • ench, American
  • Soviets
  • developing a supersonic transport
  • ere lar
  • espective governments as a way of gaining some foothold in the aircraft market that was
  • designs called the Type 233 and Super-Caravelle
  • dominated by the United States.
  • prototype construction in the early 1960s, but the cost was so great that the companies (and governments) decided to join forces
  • egotiated as an international treaty between Britain and France
  • draft treaty was signed on November 28, 1962.
  • both companies had been merged into new ones and the Concorde project was thus a part of the British Aircraft Corporation and Aerospatiale.
  • Only 20 Concordes were built, six for development and 14 for commercial service. These were: two prototypes two pre-production aircraft 16 production aircraft
  • Critically, many of the victims of the 9/11 attacks were business executives based within the World Trade Center buildings who were either regular Concorde customers themselves, or authorised others to travel on the aircraft.
Aditi Buti

Jihad - Wikipedia, the free encyclopedia - 0 views

shared by Aditi Buti on 16 Nov 10 - Cached
  • religious duty of Muslims
  • Arabic, the word jihād translates into English as struggle.
  • ppears frequently in the Qur'an and common usage as the idiomatic expression "striving in the way of Allah
  • ...15 more annotations...
  • Muslims use the word in a religious context to refer to three types of struggles: an internal struggle to maintain faith, the struggle to improve the Muslim society, or the struggle in a holy war
  • t British orientalist Bernard Lewis argues that in the Qur'an and the ahadith jihad implies warfare in the large majority of cases.
  • Mahatma Gandhi's satyagraha struggle for Indian independence is called a "jihad" in Modern Standard Arabic
  • The term 'jihad' has accrued both violent and non-violent meanings. It can simply mean striving to live a moral and virtuous life, spreading and defending Islam as well as fighting injustice and oppression, among other thi
  • d that
  • A commitment to hard work" and "achieving one's goals in life" "Struggling to achieve a noble cause" "Promoting peace, harmony or cooperation, and assisting others" "Living the principles of Islam"[14]
  • mean "duty toward God", a "divine duty", or a "worship of God", with no militaristic connotations. Other responses referenced, in descending order of prevalence:
  • A poll by Gallup showed that a "significant majority" of Muslim Indonesians define the term to mean "sacrificing one's life for the sake of Islam/God/a just cause" or "fighting against the opponents of Islam". In Lebanon, Kuwait, Jordan
  • and Morocco, the majority used the term to
  • jihad is the only form of warfare permissible under Islamic law, and may consist in wars against unbelievers, apostates, rebels, highway robbers and dissenters renouncing the authority of Islam
  • aim of jihad as warfare is not the conversion of non-Muslims to Islam by force, but rather the expansion and defense of the Islamic state
  • encourages the use of Jihad against non-Muslims.
  • Sura 25, verse 52 states: “Therefore, do not obey the disbelievers, and strive against them with this, a great striving.”[41] It was, therefore, the duty of all Muslims to strive against those who did not believe in Allah and took offensive action against Muslims. The Qu’ran, however, never uses the term Jihad for fighting and combat in the nam
  • Allah
  • qital is used to mean “fighting.” The struggle for Jihad in the Qu’ran was originally intended for the nearby neighbors of the Muslims, but as time passed and more enemies arose, the Qur'anic statements supporting Jihad were updated for the new adversaries.[40] The first documentation of the law of Jihad was written by ‘Abd al-Rahman al-Awza’i and Muhammad ibn al-Hasan al-Shaybani. The document grew out of debates that had surfaced ever since Muhammad's death.[39] Early instances
Aditi Buti

Islamic terrorism - 0 views

  • Jihad
  • Jihad has been classified either as al-jihād al-akbar (the greater jihad), the struggle against one's soul (nafs), or al-jihād al-asghar (the lesser jihad), the external, physical effort, often implying fighting (this is similar to the shiite view of jihad as well).
  • Jihad by the sword (jihad bis saif) refers to qital fi sabilillah (armed fighting in the way of God for defensive purposes, or holy war to prevent a greater loss of lives), the most common usage by Salafi Muslims and offshoots of the Muslim Brotherhood.
  • ...5 more annotations...
  • Islamic terrorism is inspired by the sources of Islam: the Qur'an verses, ahadith sira and sharia that justify or encourage attacks on non-Muslims or those who may not be regarded as pious.
  • Against them make ready your strength to the utmost of your power, including steeds of war, to strike terror into (the hearts of) the enemies, of Allah and your enemies, and others besides, whom ye may not know, but whom Allah doth know. Whatever ye shall spend in the cause of Allah, shall be repaid unto you, and ye shall not be treated unjustly
  • Now when ye meet in battle those who disbelieve, then it is smiting of the necks until, when ye have routed them, then making fast of bonds; and afterward either grace or ransom till the war lay down its burdens. That (is the ordinance). And if Allah willed He could have punished them (without you) but (thus it is ordained) that He may try some of you by means of others. And those who are slain in the way of Allah, He rendereth not their actions vain. [Qur'an 47:4] And fight them until there’s no fitnah (polytheism) and religion is wholly for Allah.[Qur'an 8:39] Lo! Those who disbelieve Our revelations, We shall expose them to the Fire. As often as their skins are consumed We shall exchange them for fresh skins that they may taste the torment. Lo!
  • Remember thy Lord inspired the angels (with the message): "I am with you: give firmness to the Believers: I will instil terror into the hearts of the Unbelievers: smite ye above their necks and smite all their finger-tips off them." [Qur'an 8:12]
  • Allah is ever Mighty, Wise. [Qur'an 4:56] They long that ye should disbelieve even as they disbelieve, that ye may be upon a level (with them). So choose not friends from them till they forsake their homes in the way of Allah; if they turn back (to enmity) then take them and kill them wherever ye find them, and choose no friend nor helper from among them, [Qur'an 4:89] Those who believe fight in the cause of Allah, and those who reject Faith Fight in the cause of Evil: So fight ye against the friends of Satan: feeble indeed is the cunning of Satan. [Qur'an 4:76]
  •  
    "Jihad"
Anjan Narain

