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Contents contributed and discussions participated by Ed Webb

Ed Webb

Parents Find Children With Autism Benefit From Video Games | TheLedger.com - 0 views

  • Children (on the Autism spectrum) take games that call you a loser or say other things like that very personally
  • Garth Chouteau, spokesman for PopCap Games, says the company has received an immense amount of calls and letters from parents of children with an ASD diagnosis, such as Schramek, stating the positive effects their games have had on children.

    "These games are created with no purpose in mind other than fun, but people say these games help them relax and provide cognitive activity for their children. These are side effects of a really good game," says Chouteau.

  • "Kids on the autism spectrum have a hard time with emotional control. From a social standpoint, one of the things the games are helpful with is teaching the children to take turns."
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  • Chase Lebron, who was diagnosed with autism in 2004 at the age of 2, loves to play MarioKart and Pokemon. She found that allowing him to play these games teaches Chase how to cope with the difficult concept of winning and losing.

    "Their ability to cope with not always winning is not the same as with other children. Their expectations when playing these games can be a bit unrealistic so in playing them it helps teach how to deal with the concept of losing. I've also noticed that playing these games helps with hand-eye coordination," says Torres.

  • "The games on an iPhone, such as ‘Angry Birds" and ‘Jetpack Joyride,' are really great, simple games that you can use to work on goal setting. Every game has a goal that you are supposed to accomplish," says Hull. "Kids lose focus when there is too much going on around them, so having goals in a game teaches them to focus beyond the distractions to complete the mission."
Ed Webb

Alan Kay, Systems, and Textbooks « Theatrical Smoke - 2 views

  • I discuss his key idea: that systemic thinking is a liberal art, and I explain a corollary idea, that textbooks suck
  • if you don’t have a category for an idea, it’s very difficult to receive that idea
  • the story of the last few hundred years is that we’ve quickly developed important ideas, which society needs to have to improve and perhaps even to continue to exist, and for which there are no pre-existing, genetically created categories. So there’s an idea-receiving capacity gap.
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  • Education’s job should be, says Kay, to bridge this gap. To help, that is, people form these necessary new idea-receiving categories–teaching them the capacity for ideas–early on in their lives, so that as they grow they are ready to embrace the things we need them to know. Let me say that in a better way: so that as they grow they are ready to know in the ways we need them to know.
  • cultivate the ability to conceive of, work with, create, understand, manipulate, tinker with, disrupt, and, generally, appreciate the beauty of systems
  • The point is to be able to see connections between the silos. Says Kay, the liberal arts have done a bad job at “adding in epistemology” among the “smokestacks” (i.e. disciplines)
  • a game, or a simulation, thought of as a thing we might create (rather than a thing we only act within), is a visceral example of systems thinking
  • It’s the Flatland story–that we need to train our 2D minds to see in a kind of 3D–and Kay’s genius is that he recognizes we have to bake this ability into the species, through education, as close to birth as possible.
  • Systems thinking is to be conceived of as a platform skill or an increased capacity on top of which we will be able to construct new sorts of ideas and ways of knowing, of more complex natures still. The step beyond seeing a single system is of course the ability to see interacting systems – a kind of meta-systemic thinking – and this is what I think Kay is really interested in, because it’s what he does. At one point he showed a slide of multiple systems–the human body, the environment, the internet, and he said in a kind of aside, “they’re all one system . . .”
  • Seeing systems is an epistemology, a way of knowing, a mindset
  • What happens when you’re stuck in a system? You don’t understand the world and yourself and others as existing in constant development, as being in process; you think you are a fixed essence or part within a system (instead of a system influencing systems) and you inadvertently trap yourself in a kind of tautological loop where you can only think about things you’re thinking about and do the things you do and you thus limit yourself to a kind of non-nutritive regurgitation of factoids, or the robotic meaningless actions of an automaton, or what Kay calls living in a pop culture
  • A downside of being epistemologically limited to thinking within a system is that you overemphasize the importance of the content and facts as that system orders them
Ed Webb

Why Mass Effect is the Most Important Science Fiction Universe of Our Generation - 4 views

