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Omar Leonardo Pino Reyes

Gamer Safety Alliance Unveils Gamer Safety Week - 2 views

la Merchant Risk Council's Gamer Safety Alliance a inaugurado la semana de la seguridad del gamer, la cual comienza el 6 de febrero y termina en febrero 12, con la ayuda de 10 grandes compañias de ...

videojuegos Merchant Risk Council's Gamer Safety Alliance electrnic arts tera online microsoft sony turbine

started by Omar Leonardo Pino Reyes on 06 Feb 12 no follow-up yet
juanvalderrama

Is Gamification Important in 2017? - 0 views

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    You've decided to use gamification in 2017, and you want to choose the best platform. Gamification is actually a high-risk choice, because if you use it, you can't afford to get mediocre results. You want to shine as the one who had the vision, creativity, and courage to use it and transform your business and engagement.
pfiguero

Two year longitudinal study of videogame addiction among Singaporean youths (... - 0 views

  • Results: The prevalence of pathological gaming was similar to that in other countries (9%). Greater amounts of gaming, lower social competence, and greater impulsivity seemed to act as risk factors for becoming pathological gamers, whereas depression, anxiety, social phobias, and lower school performance seemed to act as outcomes of pathological gaming.
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    Un blog sobre un estudio sobre adición a videojuegos en Singapore.
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