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mikhail-miguel

Robson » CSS Compressor - 0 views

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    While a lot of people are out to optimize their sites/blogs, most everyone seems to skip over CSS. I have been spending some time looking at CSS Optimization tools today. I wanted something free, online, and easy to use. And of course, something that worked.
Steve Weller

CAT: Strategies for Engaging Students - 3 views

  • Strategies for Engaging Students
  • bring in articles
  • college life
  • ...23 more annotations...
  • media publications
  • topics relevant to them
  • students
  • choices in planning the course
  • pursue their own questions
  • be clear about your expectations and objectives (students need to know why they are being asked to do something)
  • draft exam questions
  • individual learning contracts
  • meaningful feedback
  • credit to students' contributions
  • to present and learn material make use of technology as
  • short, in-class
  • Use High Tech
    • Steve Weller
       
      Activate the Blogs and begin having students quick writes about what we are doing in class
  • tudents resolve conflict
  • What did you like
  • exciting idea?
  • group concept map
  • respond to question on a
  • compare
  • earning journals
  • learn students' names
  • give examples from your own life
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    if you want best news like this. Or follow. Your article in here www.killdo.de.gg
Dennis OConnor

Nik's Learning Technology Blog: 10 Tools for Increasing Engagement in Online Courses - 0 views

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    A list of online tools,  many new to me. 
LUCIAN DUMA

My reflections after Intel Teach Essentials Course Prague 2012 . Many GlogsterEDU featu... - 0 views

LUCIAN DUMA

Hurry up ! We have few places avaible in Barcelona for #socialmedia #curationcourse if ... - 1 views

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    Because Curation is Social Media King we organize a special Erasmus Plus Course edition in Inari ,Lapland, Finland http://goo.gl/Fp51Jk . If you like and want to learn more about #euneoscourses in #erasmusplus join and invite your friends in our #googleplus Community https://plus.google.com/communities/113950862480575268499þff or read more http://www.euneoscourses.eu/
Eloise Pasteur

The Otherland Group - Blog: Google's Virtual World Lively, the Second Life Killer - 0 views

  • And of course, the web is already overflowing with head lines saying "The Second Life Killer is finally here!" Hmmm... While you ALWAYS have to take Google's project seriously ... is hard to see a Second Life "Killer" here.
  • Lively reminds me of IMVU, Vivaty and the early Kaneva. It is not a virtual "world" but a network of loosely connected scenes. This is a quite popular model for many platforms calling themselves "virtual worlds", which appeared on the market in the last 3 years. I am uncertain, if this model will be too successful in the long run.
  • This does not mean, that this could not reach a huge target audience. But the competition is already there. And some of the products already on the market do not look too bad. Vivaty, which has a very similar approach (as far as one can judge it now), has the big advantage of being tightly integrated with Facebook and AIM.
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    A different analysis of Lively but with a similar conclusion
chelfyn Baxter

Management and Virtual Decentralised Networks: The Linux Project - 0 views

  • A mechanistic management system is appropriate to stable conditions. It is characterised by:The Organismic form is appropriate to changing conditions. It is characterised by: Hierarchic structure of control, authority and communicationNetwork structure of control A reinforcement of the hierarchic structure by the location of knowledge of actualities exclusively at the top of the hierarchyOmniscience no longer imputed to the head of the concern; knowledge may be located anywhere in the network; the location becoming the centre of authority Vertical interaction between the members of the concern, ie. between superior and subordinateLateral rather than vertical direction of communication through the organisation  A content of communication which consists of information and advice rather than instructions and decisions
    • chelfyn Baxter
       