  • The value of Mass Effect as a science fiction universe is that it is a critical starting point for discussion about the purpose of humanity in a materialistic universe. Without an answer to that question, there is no real reason for Ender to defeat the Buggers, or for humanity to seek out new life and new civilizations, or for us to not let non-organic life be the torch bearer for intelligence in the universe. Mass Effect confronts us with a female hero of our own creating, with the deepest implications of diversity, with the most dramatic questioning of the value of what it means to be human. Whether you are a feminist, a transhumanist, a theologist, a proponent of space exploration, a pacifist, a human exceptionalist, a bioethicist, a scientist, or a philosopher, Mass Effect demands you rethink your world.
Ed Webb

Oh No! Video Games!: Who's That Video Game?! » The Fascist Politics of the In... - 4 views

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    Objectification of the other is not exclusive to fascism, by any means. Many other 'isms' do it - colonialism being a fine exemplar. But it is true that states use this consistently to mobilize their populations.
Ed Webb

Video games are the answer to the New Boring | Technology | guardian.co.uk - 0 views

  • And then there's Saint's Row 3, an open-world crime shooter, that seems to have been concocted entirely by hyperactive 14-year-olds force fed on a diet of sherbet, Red Bull and Korean gangster movies. This is a game in which the player can, entirely at random, bludgeon passers-by with a giant dildo. To the best of my knowledge, Downton Abbey features nothing even remotely comparable – although, to be fair, I skipped most of season two, and may have missed a key scene in which Hugh Bonneville attacks his butler with some nightmarish Edwardian device intended for the cure of female hysteria.
  • Please, if you are a parent and you want something to do with your kids on a wet Sunday afternoon, don't rent the latest heavily marketed CGI bore-fest from a Hollywood studio more interested in selling you merchandise and the moral agenda of its self-serving financers, buy Zelda. Buy Zelda and share a genuinely thrilling, heart-warming escapist fantasy with your children. Certainly, it's not as 'good' as taking them to a museum or getting them to play footie in the park, but if the only alternative is Horrid Henry, it is spectacular – and they will never forget it.
  • Interactivity is a blunt but effective tool to ensure attention and alertness. And as such, video games have never sought to stultify or repress. Video games are not interested in teaching us to make the most out of our tired soft furnishings.
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  • Forget mainstream TV, forget it. It's over – at least in terms of water cooler discussion. Apprentice and X-Factor may reliably trend on Twitter, but it's all ironic chatter mixed with barely-disguised collective embarrassment and culpability. There's nothing enriching there.
  • games demand immersion and investment. Traditionally, this has formed a stereotype of dead-eyed zombies slumped in front of monitors, but of course, through XBox Live and PSN, gamers now constantly communicate with each other, as well as share creative tasks in titles like Little Big Planet and Minecraft. New research from Michigan State University suggests that gamers are more imaginative story-tellers – the findings are far from conclusive, but they don't surprise me. The game worlds in Zelda, Uncharted and Dark Souls are rich and deep. They are cluttered with possibilities.
  • Games get to us on some primal level, they speak to the machine code of the human id – and that can be a good thing.
  • You have your doubts and so do I. But the very least mainstream games do is give us a platform to discuss amazing things. When you talk about Zelda or Uncharted 3, you can talk about beauty, art, mythology and adventure; when you talk about the forthcoming Bioshock: Infinite, you can cover architecture, paranoia and politics and it all makes perfect sense. These elements aren't hidden away, to be teased out by cultural studies students desperate to apply their knowledge of Derrida and Saussure. They're there in the very form, the very function of the games. Modern Warfare 3 and Battlefield 3 are idiotic and politically suspect, but give them five minutes and they'll show you more about the computerised lunacy of contemporary conflict than most of those MOD-arranged shaky cam war reports beamed into your living rooms by over-stretched 24-hour news channels
Ed Webb

How All Knowledge Work Will Be Gamified - Technology Review - 2 views

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    Anything that can be tracked can be gamified.

    Shoot me now
Ed Webb

Banana Pepper Martinis: Content Degradation in Modern Warfare 3 - 3 views

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    design/content dichotomy
Ed Webb

MinecraftEdu - 2 views

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    Not sure about this. Really not sure about it.
Ed Webb

The Escapist : Don't Knock the Aztecs - 4 views

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    Don't know how I missed this before!
Ed Webb

BBC - Science & Nature - Human Body and Mind - Sheep Dash! - 1 views

shared by Ed Webb on 21 Oct 11 - Cached
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    fun
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