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Chris Sloan

The Code of Best Practices in Fair Use for Media Literacy Education - National Writing Project - 0 views

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    As the Internet evolves, copyright issues are increasingly confusing-and often nettlesome. That's why The Code of Best Practices in Fair Use for Media Literacy Education (PDF) was developed: to help educators make thoughtful decisions about interpreting the copyright doctrine of fair use to support media literacy education.
Peggy George

Code of Best Practices in Fair Use for Media Literacy Education » Moving at the Speed of Creativity - 0 views

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    Wes Fryer's excellent blog post about the newly released Code of Best Practices in Fair Use for Media Literacy Education-Temple University. Lots of vauable links and resources.
Paul Allison

Meet the Gamers - 4/15/2005 - Library Journal - 1 views

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    "Why pay attention to games? For starters, games are the "medium of choice" for many Millennials, with broad participation among the 30 and under population. Although part of a web of new media, technology, and social shifts, games are the quintessential site for examining these changes. Game cultures feature participation in a collective intelligence, blur the distinction between the production and consumption of information, emphasize expertise rather than status, and promote international and cross-cultural media and communities. Most of these characteristics are foreign, or run counter to print-era institutions such as libraries. At the same time, game cultures promote various types of information literacy, develop information seeking habits and production practices (like writing), and require good, old-fashioned research skills, albeit using a wide spectrum of content. In short, librarians can't afford to ignore gamers."
Paul Allison

Copyright & Fair Use in Teaching Resources -- Center for Social Media at American University - 0 views

  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K–12 education, in higher education, in nonprofit organizations that offer programs for children and youth, and in adult education.
    • Paul Allison
       
      What I wonder about is whether we can keep these 5 principles in our heads as teachers. Then I wonder about what habits we are encouraging our students to understand. What are those 5 principles? Transformation, Amount of use, purpose, economic impact... ? Right, then I start loosing track
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