Author -Dan Ponterfract proposes a new Model for education in which student collaboration is the "default behavior". Learning is done " at any point in time, through any medium, and at any location", and curriculum focuses on the "community of learning". This article presents educators with the ABCs necessary to transform our system into a 21st century learning environment.
Exploring wikis has been an adventure. But before I embark on this journey for a classroom assignment, I just have to cover all the basics. Being able to objectively assess this environment is important. This resource has provided a decent, comprehensive rubric
A great resource site full of rubrics to evaluate web 2.0 tools including cooperative learning ,mind maps, online discussion boards, multimedia presentations etc.
Not Bad as a Simple Staring point for a rubric to evaluate a Prezi presentation. Needs Modification, though. I set my 'expectation bar' quite a bit higher.
An Interesting article that focuses mainly on good Communication practices for online courses. However, having good "communication tools" is simply good practice in any learning environment. Having the right tools and using them in the right learning environment promotes Higher Order Thinking, building these skills is essential to success.
An Interesting "brochure" categorizing Ipad apps using Blooms taxonomy of thinking skills; remembering, understanding, creating, applying, evaluating & analyzing. A handy guide for how to use in the classroom.
Recent research study shows game based-learning 'seem[s] to foster higher-order thinking such as planning and reasoning more than factual or verbal knowledge". Also "Instructional computer games seem to facilitate motivation across different learner groups and learning situations" And we already know they're addicting.....