Essay on Euthanasia in America - 0 views

  • Euthanasia is a choice everyone should have, but like all rights, it should not be taken advantage of. By legalizing euthanasia the practice of assisted suicide would be an available choice as well as regulated to see that it does not get abused and used for the wrong reasons.
  • My four primary arguments for legalizing euthanasia are as follows: The mercy argument, which states that the immense pain and indignity of prolonged suffering, cannot be ignored. We are being inhumane to force people to continue suffering this way. The patients right to self-determination.
  • The reality argument. "Let's face it people are already doing it".
  • ...12 more annotations...
  • Some terminally ill patients who have been denied assistance in dying, have attempted to terminate they're suffering by ending their lives themselves or with the help of loved ones, who are not trained in medicine. Some patients have botched their suicides and brought further suffering to themselves and those around them. Patients should not have to resort to suicide to end their suffering. It is their life, their pain. They should be able to get the treatment they want.
  • " if we so choose, the end of life need not be preceded by intolerable pain, or by senility and loss of bodily functions.” Death with dignity is the right of every person who faces an incurable, painful or degrading future.
  • Caring for terminally ill patients requires a vast amount of money. In 1997, shortly after the senate voted to overturn the Northern Territory's euthanasia law, doctors from both sides of the euthanasia lobby united in calling for more funds for palliative care. There is a requirement for several hundred million dollars extra to really adequately provide for the needs of the dying, particularly in country areas.
  • Why does the government choose to outlaw euthanasia when it is done anyway? Legalizing it would mean that patients would be able to consult doctors, and not resort to taking it into their own hands, making it safer and better. There would be no need for suicide attempts; consequently there would be less tragedies
  • Passive euthanasia is defined as allowing a patient to die by withholding treatment, while active euthanasia is defined as taking measures that directly cause a patient's death
  • Those who argue against active euthanasia understand that there is a demand for active euthanasia as a response "to the fear of entrapment in a technologically sophisticated, seemingly uncaring world of medicine
  • offers several arguments in favor of the moral permissibility of active euthanasia, one of which is an argument from mercy. He begins by describing a classic case where a person named Jack is terminally ill and in unbearable pain and states that Jack's condition alone is a compelling reason for the permissibility of active mercy killing.
  • active euthanasia is morally permissible since it produces the greatest happiness
  • . The categorical imperative supports active euthanasia since no one would willfully universalize a rule, which condemns people to unbearable pain before death. It is also reasoned that it is considered bad to be the cause of someone's death and that death is regarded as a great evil. However, if it has been decided that active or passive euthanasia is desirable in a given case, it has also been decided that in this instance death is no greater an evil than the patient's continued existence
  • A good point is raised here, because death is supposedly inevitable in either case, so according to Rachel, if a doctor allows a patient to die or gives him a lethal injection, then the motives and ends are essentially the same.
  • In conclusion, denying patients the right to die with dignity and lucidity is unfair and cruel. If physician assisted suicide means giving a patient the right to choose between a life without dignity and hope, or ending their pain and suffering with an honorable closure on life, than it should be permitted.
  • When a patient has no desire to go on living and wants to die before their condition gets worse, they should be allowed to decide how their life ends and why. Assisted suicide is known to have been going on without fanfare and without legal support for many years. It is time to give physician-assisted suicide the legal justification that it deserves.
Ben Walters

Does game violence make teens aggressive? - Technology & science - Games - On the Level... - 0 views

  • Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
  • brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
  • he does think that the study should encourage parents to look more closely at the types of games their kids are playing.
  • ...11 more annotations...
  • “Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”
  • he scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”
  • And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid
  • But what about violent TV shows? Or violent films? Has anyone ever done a brain scan of kids that have just watched a violent movie?
  • Kids in his study experienced increased emotional arousal when watching short clips from the boxing movie “Rocky IV.”
  • Larry Ley, the director and coordinator of research for the Center for Successful Parenting, which funded Mathews’ study, says the purpose of the research was to help parents make informed decisions. “There’s enough data that clearly indicates that [game violence] is a problem,” he says. “And it’s not just a problem for kids with behavior disorders.”
  • But not everyone is convinced that this latest research adds much to the debate – particularly the game development community. One such naysayer is Doug Lowenstein, president of the Entertainment Software Association.
  • “We've seen other studies in this field that have made dramatic claims but turn out to be less persuasive when objectively analyzed.”
  • And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry. Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times. Ley, however, argues such studies aren’t credible because they were produced by “hired guns” funded by the multi-billion-dollar game industry.
  • Increasingly parents are more accepting of video game violence, chalking it up to being a part of growing up. “I was dead-set against violent video games,” says Kelley Windfield, a Sammamish, Wa.-based mother of two. “But my husband told me I had to start loosening up.” Laura Best, a mother of three from Clovis, Calif., says she looks for age-appropriate games for her 14 year-old son, Kyle. And although he doesn’t play a lot of games, he does tend to gravitate towards shooters like “Medal of Honor.”  But she isn’t concerned that Kyle will become aggressive as a result. “That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.”
  • “Let’s quit using various Xboxes as babysitters instead of doing healthful activities,” says Ley, citing the growing epidemic of childhood obesity in the United States. And who, really, can argue with that?
Yasmin Tandon

foreign aid definition of foreign aid in the Free Online Encyclopedia. - 0 views

  • economic, military, technical, and financial assistance given on an international, and usually intergovernmental level.
  • included at least three different objectives
  • rehabilitating the economies of war-devastated countries
  • ...21 more annotations...
  • strengthening the military defenses of allies and friends of the United States
  • promoting economic growth in underdeveloped areas
  • Aid may be given as a grant, with no repayment obligation, or a loan, and often comes with conditions that require that the recipient nation purchase goods or services with the aid from the donor nation.
  • In Recent Years
  • Although military aid continues to be provided
  • which finances the export of U.S. capital goods and agricultural products
  • Agency for International Development Agency for International Development (AID), federal agency created (Sept., 1961) to consolidate U.S. nonmilitary foreign aid programs. Originally an agency in the State Department, it has been a component part of the U.S...... Click the link for more information.  
  • Export-Import Bank
  • A large proportion of U.S. aid goes to Israel,
  • Egypt, and developing countries
  • U.S. foreign aid amounted to $10 billion (less than 0.6% of the federal budget)
  • gross domestic product (GDP) for foreign aid dropped from 2.75% in 1949 to 0.1%
  • Millennium Challenge aid program,
  • intended to target aid
  • toward poorer nations with good governance and open economies; the program places fewer restrictions on how participating nations use the aid.
  • Many nations in Europe and some in the Middle East and E Asia also have significant aid programs
  • Japan was the world's largest foreign aid donor, followed by United States, France, and Germany. Great Britain
  • 2001, the United States passed Japan as the world's largest donor as a result of Japanese cutbacks in foreign aid
  • 15% of foreign aid is provided by international bodies
  • International Bank for Reconstruction and Development and its affiliates, the International Development Association, and the International Finance Corporation;
  • Food and Agriculture Organization Food and Agriculture Organization (FAO), specialized agency of the United Nations, established in 1945. The organization is governed by a conference composed of the entire membership (189 nations plus the European Union), which meets at least once biennially, and by..... Click the link for more information. .
Ben Walters

Manhunt blamed for UK murder - News at GameSpot - 0 views

  • n the UK, the parents of a teenage murder victim have blamed the crime on the Rockstar game Manhunt.
  • The parents of Stefan Pakeerah, 14, said their son was lured to a park by a 17-year-old player of the game, who stabbed and beat their son to death with a knife and claw hammer.
  • "When one looks at what Warren did to Stephan and looks at the brutality and viciousness of the game, one can see links,"
  • ...7 more annotations...
  • "Stefan's murder compares to how the game is set out, using weapons like hammers and knives. If games like this influence kids, they should be taken off the shelves."
  • The uproar has prompted the UK's biggest retailer to do exactly that.
  • Rockstar also defended itself by stating, "We reject any suggestion or association between the tragic events and the sale of Manhunt." However, the publisher/developer did offer its condolences to the victim's family.
  • As was to be expected, erroneous news reports in the wake of the murder have reignited the controversy that surrounded Manhunt when it was first released.
  • However, the madman/snuff-filmmaker who has kidnapped the convict does offer him rewards based on the grisliness of his killings, albeit in a very unglamorous fashion.
  • the BBC also talked to a child psychologist about whether or not there is a link between violent games and violent behavior in children. "There's been no longitudinal research, following adolescents over a long period, looking at how gaming violence might affect their behavior," said Professor Mark Griffiths of Nottingham Trent University, who called for more research.
  • The BBC also pointed out that Manhunt has an 18 certificate--the equivalent of an "M" rating--and shouldn't be played by minors at all.
Ben Walters

