How Social Media & Game Theory Can Motivate Students - 0 views
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"Social media and online games have the potential to convey 21st century skills that aren't necessarily part of school curricula - things like time management, leadership, teamwork and creative problem solving that will prepare teens for success in college and beyond. Making the transition between a highly structured environment in high school to a self-driven, unstructured environment in college can prove a huge challenge for many kids. Educators spend a lot of time thinking about how to fix this problem. The solution doesn't lie solely with games, but a lot of the psychology that motivates teens to play games holds potential. We need to figure out how to tap in."
How to teach using mobile devices | Synechism - 0 views
Master a new skill? Here's your badge - 1 views
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"The Mozilla Foundation and Peer-to-Peer University (P2PU), among others, are working to create an alternative - and recognized - form of certification that combines merit-earned badges with an open framework. The Open Badges Project will allow skills and competencies to be tracked, assessed, and showcased."
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May not have quite the same clout with the NZQA :) but though you guys might be interested in this...
Science of the Invisible: Students participation in assessed social network activity - ... - 1 views
Video: Google Offers Rare Glimpse Into its Data Centers - 0 views
Higher Education's Toughest Test - 0 views
Tim O'Reilly On What OpenCourseWare Can Learn From the Open Source Movement - 1 views
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This week the OCW Consortium is holding its annual meeting, celebrating 10 years of opencourseware. Are universities about credentials or research? Are they a repository of knowledge? It's important, O'Reilly argued, if you want to be innovative "to think about what job you do for your customers (for your students) and not just think about how you do that job today but why you do it."
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