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Andrés Gómez

Beta Test abierta de Diablo III - 0 views

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    Durante este fin de semana todos aquellos que tengamos una cuenta en Battle.net tendremos la oportunidad de participar en un Beta Test durante el cual se podrán probar los primeros 13 niveles de la última entrega de la famosa saga de Blizzard. Este test se realizará para hacer pruebas de estrés sobre los servidores y para darnos una pequeña probadita a todos aquellos que hemos estado esperando este lanzamiento desde Diablo II.
pfiguero

Gamasutra - News - Opinion: Some Hows And Whys Of Usability Testing - 3 views

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    Porqué debe usarse usability testing en el desarrollo de videojuegos.
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    bocetacion prototipacion y feedback los pasos fundamentales para el buen diseño de producto. es mas concidero que en este momento no existen productos en el campo de la tecnologia que no usen este esquema de desarrollo.
Fabio Lopez

Los videojuegos se usan para monitorear contusiones - 1 views

Cuando una persona sufre un golpe severo en la cabeza, se pueden alterar sus funciones motrices, y es muy importante detectar estas alteraciones lo más pronto posible para que puedan ser tratadas y...

http:__www.abc2news.com_dpp_news_health_trainers-use-video-games-to-track-concussions

started by Fabio Lopez on 04 May 12 no follow-up yet
pfiguero

Books-to-Games: Transforming Classic Novels Into Role Playing Adventures | MindShift | ... - 0 views

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    Classic novels are being transformed into tabletop role-playing games in English classes, testing students' abilities to analyze characters and stories.
pfiguero

Gamasutra: Ryan Creighton's Blog - Truth in Advertising: Matching Your Game to Your Pay... - 2 views

  • The way the market actually works is that you catch wind of a game through a friend or a website, and you eventually stumble upon its page on a digital distribution site like Steam or Good Old Games. You watch the trailer, look at the screenshots, maybe double-check its purported quality by reading Metacritic reviews (or just glancing at the game's damnable Metacritic score) ... and you imagine what the game might be like to play, and whether you'll enjoy it. You create a mental picture of that enjoyment you'll get from the game, and then you compare that to the asking price. If the asking price is aligned with the enjoyment you predict you'll get from the game (and everyone's equation for this is different), AND you have that money to fart away on entertainment, THEN you may just complete the purchase.
  • If i were to approach this exercise completely cynically, i would continue to tweak and refine the page until i got the best potential conversion from my respondents, and then release Spellirium without making any changes to it. Because, speaking absolutely cynically, it doesn't actually matter if the game is good or bad - it only matters that people buy it. But that's not how Untold Entertainment rolls!
  • Of course, i desperately do want to make a good game. So i'll use the Steam page mock-up and survey as a funnel to decide on my testers. Those respondents who report the highest interest in playing the game, and the highest likelihood of buying it, will test the game. At that point, it doesn't matter who is a "proper" word gamer and who isn't: what matters is that i have an obligation to the people who are excited about my game and who want to buy it. If those players struggle to make 3-letters words, and if those players expect long words to be rewarded over tricky words, then i will adjust the game for the sake of those players. Because those players are my paying audience - not some mythical "perfect" players that i've hand-picked to enjoy Spellirium the specific way i've configured it. The players choose my game - not the other way around.
Laura Nicole Rojas

Nuevo portal DLC de Portal 2 - 0 views

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    El día de hoy Valve saco un nuevo video de DLC para Portal 2 llamado Perpetual Testing Initiative donde podremos crear nuestros propios juegos con los escenarios que queramos para compartirlos en Valve Steam Workshop.
anonymous

ATARI CELEBRA 40th ANIVERSARIO SACANDO NUEVOS JUEGOS INCLUYENDO RENOVADOS - 0 views

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    portfolio of more than 200 games and franchises, including world renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, Test Drive®, Backyard Sports®, Ghostbusters®, and Rollercoaster Tycoon®.
Juan Velasquez

Gamasutra - News - Facebook Testing Use Of Facebook Credits On Outside Game Portal - 1 views

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    A partir de Julio de este año se empezó a usar un sistema de créditos dentro de la página de Facebook, que permitía usar dinero real para comprar diferentes cosas dentro de Facebook y sus aplicaciones, sin embargo esto se ha expandido y ahora sitios web fuera de Facebook empiezan a usar este sistema, el primero de estos es Gamehouse.com la idea es usar los créditos comprados en Facebook para realizar compras en este pagina
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    Me parece muy bueno implementar este servicio, y ojala se expanda a otras ramas de mercado como la música, ya que de pronto así podemos incentivar al colombiano a comprar por Internet sin el tabú y miedo que muchos sienten.
satresar

Resident Evil 7: Biohazard Review - 2 views

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    Update: Though I originally reviewed Resident Evil 7 on PS4 and PSVR, I've since had a chance to test the game on Xbox One and PC as well. Accordingly, additional information has been added to the bottom of this review. -- SB, 1/24/2016 We didn't know it at the time, but Resident Evil 4 was the beginning of the end.
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