      This is very similar to many Web 1.0/2.0 analogies
  • Structurehierarchicalnetworked Scopeinternal/closedexternal/open Resource focuscapitalhuman, information Statestabledynamic, changing Directionmanagement commandsself-management Basis of actioncontrolempowerment to act Basis for compensationposition in hierarchycompetency level
  • However, "the Linux movement did not and still does not have a formal hierarchy whereby important tasks can be handled out ... a kind of self-selection takes place instead: anyone who cares enough about a particular program is welcomed to try" [54]. But if his work is not good enough, another hacker will immediately fill the gap. In this way, this 'self-selection' ensures that the work done is of superb quality. Moreover this "decentralisation leads to more efficient allocation of resources (programmers' time and work) because each developer is free to work on any particular program of his choice as his skills, experience and interest best dictate" (Kuwabara, 2000). In contrast, "under centralised mode of software development, people are assigned to tasks out of economic considerations and might end up spending time on a feature that the marketing department has decided is vital to their ad campaign, but that no actual users care about" [55].
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  • Industrial AgeInformation Age Focus on measurable outcomesFocus on strategic issues using participation and empowerment Individual accountabilityTeam accountability Clearly differentiated-segmented organisational roles, positions and responsibilitiesMatrix arrangement - flexible positions and responsibilities Hierarchical, linear information flowsMultiple interface, 'boundaryless' information networking Initiatives for improvement emanate from a management eliteInitiatives for improvement emanate from all directions
  • There is only one layer between the community of Linux developers and Linus: the "trusted lieutenants". They are a dozen hackers that have done considerably extended work on a particular part of the kernel to gain Linus' trust. The "trusted lieutenants" are responsible to maintain a part of the Linux Kernel and lots of developers sent their patches (their code) directly to them, instead of Linus. Of course, apart from Linus that has encouraged this to happen, this informal mechanism represents a natural selection by the community since the "trusted lieutenants" are recognised [by the community] as being not owners but simple experts in particular areas [57] and thus, their 'authority' can always be openly challenged. This does not mean that Linus has more influence than they have. Recently, "Alan Cox (one of the "trusted" ones) disagreed with Linus over some obscure technical issue and it looks like the community really does get to judge by backing Alan and making Linus to acknowledge that he made a bad choice" [58].
  • In 1991, Linus Torvalds made a free Unix-like kernel (a core part of the operating system) available on the Internet and invited all hackers interested to participate. Within the next two months, the first version 1.0 of Linux was released. From that point, tens of thousands of developers, dispersed globally and communicating via the Internet, contributed code, so that early in 1993, Linux had grown to be a stable, reliable and very powerful operating system. The Linux kernel is 'copylefted' software, patented under the GNU GPL, and thus, nobody actually owns it. But more significantly, Linux is sheltered by the Open Source (hacker) community. From its very birth, Linux as a project has mobilised an incredible number of developers offering enhancements, modifications/improvements and bug fixes without any financial incentive. Despite the fact that an operating system is supposed to be developed only by a closely-knit team to avoid rising complexity and communication costs of coordination (Brook's Law), Linux is being developed in a massive decentralised mode under no central planning, an amazing feat given that it has not evolved into chaos. Innovation release early and often: Linus put into practice an innovative and paradox model of developing software. Frequent releases and updates (several times in a week) are typical throughout the entire development period of Linux. In this way, Linus kept the community constantly stimulated by the rapid growth of the project and provided an extraordinary effective mechanism of psychologically rewarding his co-developers for their contributions that were implemented in the last version. On top of this, in every released version, there is a file attached which lists all those who have contributed (code). Credit attribution if neglected, is a cardinal sin that will breed bitterness within the community and discourage developers from further contributing to the project. According to conventional software-building wisdom, early versions are by definition buggy and you do not want to wear out the patience of your users. But as far as the Linux development stage is concerned, developers are the users themselves and this is where most innovation is created (Figure 8). "The greatest innovation of Linux is that treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging" (Raymond, 1998a).
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    It's a great article
Robert Letcher

CollegeBrain.net - Course Management Online - Demos - 0 views

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    New free LMS
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    Free LMS - not a lot of bells and whistles, but very easy to use and will fulfill most starting online teacher needs.
dupbogv

Great place to find useful tips on social bookmarking - 0 views

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    You have a chance to win a social media video training course
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