Violence and Video Games - 0 views

  • As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot. Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent.
  • But it begs the question: Which comes first? Can aggressive and violent behavior be attributed to violence in video games? Or do those who play already have violent tendencies which draw them to violent games? It's a type of "chicken or the egg" debate that has strong advocates on both sides.
  • The more lifelike they've become, the more interest there has been in the correlation between violent games and violent behavior.
  • ...9 more annotations...
  • In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term.
  • Another factor that concerns both researchers and parents is that violence in video games is often rewarded rather than punished.
  • If played frequently enough, games like this can skew a young person's perception of violence and its consequences.
  • In 2002, researchers Anderson and Bushman developed the General Aggression Model (GAM). Often considered one of the greatest contributions to the study of violence and video games, the GAM helps explain the complex relationship between violent video games and aggressive gamers.
  • The GAM takes some (though not all) of the heat off video games by acknowledging that a gamer's personality plays into how he is affected by violence. Anderson and Bushman refer to three internal facets - thoughts, feelings, and physiological responses - that determine how a person interprets aggressive behavior. Some people's responses are naturally more hostile, making them predisposed to respond more aggressively to violent video games.
  • Short-term effects were easily identified in the GAM; the most prominent being that violent games change the way gamers interpret and respond to aggressive acts. Even those who aren't predisposed to aggression respond with increased hostility after playing a violent video game. The game becomes what's called a "situational variable" which changes the perception of and reaction to aggressive behavior.
  • No long-term studies have been conducted to date, so there are only hypotheses.
  • Anderson and Bushman theorized that excessive exposure to violent video games causes the formation of aggressive beliefs and attitudes, while also desensitizing gamers to violent behaviors.
  • Parents would be wise to monitor the amount of time their kids spend gaming and watch closely for any negative effects.
Yasmin Tandon

Foreign Aid for Development Assistance - Global Issues - 0 views

  • both the quantity and quality of aid have been poor and donor nations have not been held to account.
  • 1970,
  • world’s rich countries agreed to give 0.7% of their gross national income as official international development aid, annually
  • ...15 more annotations...
  • Furthermore, aid has often come with a price of its own for the developing nations:Aid is often wasted on conditions that the recipient must use overpriced goods and services from donor countriesMost aid does not actually go to the poorest who would need it the mostAid amounts are dwarfed by rich country protectionism that denies market access for poor country products, while rich nations use aid as a lever to open poor country markets to their productsLarge projects or massive grand strategies often fail to help the vulnerable; money can often be embezzled away.
  • This web page has the following sub-sections:
  • “Trade, not aid”
  • excuse for rich countries to cut back aid that has been agreed and promised at the United Nations.
  • This target was codified in a United Nations General Assembly Resolution, and a key paragraph says:
  • The donor governments promised to spend 0.7% of GNP on ODA (Official Development Assistance) at the UN General Assembly in 1970—some 40 years ago
  • developed countries will rapidly and progressively take what measures they can … to reduce the extent of tying of assistance and to mitigate any harmful effects
  • make loans tied
  • Developed countries will provide, to the greatest extent possible, an increased flow of aid on a long-term and continuing basis.
  • almost all rich nations have constantly failed to reach their agreed obligations of the 0.7% target. Instead of 0.7%, the amount of aid has been around 0.2 to 0.4%, some $100 billion short.
  • the quality of the aid has been poor.
  • USA’s aid, in terms of percentage of their GNP has almost always been lower than any other industrialized nation in the world, though paradoxically since 2000, their dollar amount has been the highest.Between 1992 and 2000, Japan had been the largest donor of aid, in terms of raw dollars. From 2001 the United States claimed that position, a year that also saw Japan’s amount of aid drop by nearly 4 billion dollars.
  • Aid beginning to increase but still way below obligations
  • In 2009, the OCED and many others feared official aid would decline due to the global financial crisis. They urged donor nations to make aid “countercyclical”; not to reduce it when it is needed most, but those who didn’t cause the crisis.
  • And indeed, for 2009, aid did increase as official stats from the OECD shows. It rose 0.7% from just under $123 bn in 2008 to just over $123 bn in 2009 (at constant 2008 prices).
Yasmin Tandon

United States of America: Foreign Aid - 0 views

  • When the going gets tough, Americans keep giving
  • early $241 billi
  • 2002 set a new high
  • ...26 more annotations...
  • over 2001's total in current dollars
  • $240.92 billion in gifts equaled 2.3 percent of US gross domestic product.
  • amount represents a 0.5 percent decline since 2001
  • "the resilience and pervasiveness of giving in our culture,
  • Most donations come from individuals (76 percent of the total), and some nonprofit sectors were hit harder last year than others
  • The USA is only the world's biggest giver because it is rich.
  • most stingy and self-interested giver in the developed world:
  • USA is the
  • America is the world's most generous nation.
  • one of the most conventional pieces of 'knowledgeable ignorance
  • between
  • $6 and $15 billion in foreign aid in the period between 1995 and 1999
  • Japan gives more than the US,
  • between $9 and $15 billion in the same period
  • absolute figures are less significant than the proportion of gross domestic product (GDP, or national wealth) that a country devotes to foreign aid
  • US ranks twenty-second of the 22 most developed nations.
  • President Jimmy Carter
  • We are the stingiest nation of all'
  • Denmark is top of the table, giving 1.01% of GDP, while the US manages just 0.1%
  • long established the target of 0.7% GDP for development assistance
  • Denmark, 1.01%; Norway, 0.91%; the Netherlands, 0.79%; Sweden, 0.7%
  • US is highly selective in who receives its aid
  • 50% of its aid budget is spent on middle-income countries in the Middle East, with Israel being the recipient of the largest single share.
  • 80% of that aid itself actually goes to American companies in those foreign countries.
  • 3. Conclusion
  • The rest of the world
Ben Walters

