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in title, tags, annotations or urlIndex of Learning Theories and Models - 4 views
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"This knowledge base features learning theories that address how people learn. A resource useful for scholars of various fields such as educational psychology, instructional design, and human-computer interaction. Below is the index of learning theories, grouped in somewhat arbitrary categories. Note that this website is an iterative project and these entries are a work in progress; please leave comments with suggestions, corrections, and additional references."
The Learning Generalist: Social Media in Learning and Social Learning are just not the same thing - 0 views
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"It concerns me how a lot of the social learning conversation seems to veer around the tools in the space. Tools are arriving thick and fast and yeah, it's easy to get caught up with all the bling. And this is not to say that I'm never excited by tools - nothing could be far from the truth. This said, social learning is less about the technology and more about the human interaction."
mattermorphosis * New Zealand Copyright Law Violates Human Rights - 1 views
A Case for Using Social Media with Learning | MindShift - 0 views
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We are witnessing the emergence of something profound: Humans, historically divided by geography, culture and creed, are beginning to connect and collaborate on a scale never seen before. The driving force behind this creative wave are digital tools and networks that allow new forms of collaboration and knowledge creation.
Should Humanities Professors Be Automated? - 0 views
The Human Network - 0 views
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Opinion blog from Mark Pesce about technology, web 2.0, hyperconnectivity, crowdsourcing etc About Mark PesceMark Pesce is an inventor, writer, educator and broadcaster. In 1994 Pesce co-invented VRML, a 3D interface to the World Wide Web. Pesce has written five books, including The Playful World: How Technology is Transforming Our Imagination, which used toys such as Furby and PlayStation to explain our interactive future.
Paperworks / Padworks | the human network - 2 views
DHQ: Digital Humanities Quarterly: Designing Choreographies for the New Economy of Attention - 0 views
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The nature of the academic lecture has changed with the introduction of wi-fi and cellular technologies. Interacting with personal screens during a lecture or other live event has become commonplace and, as a result, the economy of attention that defines these situations has changed. Is it possible to pay attention when sending a text message or surfing the web? For that matter, does distraction always detract from the learning that takes place in these environments? In this article, we ask questions concerning the texture and shape of this emerging economy of attention. We do not take a position on the efficiency of new technologies for delivering educational content or their efficacy of competing for users' time and attention. Instead, we argue that the emerging social media provide new methods for choreographing attention in line with the performative conventions of any given situation. Rather than banning laptops and phones from the lecture hall and the classroom, we aim to ask what precisely they have on offer for these settings understood as performative sites, as well as for a culture that equates individual attentional behavior with intellectual and moral aptitude.
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"The nature of the academic lecture has changed with the introduction of wi-fi and cellular technologies. Interacting with personal screens during a lecture or other live event has become commonplace and, as a result, the economy of attention that defines these situations has changed. Is it possible to pay attention when sending a text message or surfing the web? For that matter, does distraction always detract from the learning that takes place in these environments? In this article, we ask questions concerning the texture and shape of this emerging economy of attention. We do not take a position on the efficiency of new technologies for delivering educational content or their efficacy of competing for users' time and attention. Instead, we argue that the emerging social media provide new methods for choreographing attention in line with the performative conventions of any given situation. Rather than banning laptops and phones from the lecture hall and the classroom, we aim to ask what precisely they have on offer for these settings understood as performative sites, as well as for a culture that equates individual attentional behavior with intellectual and moral aptitude."
Apple Human Interface Guidelines - 0 views
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