Skip to main content

Home/ Web Accessibility/ Group items matching "standards" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Vernon Fowler

HTML_CodeSniffer - 0 views

  •  
    HTML_CodeSniffer is a client-side script that checks HTML source code and detects violations of a defined coding standard. HTML_CodeSniffer is written entirely in JavaScript, does not require any server-side processing and can be extended by developers to enforce custom coding standards by creating your own "sniffs". To get you started, HTML_CodeSniffer comes with standards that enforce the three conformance levels of the Web Content Accessibility Guidelines (WCAG) 2.0, and the web-related components of the U.S. "Section 508" legislation. An auditor interface is provided by a bookmarklet to let you try out these accessibility checks on any web page.
Vernon Fowler

WCAG 2.1 is Coming-and Here's What You Should Know Right Now - Siteimprove - 0 views

  • Expect the new WCAG standards to emphasize a mobile experience that matches what users might expect from a traditional browsing session. This will likely include making your site’s touch screen functions more compatible with assistive technology. 
  • The new standards are expected to raise that level to 400% to help users with low vision navigate sites more smoothly.
  • WCAG 2.1 will likely seek to place limits on where and when pop-ups and similar advertising can appear. 
  • ...1 more annotation...
  • For users with motor skill issues, clicking on incorrect links and buttons is a common problem. WCAG 2.1 will likely require improvements in navigation technology that makes it easier both to find the right link and to correct actions if the wrong link is clicked. 
  •  
    Considering how massively the online landscape has changed in the past decade, it's amazing that international standards for web accessibility haven't been updated since December of 2008. That's about to change. After soliciting and assessing recommendations from the public, the international Web Accessibility Initiative is set to announce version 2.1 of its Web Content Accessibility Guidelines in the middle of this year. As that update draws nearer, there are a few key changes website owners may want to start planning for. (Keep in mind that all WCAG 2.1 changes are tentative.)
Vernon Fowler

WebAIM: Appropriate use of alternative text - 0 views

  • It is read by screen readers in place of images allowing the content and function of the image to be accessible to those with visual or certain cognitive disabilities. It is displayed in place of the image in user agents (browsers) that don't support the display of images or when the user has chosen not to view images. It provides a semantic meaning and description to images which can be read by search engines or be used to later determine the content of the image from page context alone.
  • The first step when determining appropriate alternative text for an image is to decide if the image presents content and if the image has a function. In most cases, an image will only have a function if it is contained within a link.
  • NOT use the phrases "image of ..." or "graphic of ..." to describe the image.
  • ...14 more annotations...
  • NOT be redundant or provide the exact same information as text within the context of the image.
  • (no alt attribute) is never the right choice
  • When possible, avoid using "link to" or "click this image" or similar wording in the alt attribute. Links are identified as links by screen readers and should be visually apparent to sighted users.
  • Decorative images do not present important content, are used for layout or non-informative purposes, and do not appear within a link. In almost all cases, spacer and decorative images should have null alt text (alt="").
  • Option C (alt="") would be most appropriate in this case because the image does not convey relevant or important content.
  • Form image buttons must have an alt attribute that describes the function of the button. Image buttons are often used to provide a more visually appealing or a smaller version of the standard form buttons. The alternative text should describe what the button will do when selected, such as "Search", "Submit", "Register", "Place your order", etc. For instance, <input type="image" alt="Submit Search"> might be appropriate for an image button on a site search form.
  • text must be provided to the user which presents the CONTENT and FUNCTION of the images within your web content
  • In many cases, images may be given an empty or null alt attribute (e.g., alt="").
  • Option B is the best choice - it clearly provides the content that is being presented by the image - that the link is to a PDF file.
  • Because this is fairly standard practice, providing alternative text for the image, such as your company name (alt="Acme Company), will usually suffice.
  • It is important to note here that if the icon itself were the link to the document, the alternative text should provide a full alternative of the content and function of the link/image combination. Something like, "Download the employment application in PDF format".
  • Alternative text should: presents the CONTENT and FUNCTION of the image. be succinct.
  • Alternative text should not: be redundant (be the same as adjacent or body text). use the phrases "image of…" or "graphic of…".
  • Alt text of a functional image (e.g., an image within a link) should describe the function as well as the content.
Sandra Earl

