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Leon Cych

News pygame - python game development - 0 views

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    Design your own games in Python
Leon Cych

Modeling Healthcare Logistics In Virtual Worlds - 1 views

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    Second Life modelling RFID
Leon Cych

A programme of research, events and planned publications intended to stimulate discussi... - 0 views

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    Futurelab's games and learning section
Leon Cych

Askaboutgames - computer games information | children and video games | age ratings | f... - 1 views

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    This site is intended to try to answer any questions parents and players may have about age ratings that apply to computer and video games. We also detail some advice on how to play games responsibly, by taking regular breaks and so on.
Leon Cych

Teleport between Grids like SL and OpenSim using Meerkat Viewer - Second Life... - 0 views

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    Teleport between Grids like SL and OpenSim using Meerkat Viewer - Second Life® Tool RankingTeleport between Grids like SL and OpenSim using Meerkat Viewer - Second Life® Tool Ranking
Leon Cych

BSF Leadership Programme - 1 views

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    Games and 21st Century learning
Leon Cych

After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - T... - 2 views

  • Indeed, a recent survey by the Pew Internet & American Life Project found that only 4 percent of American adults spend time in virtual worlds.
    • Leon Cych
       
      http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-3/5-Adults-teens-and-virtual-worlds.aspx?r=1 - for mlore detailed demographics - I thought they were being selective with the demographics - they do say "adults though but it is a skewed picture.
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    Looking at more bespoke Open Sim Immersive Environments
Leon Cych

Adults, teens and virtual worlds | Pew Internet & American Life Project - 1 views

  • Use of virtual worlds is more common among teens than among adults. In September 2009 we measured virtual world usage among adults for the first time and found that 4% of online adults visit virtual worlds. Usage of virtual worlds is relatively consistent across age cohorts, with 4% of internet users under age 30 and 4% of those thirty and up visiting virtual worlds. Among adults there are no differences on virtual world use related to gender, race/ethnicity, income, or education.
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    Actual figures fro Pew report
Leon Cych

From Second Life to authentic educational Virtual Worlds? « Tony Bates - 1 views

  • The article suggests that there is still a long way to go before virtual worlds have the tools and functionality needed for education. Ominously, it even raises the question whether: ‘the very notion of virtual worlds is flawed. Maybe 3-D online environments are just one of those technologies that sound cool but never fully materialize, like personal jetpacks.’
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    Suggestions that VW aren't up to it yet or will ever be.
Leon Cych

Video Games Teaching Students Math|ABC News 4 - 0 views

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    Video Games teaching maths
Leon Cych

SeriousGamePlan - 0 views

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    Brilliant blog for games and learning by Tim Major
Leon Cych

The BIG education issue: Computer gaming - Scholastic Education PLUS - 0 views

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    Scholastic link to futurelab resources on Gaming
Leon Cych

Course: Further programming - Alice - 0 views

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    Moodle course using alice for gaming
Leon Cych

Computers in schools could do more harm than good - Telegraph - 0 views

  • When you read a book, for example, you go on a journey. There is a sequence imposed on you by the author. There is a beginning, and something follows from that – you are introduced to the characters, you begin to empathise with them, and so on. You have to read the book in a certain sequence, rather like a sentence itself, and the journey actually takes you somewhere. Contrast this with a computer game in which a child must rescue a princess. There is no real empathy for the princess, only the buzz of the rescue itself and the process of the game. There is no long-term significance to the characters, because any consequences are reversible. Children don't learn from their mistakes at all. Why bother when you can just click restart?
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    Susan Greenfiled
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