ENISA Position Paper "Security and Privacy in Virtual Worlds and Gaming" - 0 views
-
Benjamin Jörissen on 05 Nov 08Malicious programs that specifically target online games and virtual worlds aimed at stealing online game passwords are becoming a serious problem. Such malware is invariably aimed at the theft of virtual property accumulated in a user's account and its sale for real money. The failure to recognise the importance of protecting the real-money value locked up in this grey-zone of the economy is leading to an exponential increase in attacks targeting online MMO/VWs. The main body of this report describes in detail these risks and others, including privacy risks in MMO's, in-game access-control vulnerabilities, scripting vulnerabilities, denial of service, spam and threats to minors, before making a number of recommendations on how to remedy them. To provide evidence for the report, we conducted a survey of 1500 users of MMO/VWs. The complete results can be viewed at the following link: pdf http://www.enisa.europa.eu/doc/pdf/other/survey_vw.pdf