untitled - 0 views

  • The upsurge in VoiceOver could be explained in part by iPhone now providing VoiceOver support; all of a sudden there is a very real reason to switch to Mac if you can use a screen reader you are familiar with on both your desktop and mobile.
  • The upsurge in VoiceOver could be explained in part by iPhone now providing VoiceOver support; all of a sudden there is a very real reason to switch to Mac if you can use a screen reader you are familiar with on both your desktop and mobile.
  • It’s good to also see the free, open source NVDA on the up. They’ve worked hard to include WAI-ARIA support and are becoming a key tool for web developers when testing.
  • ...4 more annotations...
  • We’re still faced with one massive problem with mobile access however and that’s the lack of an open, cross platform accessibility API that mobile screen readers can hook into. On desktop we have IAccessible2, MSAA and UI Automation (amongst others) but on mobile users are tied into one platform often only supporting one browser (such as iPhone, Blackberry RIM and others) so while desktop has opened up we find ourselves in a 1990’s type impasse with users left with little room to choose on mobile. Opera works well with VoiceOver but we have no way of telling if it works on the iPhone as it’s not supported. My hope is that with more users there’ll be more momentum behind breaking this stand off and opening up the market and ultimately giving users not only choice but portability between platforms.
  • It’s good to also see the free, open source NVDA on the up. They’ve worked hard to include WAI-ARIA support and are becoming a key tool for web developers when testing.
  • « Yay factor! Going global with standards and BBC Click on web accessibility Make video accessible, localised, mobile and searchable by captioning » Screen reader software usage shifts on desktop and mobile Nov 4th, 2009 by iheni WebAim released their 2009 Screen Reader Survey last week, a follow up from last years Screen Reader survey. Very good reading it makes too but of particular interest are results around screen reader choice on the desktop and increased screen reader access on mobile. For years it’s felt like screen reader users have mainly used IE on the desktop in combination with the major screen readers Jaws by Freedom Scientific and WindowEyes by GW Micro. It’s not that other platforms don’t support screen readers (we have Orca on Linux, VoiceOver on Mac) it’s just that IE seems to have dominated. As such what types of content and web technologies users can and can’t access has very much been driven by what the three software vendors Microsoft, Freedom Scientific and GW Micro have supported. This has made access to the open web a bit lopsided cutting down on choice for the end user, competition and by extension innovation. SVG is an example of a web technology that has possibly suffered by not being supported by IE and in turn by Jaws and WindowEyes. What’s interesting to see in this year’s survey is that Jaws and WindowEyes – while still the most used – have some stiff competition at snapping at their heels from open source, free screen readers (NVDA and  SAToGo ) and VoiceOver which is available with Mac: JAWS 75.2% Window Eyes 23.5% VoiceOver 14.6% System Access or System Access To Go 22.3% NVDA 25.6% While this year’s stats show little shift for Jaws and WindowEyes usage overall there is a significant leap forward for NVDA (NonVisual Desktop Access) and VoiceOver: Of the 1121 respondents, 74% use JAWS, 23% use Window-Eyes, 8% use NVDA, and 6% use VoiceOver. While several other screen readers were reported, these were the most prominently reported. The upsurge in VoiceOver could be explained in part by iPhone now providing VoiceOver support; all of a sudden there is a very real reason to switch to Mac if you can use a screen reader you are familiar with on both your desktop and mobile. This could also explain the increase of screen reader users on mobile reported this year with 53% of survey respondents with disabilities confirming they use a screen reader on a mobile device. This is up from 12% last year (although last year’s survey doesn’t distinguish disabled from non-disabled users). I wonder how much this is to do with the ‘iPhone Factor’ but also can’t help thinking that social networking has done for the mobile web what Kylie Minogue did for Agent Provocateur – everybody wants some. And for me at least 2009 feels like the year that we all sat up and paid attention to the potential of mobile for people with disabilities. We’re still faced with one massive problem with mobile access however and that’s the lack of an open, cross platform accessibility API that mobile screen readers can hook into. On desktop we have IAccessible2, MSAA and UI Automation (amongst others) but on mobile users are tied into one platform often only supporting one browser (such as iPhone, Blackberry RIM and others) so while desktop has opened up we find ourselves in a 1990’s type impasse with users left with little room to choose on mobile. Opera works well with VoiceOver but we have no way of telling if it works on the iPhone as it’s not supported. My hope is that with more users there’ll be more momentum behind breaking this stand off and opening up the market and ultimately giving users not only choice but portability between platforms.
  • We’re still faced with one massive problem with mobile access however and that’s the lack of an open, cross platform accessibility API that mobile screen readers can hook into.
  •  
    "We're still faced with one massive problem with mobile access however and that's the lack of an open, cross platform accessibility API that mobile screen readers can hook into."
Sandra Earl

E-Access Bulletin Live » Blog Archive » Disability Redefined As E-Learning 'Mismatch' - 0 views

