All of that changed because of the structural adjustments introduced by the World Bank and the International Monetary Fund (IMF). ‘‘That forced people to migrate internally and across the border,'' Ines Raimundo, a lecturer of human geography at Mozambique's Eduardo Mondlane University, told the gathering.
One other idea I had had to do with communication. If we incorporated cell phones into the game to communicate, we could maybe add them in post-industrial revolution, but only for the colonizers. And then each round, the colonizers would get the newest update in communication, and the colonized would get the one that the colonizers had the round before. Because in the U.S., we have an average of 3 t.v.'s per household, and almost every household has a computer, but in some of the poorest parts of the world, they don't even have telephone lines.
Countries need to be notified when their technology updates, and need to know how this affects their abilities. For example, if a country that could previously only journey to the neighboring country receives technology from their colonizers that enables them to travel longer distances, then they need to know how far they can travel, so that near the end, when we start to try and find solutions, everyone can be involved. Knowing your technological capabilities can affect the way you offer to help change the world.
I also think the game could be improved if we added the ideas of semi-periphery and external countries to the game. I know that if my country had used our hard power in a smarter way, we could probably have resisted colonization past the point where the colonizers cared.
mwesch wrote:
> Hi class,
> Post your world simulation ideas here. Read Wallerstein, Lappe & Collins, and the first 2 pages of Wolf. Using the ideas you gather there, re-write the rules and post them here.