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Nyssa Silvester

Red Lemonade | The future of publishing begins with you - and it starts here, right now. - 0 views

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    Site that brings readers, writers, and editors together to collaborate.
Krista S

The demographics, motivations, and derived experiences of users of massively multi-user... - 0 views

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    Male players were significantly more likely to be driven by the Achievement and Manipulation factors, while female players were significantly more likely to be driven by the Relationship factor. Also, the data indicated that users derived meaningful relationships and salient emotional experiences, as well as real-life leadership skills from these virtual environments. MMORPGs are not simply a pastime for teenagers, but a valuable research venue and platform where millions of users interact and collaborate using real-time 3D avatars on a daily basis.
Amy Whitaker

Lawrence Lessig on the Free Access Movement-blog - 0 views

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    This is a great blog post on Lawrence Lessig's take on the free access movment (Lessig is the author of the digital culture book, Remix). This is relevant to anyone reading anything regarding digital collaboration and copyright laws.
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    Thanks for posting this it really adds to what Dr. Burton was just talking about with opening up the Library database, Definitely going to try and watch the whole video at some point.
Sam McGrath

Using Google Docs in 3rd Grade Classroom Newspaper - 0 views

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    Very relevant to what we are talking about. These kids are learning and growing collaborative skills and remixing while using Google Docs
Ashley Nelson

Journeys: Building Bridges - 0 views

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    This is someone's blog about doing the things that we are doing in class. She is using facebook, google docs, skype, and other social networks to connect and to collaborate on projects. Cool huh?
Krista S

6 Maps of Digital Desires: Exploring the Topography of Gender and Play in Online Games - 1 views

  • Women in many MMOs perceive the game culture rather than the game mechanics to be the primary deterrent to poten-­ tial female gamers
  • On average, respondents spend twenty-­two hours each week in an MMO. The median was twenty hours per week—the equivalent of half a workweek. There were no significant gender or age differences in usage patterns; players over the age of forty play on average just as much as players under the age of twenty
  • While about 27 percent of female players were introduced to the game by a romantic partner, only 1 percent of male players were introduced in this way.
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  • Overall, about 25 percent of players play an MMO with their romantic partner. Female players are more likely to be playing with a romantic partner than male players (see figure 6.1). About two-­ thirds of female gamers are playing with a romantic partner, while less than one-­fifth of male gamers are
  • Men are allowed relatively free access to online games, but a woman’s presence in an online game is seen as legitimate only if it occurs via a relationship with a man.
  • It isn’t the case that women play only for socializing or that men play only to kill monsters. On the other hand, there are gender differences in these self-­identified motivations. Male players score higher in the Advancement, Mechanics, and Competition motivations, while female players score higher in the Relationship and Customization motivations. There were very small or no gender differences in the other five motivations—Socializing, Teamwork, Discovery, Role-­Playing, and Escapism.
  • In a recent survey, I asked female gamers about what they saw as potential deterrents to female gamers in the MMO they played. Almost every respondent cited the proportions and clothing options of the female avatars as problematic.
  • To a certain extent, this encourages players to think about women as token spectacles rather than actual players.
  • More important, many female players have learned that it is danger-­ ous to reveal your real-­life gender in MMOs because they will be branded as incompetent and constantly propositioned; In other words, they must either accept the male-­subject position silently, or risk constant discrimination and harassment if they reveal that they are female
  • Also, there are very few other places (in physical or virtual worlds) where high-­school students are collaborating with professors, retired war veterans, and stay-­at-­home moms
Sam McGrath

BoomWriter - Schools - 1 views

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    This is an interesting online tool to help students develop their writing skills and maybe even learn to love it. It makes assignments much more relevant.
Ashley Nelson

Unleash Your Imagination - FanFiction.Net - 0 views

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    A website that is dedicated to making sure that you got the ending you wanted to your favorite show. People can write and make up stories using characters that have already been created like Harry Potter or Batman.
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    This is the site that I refer to in my blog.
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