Part 2 - How video games are good for the brain - The Boston Globe - 0 views

  • A type of scan that illuminates brain activity showed that at the end of the three months, the girls’ brains were working less hard to complete the game’s challenges. What’s more, parts of the cortex, the outer layer of their brains responsible for high-level functions, actually got thicker. Several of these regions are associated with visual spatial abilities, planning, and integration of sensory data.
  • Does this mean that Tetris is good for your brain?’’ Haier said. “That is the big question. We don’t know that just because you become better at playing Tetris after practice and your brain changes . . . whether those changes generalize to anything else.’’
  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game. In one promising 2008 study, however, senior citizens who started playing Rise of Nations, a strategic video game devoted to acquiring territory and nation building, improved on a wide range of cognitive abilities, performing better on subsequent tests of memory, reasoning, and multitasking. The tests were administered after eight weeks of training on the game. No follow-up testing was done to assess whether the gains would last.
  • ...12 more annotations...
  • Now that researchers know these off-the-shelf games can have wide-ranging benefits, they’re trying to home in on the games’ most important aspects, potentially allowing designers to create new games that specifically boost brain power.
  • “Until now, people have been asking can you learn anything from games?’’ MIT’s Klopfer said. “That’s a less interesting question than what aspects of games are important for fostering learning.’’
  • Do students learn more with a more narrative game?
  • is assessing whether games that are novel, include social interaction, and require intense focus are better at boosting cognitive skills. McLaughlin and her colleagues will use the findings to design games geared toward improving mental function among the elderly.
  • Other researchers are hoping to use video games to encourage prosocial behaviors - actions designed to help others.
  • an international team of researchers, including several from Iowa State University, reported that middle school students in Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors themselves.
  • Researchers also found that US college students randomly assigned to play a prosocial game were subsequently kinder to a fellow research subject than students who played violent or neutral games.
  • Unlike, say, movies or books, video games don’t just have content, they also have rules. A game is set up to reward certain actions and to punish others. This means they have immense potential to teach children ethics and values
  • (Of course, this is a double-edged sword. Games could reward negative, antisocial behavior just as easily as positive, prosocial behavior.)
  • Some off-the-shelf games already contain strong prosocial themes
  • he classic Oregon Trail, which make players responsible for the well-being of other characters and feature characters who take care of one another.
  • “Ultimately, the video game needs to be an entertaining experience,’’ Seider said. “The game has to be fun.’’
Anushka Gandhi

September 11 attacks - Wikipedia, the free encyclopedia - 0 views

  • humiliation resulting from the Islamic world falling behind the Western world - this discrepancy made especially visible due to recent globalisation.
    • Anushka Gandhi
       
      Basically analyzing on Al Qaeda's motives which includes these two motives that are highlighted. How their strong beliefs and causes provoke the US, how the Islamic world is not as superior as the Western world, How they desire allies to support their movement by having the US holding a larger grudge against the Islamic world...
  • Top Muslim organizations in the United States were swift to condemn the attacks on 9/11 and called "upon Muslim Americans to come forward with their skills and resources to help alleviate the sufferings of the affected people and their families".
    • Anushka Gandhi
       
      Muslim Americans were affected by the 9/11 event and formed organizations that would use their resources and help the affected citizens and their families.
  • The second-biggest operation of the U.S. Global War on Terrorism outside of the United States, and the largest directly connected to terrorism, was the overthrow of the Taliban rule of Afghanistan by a U.S.-led coalition.
    • Anushka Gandhi
       
      US avenged the 9/11 event by seriously dealing with the root cause, the Taliban of Afghanistan.
Simran Fabiani

Eating Disorders and the Media | Media Influence on Eating Disorders | Anorexia | Bulim... - 0 views

