(From home page): "This is the first and best UK directory to locate quality podcasts from over 400 carefully selected podcast channels for educational use - ideal for teaching and learning activities with children, young people and educational professionals.
In our podcast directory, you can access educational content from over 3000 podcasts from different podcast channels. We are accredited by BECTA as a registered content provider for Curriculum Online in the UK. All the educational podcasts in our specialist podcast directory are sourced world-wide and include the best examples of educational podcasting using audio, enhanced and video formats."
Website dedicated to collating the different ways that people have come up with visualising complex network information (social networks, knowledge networks, biology, etc). Useful for the innovative examples given.
Description of Connotea a social bookmarking site for academics combining online storage of references and bookmarks, with tagging to allow for easy retrieval as well as other useful tools.
Interesting video response made to the YouTube video "Web 2.0 ... The Machine is Us/ing Us" by Michael Wesch. Discussion centres around the internet in reality just being written text or video being transmitted. What participation there is, is created to simulate real life social interaction and heading for a virtual reality.
[This authors note: However, IMHO this misses the point that it is not the web adapting to us, but us adapting to the tools the internet can provide. The tools were not designed to mimick natural interaction. The web seems to be heading along two paths of interaction and collaboration. a) Those tools which build on current paterns of collaboration and interaction, eg email, wiki's, Google Docs, Vyew.com and are developing further to enahnce this collaboration, eg incorporation of calendars into email, calendar sharing, mash ups, etc, but in essence refining and building on the skills we acquired to use these forms of internet communication. The other direction the web appears to be taking is trying to imitate reality or augment reality such as Second Life. The issue here is that social interaction in reality occurs on so many different levels with different channels of communication, such as verbal and non verbal communications (verbal nuances, tone, body language, facial expression, physical limitations) which for true reality need to be replicated and for others to be able react to them. Of course mentioning physical limitations opens a whole new can of worms, but an exmple is how would we react if in real life we could always see somebody waving to us from over a mile away or more? Another example is how does a partially sighted or sight impaired individual respond to visual signals given on the web? Can it be done? yes, but should it?]