Skip to main content

Home/ videogamesUniandes/ Group items tagged Imagine

Rss Feed Group items tagged

Andrés Gómez

Imagine Cup - 1 views

  •  
    Parece ser que poco a poco son más los que creen posible que desde los videojuegos se pueda por lo menos ayudar a salvar el mundo. Y es que esta vez no es nada más y nada menos que Microsoft el que se viene con un concurso en el que se busca que los futuros desarrolladores vayan explorando las posibilidades existentes en los videojuegos para hacer de este un mundo mejor. Para los que nos interesa dedicarnos a este campo puede ser una interesante oportunidad de empezar a desarrollar algo, y ¿por qué no?, ganar algún premio. Andrés Roberto Gómez
pfiguero

Gamasutra: Ryan Creighton's Blog - Truth in Advertising: Matching Your Game to Your Pay... - 2 views

  • The way the market actually works is that you catch wind of a game through a friend or a website, and you eventually stumble upon its page on a digital distribution site like Steam or Good Old Games. You watch the trailer, look at the screenshots, maybe double-check its purported quality by reading Metacritic reviews (or just glancing at the game's damnable Metacritic score) ... and you imagine what the game might be like to play, and whether you'll enjoy it. You create a mental picture of that enjoyment you'll get from the game, and then you compare that to the asking price. If the asking price is aligned with the enjoyment you predict you'll get from the game (and everyone's equation for this is different), AND you have that money to fart away on entertainment, THEN you may just complete the purchase.
  • If i were to approach this exercise completely cynically, i would continue to tweak and refine the page until i got the best potential conversion from my respondents, and then release Spellirium without making any changes to it. Because, speaking absolutely cynically, it doesn't actually matter if the game is good or bad - it only matters that people buy it. But that's not how Untold Entertainment rolls!
  • Of course, i desperately do want to make a good game. So i'll use the Steam page mock-up and survey as a funnel to decide on my testers. Those respondents who report the highest interest in playing the game, and the highest likelihood of buying it, will test the game. At that point, it doesn't matter who is a "proper" word gamer and who isn't: what matters is that i have an obligation to the people who are excited about my game and who want to buy it. If those players struggle to make 3-letters words, and if those players expect long words to be rewarded over tricky words, then i will adjust the game for the sake of those players. Because those players are my paying audience - not some mythical "perfect" players that i've hand-picked to enjoy Spellirium the specific way i've configured it. The players choose my game - not the other way around.
Jose Luis Rodriguez Briñez

Nueva unidad de Starcraft 2 en su expansion Heart Of The Swarm - 3 views

aca muestro para complementar el trailer y algunas imagines capturadas del juego http://www.vidaextra.com/estrategia/starcraft-ii-heart-of-the-swarm-primer-trailer-de-juego-real-e-imagenes

1 - 3 of 3
Showing 20 items per page