  • Okay, so we all want to hear how Calvin Klein is the culprit and that the emaciated waif look has caused women to tale-spin into the world of Eating Disorders. While the images of child-like women has obviously contributed to an increased obsession to be thin, and we can't deny the media influence on eating disorders, there's a lot more to it than that.
  • Images on T.V. spend countless hours telling us to lose weight, be thin and beautiful, buy more stuff because people will like us and we'll be better people for it. Programming on the tube rarely depicts men and women with "average" body-types or crappy clothes, ingraining in the back of all our minds that this is the type of life we want. O
  • characters are typically portrayed as lazy
  • ...20 more annotations...
  • while thin women and pumped-up men are the successful, popular, sexy and powerful ones. How can we tell our children that it's what's inside that counts, when the media continuously contradicts this message?
  • Super models in all the popular magazines have continued to get thinner and thinner.
  • Modeling agencies have been reported to actively pursue Anorexic models.
  • he average woman model weighs up to 25% less
  • han the typical woman and maintains a weight at about 15 to 20 percent below what is considered healthy for her age and height.
  • By far, these body types and images are not the norm and unobtainable
  • Diet advertisements are another problem.
  • hese images are fake.
  • the ideal body" combined with the diet industry's drive to make more money, creates a never-ending cycle of ad upon ad that try to convince us
  • Pop-culture's imposed definition of
  • Barbie-type dolls have often been blamed on playing a role in the development of body-image problems and Eating Disorders.
  • Not only do these dolls have fictionally proportioned, small body sizes, but they lean towards escalating the belief that materialistic possessions, beauty and thinness equate happiness.
  • Barbie has more accessories available to purchase than can be believed, including Ken, her attractive boyfriend.
  • personally do NOT believe every girl that has a Barbie-type doll is at risk of disordered eating,
  • We need to remind ourselves and each other constantly (especially children) that
  • With an increased population of children who spend a lot of time in front of television, there are more of them coming up with a superficial sense of who they are.
  • we are continually exposed to the notion that losing weight will make us happier and it will be through "THIS diet plan".
  • if you lose weight, your life will be good."
  • These images may not help, and for those already open to the possibility of negative coping mechanisms and/or mental illness, the media may play a small contributing role -- but ultimately, if a young man or woman's life situation, environment, and/or genetics leave them open to an Eating Disorder (or alcoholism, drug abuse, depression, OCD, etc.), they will still end up in the same place regardless of television or magazines.
  • it helps to perpetuate an ideal of materialism, beauty, and being thin as important elements to happiness in one's life.
Ben Walters

Video-game sales overtaking music - MSN Money - 0 views

  • 6/26/2007
  • video-game sector will remain one of the above-average growth segments of the global entertainment industries through 2011, with global games spending set to exceed music spending this year
  • Key growth engines will include online and wireless games, new-generation consoles and the burgeoning in-game advertising business.
  • ...13 more annotations...
  • 2011, the worldwide gaming market will be worth $48.9 billion at a compound annual growth rate of 9.1%
  • ith gains slowing every year because of the maturation of the current generation of consoles,
  • exceed the 6.4% advance that PwC foresees for the overall entertainment economy during the period.
  • Its data include consumer spending on games, but exclude spending on hardware and accessories.
  • For the U.S. gaming business, PwC projects 6.7% compound annual gains for the five-year period, to $12.5 billion. Asia-Pacific should remain the region with the highest overall spending on gaming during the period and reach $18.8 billion in 2011, PwC forecasts.
  • Despite its leading size, its 10% average annual gains will only be exceeded by the combined region of Europe, the Middle East and Africa (EMEA), which is pegged for a 10.2% compound annual gain and is set to remain at No. 2 in terms of worldwide gaming.
  • In the U.S., online and wireless games should see the biggest gains through 2011
  • online will expand from an estimated $1.1 billion market last year to $2.7 billion in 2011
  • Consumer spending on console and hand-held games will go from $6.5 billion in 2006 to $7.9 billion in 2011
  • However, the U.S. PC games market will continue its decline, with PwC eyeing a contraction from an estimated $969 million in 2006 to $840 million in 2011.
  • growing from an estimated $80 million last year to $950 million in 2011
  • this estimate could prove conservative as "advertisers like to reach the younger males" that many games tend to attract.
  • He also said that the overall gaming audience continues to expand and become somewhat more female and older than in the past thanks to casual games and the arrival as games as an "important part of culture."
Anjan Narain

Doctor-Assisted Suicide - 0 views

  • Euthanasia
  • To be acceptable to most Americans, any legislation drafted to legalize doctor-assisted suicide will clearly need to balance the desire to end suffering with the need to protect especially vulnerable patients. Timothy Quill puts forward two conditions for the future of this debate. If we legalize euthanasia, he says, we must ensure that absolutely every treatment and pain-management alternative has been tried before we allow a doctor to assist a patient to die.
  • if assisted suicide remains illegal, we must give doctors some kind of guidance in dealing with this morally and emotionally wrenching issue that presently rests entirely on their shoulders.
  • ...11 more annotations...
  • Many who oppose the legalization of doctor-assisted suicide acknowledge that the practice goes on every day--and feel that society should tolerate it, but not legalize it
  • Judge Guido Calabresi reasoned, "It may well be that a society may prefer subterfuge and covert practice to trying to draw lines that are extraordinarily difficult to draw." A similar view against legalization was expressed in a Detroit News editorial (May 18, 1995): "Sometimes families and doctors will quietly try to frustrate a ban, but society must err on the side of life by officially declaring the practice off-limits."
  • they must either openly break the law, or explicitly hide what they are doing, neither of which are comfortable options.
  • Hogan argued, "With state sanctioned and physician-assisted death at issue, some 'good results' cannot outweigh other lives lost due to unconstitutional errors and abuses."
  • The Oregon act would have been first in the U.S. to allow doctors to assist patients in dying. The law would have let doctors prescribe (but not administer) a lethal dose of drugs to terminally ill patients who had formally requested to die.
  • The law required that the patient request to die three times, the last time in writing, and that doctors wait 15 days after receiving the final request to prescribe the lethal dose. A minimum of two physicians would have had to determine that the patient had six months or less to live.
  • patients' involvement in treatment decisions has been increased debate over doctor-assisted suicide, in which patients seek help in dying from their physician.
  • A November 1993 Louis Harris Associates poll found that a majority of Americans (58%) approve of Dr. Jack Kevorkian, a controversial retired Michigan pathologist who has made a mission of assisting terminally ill people to die
  • The issue of doctor-assisted suicide has touched off highly publicized dialogue on how to care for the terminally ill, and specifically, how to manage pain.
  • Euthanasia is defined as "the bringing about of a gentle and easy death for a person suffering from a painful incurable disease," while suicide is "the intentional killing of oneself.
  • active euthanasia, which is at the center of the current controversy. Passive euthanasia is defined as "allowing to die," and is used to describe a decision to withhold treatment, or remove life support, from a patient who may be in a coma or vegetative state.
  •  
    "Euthanasia"
Anushka Gandhi

