Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music.
Welcome to a website devoted to the Educational Uses of Digital Storytelling. Click on the links on this page to learn more about watching and creating stories made with digital technology tools.
This summer Harrisburg University will be conducting technology clinics for educators in New Oxford at the Lincoln IU. Feel free to forward to anyone you think may have interest in these topics.
Here are the course descriptions and details:
"Engaging with Learning Activities, Games & Simulations" (LTMS 603) Meets for 7 days from 8:00 - 3:00 on June 28, 29, 30, July 27, 28, 29 and October 30
Description: The course focuses on promoting active learning, impacting learning engagement and improving learning outcomes with technology-based activities, games, and simulations. Concepts are applied throughout the course as students design engaging learning experiences using current techniques and technologies. The goal of the course is to promote active learning solutions based on proven design and development trends and research-based practices in engagement, game and simulation concepts.
"Instructional Design and Development" (LTMS 500) Meets 6:00 p.m. - 9:00 p.m. in a blended (in person at the IU on Tuesdays and online on Thursdays) format starting June 29 - August 17
Description: The course focuses on the use of an instructional design process to improve learning outcomes, with an emphasis on instructional design and instructional strategy considerations for technology-based learning solutions. The course explores tools and techniques for analysis, design, development, delivery and evaluation and addresses strategies that can be enhanced by technology integration. The goal of the course is to establish a systematic process for designing instruction and to explore trends and technology integration opportunities throughout the process.
"Implementing Web 2.0 in the Classroom" (LTMS 600) Meets for 7 days from 8:00 - 3:00 on July 7, 8, 9, August 3, 4, 5, and October 23
Description: This intensive course is designed for classroom educators to explore, and practice with, Web 2.0 learning technologies and how the integration of these technologies int
Showbeyond is a multimedia slidecast creator, online publishing platform, and story sharing community. With Showbeyond, you can easily grab your images, then add your sound and text to create multimedia stories. Now you can share your stories with friends or post to blogs and social networking sites!
Kerpoof is meant to be fun, but we're serious about its educational value. There are many ways that elementary and middle school teachers can use Kerpoof to enhance their classroom activities and meet educational standards as well.
Kerpoof is all about having fun, discovering things, and being creative. Here are just a few ways you can use Kerpoof:\n * Make artwork (even if you aren't good at drawing!)\n * Make an animated movie (really! it's easy!)\n * Earn Koins which you will soon be able to spend in The Kerpoof Store\n * Make a printed card, t-shirt, or mug\n * Tell a story\n * Make a drawing\n * Vote on the movies, stories, and drawings that other people have made
You can create your own stories with the historic tale construction kit. It is like writing your very own comic strip. Can be sent as an e-card or submitted to the gallery, so other users are able to watch what you have done.