games are making all kinds of staid or serious things sexy and downright fun now, from business training to dusty libraries to human rights to health care. Gamification is certainly a trend, and MIT has some pleasing numbers
Osterweil, research director of MIT's Education Arcade, is one of the masterminds behind a new science game made for the Smithsonian Institution. The game is a National Science Foundation-funded experiment in "alternative science education."