American General Assesses Foe in Iraq, And Friend - NYTimes.com - 0 views

  • American and Iraqi successes targeting the leadership and financing of Al Qaeda in Mesopotamia and other terrorist networks.
    • Anushka Gandhi
       
      "Al-Qaeda in Mesopotamia" (also called "Al-Qaeda in Iraq) is a decentralized collection of terrorist groups that have taken responsibility for the number of suicide attacks and car bombings throughout Iraq since the organization's formation.
  • He noted a series of bank robberies and attacks in recent months targeting gold markets — as well as a series of bloody attacks, especially in Baghdad.
  • General Austin, a veteran of two previous tours in Iraq and one in Afghanistan, took over command from Gen. Ray Odierno on Sept. 1, coinciding with the declared end of the American combat mission here.
    • Anushka Gandhi
       
      General Ray Odierno is the Commander of United States Military Forces in Iraq
  • ...5 more annotations...
  • and is to participate in talks with the Iraqi government about what, if any, American force might beyond that deadline.
  • the American military mission was to help the Iraqis build “an internal defense capability and a foundation for an external defense capability.”
    • Anushka Gandhi
       
      Iraqis need some support for protecting their country from any further suicice attacks or car bombings, etc. Therefore US is their ally, but it seems that US is not only wanting to protect this country completely for the country's benefit, they need the Iraqis to support them against any more Al-Qaeda attacks or other terrorist networks' attacks.
  • He praised the capabilities of Iraq’s security forces, particularly in the aftermath of the country’s inconclusive election in March.
  • The focus of American assistance to Iraqi forces between now and the planned 2011 withdrawal was on their ability to sustain troops in the field and build “an intelligence architecture” able to collect, share and exploit information about threats.
  • Ultimately, General Austin said, defeating Al Qaeda and other terrorist networks in Iraq would not be solely a military solution, but rather the establishment of the rule of law and the maturation of the country’s government and its ability to oversee even mundane things like issuing license plates and identity cards, which would narrow the space in which terrorists operate.
Dillon Patel

The Human Contribution - Fossil Fuels, The Planets Natural Balance, The First Warning, ... - 0 views

  • The Human Contribution
  • Fossil Fuels:
  • The Planet's Natural Balance
  • ...20 more annotations...
  • The First Warning
  • Revealing Discoveries
  • Deforestation
  • Beyond CO 2 —the Perils of Methane
  • Other Heat-Trapping Gases
  • The Uncertainty Lingers
  • the term greenhouse warming to describe the current warming of the earth.
  • "The concern is that we human beings are modifying that greenhouse effect by adding to the atmosphere gases that increase the natural abundance of these so-called gases. . . .
  • burning fossil fuel (coal and oil and natural gas), which releases carbon dioxide
  • Over time, pressure and heat from the earth compacted the material into layers of sedimentary rock.
  • Coal is a fossil fuel
  • 1000 B . C .,
  • Industrial Revolution its use began to soar.
  • was found to be both plentiful and cheap,
  • where it was believed the pollutants would disperse without harm." 16
  • All fossil fuels release carbon whenever they are burned, but coal has a much higher carbon content than either oil or gas.
  • The other two fossil fuels, oil and natural gas, are also used to produce electricity, but not as often as coal. Oil and gas are primarily used to heat homes and factories, as well as fuel all forms of transportation from buses to ships and motorcycles to airplanes.
  • Carbon dioxide is a colorless, odorless gas that is naturally present in the atmosphere, but only in tiny amounts.
  • oxygen and nitrogen comprise about 99 percent of atmospheric gases
  • carbon dioxide is only a trace gas, it is essential for life.
  •  
    Man's contributions to global warming, I've been focusing my sources on just the basic argument.
Ari Kewalramani

