mwesch wrote: > Hi class, > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
I talked to a friend that I work with who participated in the simulation and we thought it would be interesting if there was a way to represent an insurgent power after a colony was taken over. That way the conquerors would have to focus some attention on the land taken instead of just winning a battle and not worrying about the peolple living there. I think the fighting power of the people trying to revolt would be greater becuase they are fighting for their homeland. Maybe you could incorporate spies in some manner in order to figure out how much hard power rival nations have or where they plan on colonizing next. Perhaps you could bribe a rival nations member to join your nation becuase you are more powerful or bu offering them a poeition of power. Also, I dont know how the fighting all works exactly but what if you coulod give a smaller nation more hard power by enabling them the ability to do suicide bombings which might take out a lot of rival members or production plants, and at the same time lowering the "moral" of your hard power. Moral could influence the amount of hard power you get. I also like the idea of making the simulation last longer because the idea of the entire thing is really amazing. mwesch wrote: > Hi class, > Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
> Hi class,
> Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.
mwesch wrote:
> Hi class,
> Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.