  • An attempt to redefine or reframe the term ‘disability’, in the context of online learning as a mismatch between a learner’s needs and the education process delivered, is enshrined in a new international e-learning standard.
  • The standard says it views disability as “a consequence of a mismatch between the learner’s needs (or preferences) and the education or learning experience delivered. “For example, an individual who is blind is not disabled when the lesson is delivered in audio. However, an individual who does not have the necessary background knowledge to understand the lesson, or who is listening to the lesson in a noisy environment, is disabled. “Thus, the needs and preferences of a user may arise from the user’s context or environment, the technical requirements of the user’s device, the tools available (e.g. assistive technologies such as Braille devices, voice recognition systems, alternative keyboards, etc.), the user’s background, or a disability in the traditional sense. “Given this reframing of the meaning of “disability”, a learning environment is deemed as “accessible” when learner needs can be addressed or matched.”
Sandra Earl

Designing and Developing mobile web sites in the real world, part 2 - Opera Developer Community - 0 views

  • In tandem with the launch of their 3G mobile website, Siminn also launched a slightly lighter version of the same site - a 2G-optimized mobile presence to serve less powerful phones. Both sites are anchored to the same reservoir of information, but the 3G site makes less-restricted use of CSS, images, and other coding ornamentations.
  • The only distinction Siminn makes concerning the dimensionality of the user-experience is whether the device is 2G or 3G enabled. As stated before, 2G devices are sent to a slightly lighter version of the 3G site
  • This is exactly what Siminn are doing. By detecting the type of phone, they are presenting the customer with the most appropriate version of the page – either the 3G enhanced or the more basic design.
  • ...19 more annotations...
  • e chose not to try and replicate the entire Icelandair website, but rather to cleave from it four or five of its most crucial elements.
  • This page contains the only form on the mobile site. In general, forms should be avoided because form input via a mobile device can be a tricky endeavor. However, there are certain coding practices that can simplify form input. For example, if your form field should only accept numeric input, then you should make use of the -wap-input-format property of WAP CSS. The Apple iPhone will automatically set the input to numeric if the name of the input element is set to certain values - phone or zip for example.
  • Mobile users only need to be shown news items that have some inherent urgency.
  • Much like your desktop browser recognizes a mailto: link as an email address, mobile devices recognize tel: links and phone numbers.
  • Do not assume that just because the UA string is not in your enumerated list of “Accepted strings”, it is not possible to view the site.
  • This is where you build in progressive enhancements to the website experience.
  • WURFL is an open source list of known phones and their capabilities. This can be put into a database and when a mobile device visits the your site you can sniff the UA, look-up the capabilities of that device (including screen-dimensions, default browser, etc) and serve them the best possible experience.
  • The RDF vocabulary is a standard across many mobile devices. Vendors that use this approach allow mobile sites to keep up-to-date with any new devices, without having to keep their own database of device types.
  • ou can find more details about standards support in Opera Mini/Mobile 4 here: Designing with Opera Mini 4 in mind JavaScript support in Opera Mini 4
  • There are a few basic coding items to avoid in the mobile web space. Chief among these, at least for now (now being 10/2007), is client-side scripting.
  • While it's tempting to try and port that elegant bit of AJAX from your conventional web to your mobile web, you will only create headaches for yourself.
  • ome browsers do support various levels of JavaScript, but as a developer you should not expect it to work across all devices.
  • retty heavy processor hog, so continuous scripting can drain a battery fast
  • mobile browser support for stylesheets varies greatly.
  • keep things simple.
  • most mobile devices default to their own font sizes and families regardless of styling. Thus, when working on the Siminn project we made no attempt to influence font size or family. In cases where we wanted a larger font, we simply relied on the generic XHTML heading elements.
  • he inclusion of font-size=smaller in the body tag worked as a kind of global reset for font sizes in every device we tested. With this little bit of code we were able to sufficiently reduce the default font size and thus more faithfully reproduce the design that we had been tasked with coding.
  • XHTML-MP - the mobile web subset of XHTML - is fully supported on most modern devices.
  • You can't read 2 books and several articles about mobile web development and cover everything. Much of the effort is trial and error. When starting out, emulators are a good way to get a rough idea of how the site will work. It gives you some feel for the navigation, architecture and flow of the site, but the look and feel varies from the emulator to the real device. The best thing you can do is get a few real phones to test on. I'm sure between yourself, co-workers and a few friends, you can manage to test your site on a good cross-section of the phones out there. Finally, there is some help. The W3C mobile web initiative does have a checklist to see how well your site is doing and so does dev.mobi - if you take heed of these two lists, your site should give a quality experience to most customers.
1 - 20 of 90 Next › Last »
Showing 20 items per page