Missing women of Asia - Wikipedia, the free encyclopedia - 0 views

  • in the form of selective abortion and perhaps even infanticide and female infant neglect - that is the cause of the skewed gender ratio.[6]
  • If the first child was male, then the sex of the subsequent children tended to follow the regular, biologically determined sex pattern
  • However, if the first child was female, the subsequent children had a much higher probability of being male, indicating that conscious parental choice was involved in determining the sex of the child.
  • ...17 more annotations...
  • preference for boys and the resulting shortage of girls was even more pronounced in the more highly developed Haryana and Punjab regions of India than in poorer areas,
  • high prevalence of this prejudice among the more educated and affluent women (mothers) there.
  • Only recently and in some countries (particularly South Korea) have the development and educational campaigns begun to turn the tide, resulting in more normal gender ratios.[9]
  • Punjab
  • 1980s, girls were not receiving inferior treatment if a girl was born as a first child in a given family, when the parents still had high hopes for obtaining a son later. Subsequent births of girls were however unwelcome, because each such birth diminished a chance of the family having a son.
  • educated women would have fewer offspring, and therefore were under more acute pressure to produce a son as early as possible
  • affluent families opt for an abortion
  • r if a girl is born
  • decrease her chance of survival
  • One reason for parents, even mothers, to avoid daughters
  • As parents grow
  • expect much more help and support from their independent sons, than from daughters, who after getting married become in a sense property of their husbands' families
  • Women are also often practically unable to inherit real estate, so a mother-widow will lose her family's (in reality her late husband's) plot of land and become indigent if she had had only daughters.
  • Poor rural families have meager resources to distribute among their children, which reduces the opportunity to discriminate against girls.[9]
  • South Korea has led to a sweeping change in social attitudes and reduced the preference for sons
  • rapid economic development, combined with policies that seek to promote gender equality
  • sex ratio transition
Shawn Shin

Nuclear Weapons Program - North Korea - 0 views

shared by Shawn Shin on 15 Nov 10 - Cached
  • Report on North Korean Nuclear Program by Siegfried S. Hecker, November 15, 2006 Richard L. Garwin and Frank N. von Hippel, "A Technical Analysis of North Korea’s Oct. 9 Nuclear Test," Arms Control Today, November 2006. North Korea’s Bomb: A technical assessment, FAS Strategic Security blog, October 16, 2006 Statement by the Office of the Director of National Intelligence on the North Korea Nuclear Test, ODNI news release, October 16, 2006 Korea and US Nuclear Weapons, FAS Nuclear Information Project, September 28, 2005 North Korea's Nuclear Program, 2005, Nuclear Notebook, Bulletin of the Atomic Scientists, May/June 2005. Visit to the Yongbyon Nuclear Scientific Research Center in North Korea, Testimony of Siegfried S. Hecker, Los Alamos National Laboratory, before the Senate Foreign Relations Committee, January 21, 2004
  • The Nuclear Threat Initative's North Korea nuclear profile Report of U.S. Congressional Delegation Visit to North and South Korea, May 30 - June 2, 2003 led by Rep. Curt Weldon North Korea's Nuclear Program, 2003, Nuclear Notebook, Bulletin of the Atomic Scientists, March/April 2003 North Korean Nuclear Weapons, CIA Estimate for Congress, November 19, 2002 North Korea's Nuclear Weapons Program, Congressional Research Service North Korean Nuclear Program, U.S. State Department release, October 16, 2002 Text of the Treaty on the Non-Proliferation of Nuclear Weapons Text of the Agreed Framework
  • North Korea's Nuclear Weapons Program Larry A. Niksch, Foreign Affairs and Trade Division, Congressional Research Service, October 9, 2002 STRATEGIC IMPLICATIONS OF THE U.S.-DPRK FRAMEWORK AGREEMENT Thomas L. Wilborn, Strategic Studies Institute, US Army War College -- April 3, 1995 [40 pages, 125 kb PDF] Assessing the U.S.-North Korea Agreement Masao Okonogi Joint Forces Quarterly Spring 1995 [215 kb PDF] The North Korean leadership is attempting to sell its outmoded baggage of the Cold War. Democratic People's Republic of Korea (DPRK) The Nuclear Potential of Individual Countries Treaty on Nonproliferation of Nuclear Weapons Problems of Extension Appendix 2 Russian Federation Foreign Intelligence Service 6 April 1995 Nuclear Nonproliferation: Implications of the U.S./North Korean Agreement on Nuclear Issues (Letter Report, 10/01/96, GAO/RCED/NSIAD-97-8). N Korean Nuclear Arsenal By Lee Wha Rang, April 27, 1996 Joseph S. Bermudez, Jr., "Exposing North Korea's Nuclear Infrastructure--Part One," Jane's Intelligence Review, 1 February 1999, p. 38 Joseph S. Bermudez, Jr., "Exposing North Korea's Secret Nuclear Infrastructure, Part II," Jane's Intelligence Review, 1 August 1999 Joseph S. Bermudez, Jr., "North Korea's Nuclear Infrastructure" Jane's Intelligence Review, 1 February 1994, 74-79
  • ...1 more annotation...
  • The Agreed Framework signed by the United States and North Korea on October 21, 1994 in Geneva agreed that: North Korea would freeze its existing nuclear program and agree to enhanced International Atomic Energy Agency (IAEA) safeguards Both sides would cooperate to replace the D.P.R.K.'s graphite-moderated reactors for related facilities with light-water (LWR) power plants. Both countries would move toward full normalization of political and economic relations. Both sides will work together for peace and security on a nuclear-free Korean peninsula. And that both sides would work to strengthen the international nuclear non-proliferation regime.
  •  
    This site have a long well defined history of North Korea's Nuclear Weapon, and this has a lot of Resources that you can use for this Project.
1 - 20 of 308 Next › Last »
Showing 20 items per page