Moodle site that explains some of the Web 2.0 tools and their applications in teaching and learning. Aimed at school teachers but a nice summary of some of the tools out there.
CompendiumLD is a software tool for designing learning activities using a flexible visual interface. It is being developed as a tool to support lecturers, teachers and others involved in education to help them articulate their ideas and map out the design or learning sequence. Feedback from users suggests the process of visualising design makes their design ideas more explicit and highlights issues that they may not have noticed otherwise. It also provides a useful means of representing their designs so that they can be shared with others.
"over 100 ways that different social technologies (and tools) are being used by learning professionals worldwide - compiled from the comments of those who have contributed their Top Tools for Learning. "
That said, I have seen a general increase in the use of technologies that are free. Blogs, wikis, Google apps, Twitter have all come to be used effectively in classrooms, but not because an educational technologist was there to make it happen. Most of the uses I've seen have come from the faculty themselves, who increasingly are using these tools in their own work, so it becomes natural to them to try to use them in their teaching. No extra staff needed. And usually, no cost for the tools themselves.
Data occupies a somewhat curious place within education. Mention it to teachers and you tend to get one of two responses. One group will roll their eyes and with great sarcasm how data is "so exciting". The other group responds with something akin to "actually I quite like data" indicating that experience has shown them that they are members of a small group. The question is why do some people find data to be a useful and fascinating tool while others see it as a good method for inducing sleep?
At the heart of mathematics are a set of connected thinking dispositions. The mathematician uses these dispositions as the cognitive tools of their trade. While the traditional imagining of mathematics might be all about the accurate application of well-rehearsed algorithms and processes, in the real world of mathematics, it is all about the thinking. As we consider what our students need from their mathematical education, we should not overlook the importance of these dispositions.
These kinds of designs are excellent for learning discrete bits of information, practicing simple and basic behaviors, building complex psychomotor skills, and learning to use applications or processes that require a narrow, prescriptive approach
instruction that attempts to control the learner’s responses and environment
acquisition
learning goal is enculturation
Enculturation results from interactions among people, objects, and culture in a collective effort to solve problems, create products, or perform service
Carrying on a dialogue tells the student that she/he is an equal member of the community.
applicable to their needs when they need them, motivating learning
This convergence of tools, practice, and theory enables teachers and students to discuss, plan, create, and implement unique strategies for providing instruction within a unique environment.
enablers
Learners are collaborators in the learning process and have an equal role in setting goals.
They make most of the decisions related to what to learn, how to study, and which resources to use.
Teachers pass on information to the learner. The clearer the information the more the learner will acquire.
Evaluation is a critical strategy within traditional learning environments
Teachers focus on interacting at a metacognitive level with the learners. They help students analyze their learning deficits through questioning.
Insufficient learning or failure
Tools enable learners to contribute to the community.
learners who want to learn what they need as fast as they can to apply within their community of practice
Tools are not objects of instruction.
Scott Grabinger
Instructional Design for Sociocultural Learning Environments
The purpose of this set of learning resources is to help students:
explore the educational uses of Web 2.0 tools and services;
familiarise themselves with a range of useful applications for study-related purposes;
highlight good practice in the use of social software and the internet, in general.
It seems that thanks to COVID19, educators, parents and students are in a rush. It seems the rush started moments after the decision was made to promote social distancing by offering remote learning. From quality learning in classrooms focused on deep learning we shifted into top gear. Packets of work were prepared, online tools rapidly expanded, new options for content delivery were examined and quickly deployed. We wanted to make sure that our students would be kept busy. Parents wanted their children to be busy. - Maybe slow looking is the solution?