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gigi0177

Video Games In Learning? These 50 Videos Explain What's Possible - 0 views

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    Gaming in education is a really big deal, and a very fun way to get students more involved and interested in education. Board games, video games, even active outdoor games all have an important place in education, and these videos share more about their role in learning.
Robyn Jay

Digital Dogme | ELTbites - 0 views

  • a ‘tension’ between an ethos of control, hierarchy, competition and commodification, i.e. education, while in stark contrast a web 2.0 ethos of sharing, collaboration and community. In the end an almighty head-on collision.
Kerry Nichol

Every presentation ever, communication fail - 0 views

Stephan Ridgway

Technology Pack - Teachers Talk Through Technology - 0 views

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    Teachers Talk Through Technology - Each icon in the Technology pack represents a collaborative web tool that is designed to provide you with the information and resources you need to get started.
Stephan Ridgway

Web 2.0 site blocking in schools - 0 views

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    This investigation focuses on the change of paradigm from institution or organisation-centric learning to person-centric learning and describes the implications of this shift for national software infrastructure.
Robyn Jay

Teachers are Students & Learners Too - 0 views

  • PLNs are learning opportunities that provide a way to move from professional development as a special event, such as a workshop or a once a year conference to “a continuous flow of learning” (Guhlin, 2009). There are many ways to develop a PLN, and many interactive and collaborative tools to use including twitter, nings, social networks, blogs, and social bookmarking sites like Diigo. A PLN becomes a “dedicated learning environment [which] is unique to each individual” and its efficacy depends on how much or how little you chose to share and learn from other individuals in your PLN (Kapuler, 2009).
  • “Technology allows us to reach out and build communities based on resonance and commonality”
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