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Benjamin Jörissen

Taking [machinima] movies beyond "Avatar" - for under £100 - 0 views

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    A new development in virtual cameras at the University of Abertay Dundee is developing the pioneering work of James Cameron's blockbuster Avatar using a Nintendo Wii-like motion controller - all for less than £100.
Benjamin Jörissen

Die Wissenschaft entdeckt die Wii - 0 views

  • Dale und sein Team interessierte dabei, wie sich die Bewegungscharakteristika veränderten, wenn Menschen lernen. Dazu ließen sie die Teilnehmer ihnen anfangs nicht vertraute Symbole zu Paaren ordnen. Dabei fanden sie heraus, dass der Lernerfolg der Teilnehmer sich auch körperlich niederschlug: Je vertrauter die Probanden mit ihrer Aufgabe wurden, desto schneller, regelmäßiger und fester wurden ihre Bewegungen.
Benjamin Jörissen

In the List of Top-Selling Games, Clear Evidence of a Sea Change (NY Times) - 0 views

  • The image of the antisocial, sunlight-deprived game geek is enshrined in the popular consciousness as deeply as any stereotype of recent decades.
  • That’s changing. Online PC games in which thousands of players gab and explore together are attracting tens of millions of subscribers.
  • The list, released recently by the market research company NPD Group, highlights the soaring popularity of mass-market franchises like Guitar Hero and the Wii at the expense of critically acclaimed projects aimed at the same young-male audience the industry has relied on for years. (As recently as 2006, sales charts were covered with single-player diversions and sports games.)
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  • hard-core gamers and the old-school critics who represent them are becoming an ever smaller part of the audience
  • Game critics and players have been closely aligned in their tastes, perhaps because the writers and buyers came from more or less the same pool of tech-savvy young men. But judging from the Top 10 list, that paradigm may be breaking down.
  • Nine of the 10 top-selling games of 2007 include a significant multiplayer component.
  • If new acceptance by the masses is one pillar of gaming’s future, gaming’s emergence as a social phenomenon is the other.
Benjamin Jörissen

Facebook-Game "Farmville" more popular than twitter: over 26 Mio daily, 69 mio monthly ... - 0 views

  • Farmville's popularity is impressive on a few levels--more people are playing it than World of Warcraft, than ever bought a Wii, and a look at my own Farmville friends list indicates it's seducing players to the joys of gaming who would never even pick up a video game under normal circumstances.
  • It exists in a social rather than solitary space
  • Farmville locks you out of some content unless you have enough friends playing Farmville with you
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  • Farmville is designed to draw you back in small doses scattered throughout the day. In Harvest Moon you plant crops and keep yourself busy while in-game days pass, in Farmville you plant crops and harvest them on a real-world schedule
  • bribe players for participating in its viral spread: cute lonely animals will show up on your farm periodically and as a player you face a dilemma in sentencing them to virtual abandonment and death unless you post on your Facebook wall that you need one of your friends to start playing Farmville and "adopt" the adorable little self-promoter
  • Farmville bestows ample amounts of beginner's luck on anyone who's just starting, but gradually puts the brakes on their pace of progress until going from level 23 to 27 will mean doubling all the experience you've earned up to that point.
  • In order to quit Farmville you'd have to make a conscious choice after harvesting your fields to not re-plant them, or else leave all your currently planted crops to die. Some of my friends have even handed out their Facebook passwords to get their friends to babysit their farms for them when they're on vacation
  • Farmville does seem consciously designed around that goal: it virally spreads itself throughout your social network as innocently as it can, and subtly convinces players that it's more worthwhile to pay actual money than spend all their time farming to get ahead, and tempts them with decorations you can't achieve any other way.
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