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Tom Woodward

How to Design A Modern Office Space for Optimism - 0 views

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    "When you look around an office, nine times out of 10 you can tell if it was designed for fear. How does fear manifest in space? High walls. No windows. Closed spaces. By extracting management from the doers and makers of the company, there's plausible deniability. When conversation is inhibited by high-walled cubicles, information is controlled. And to effectively instill fear in office culture, you have to control information. You have to make sure teams are segmented into departments, information is transmitted linearly and power is centralized."
Tom Woodward

Why Understanding These Four Types of Mistakes Can Help Us Learn | MindShift | KQED News - 2 views

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    "These constructive quotes communicate that mistakes are desirable, which is a positive message and part of what we want students to learn. An appreciation of mistakes helps us overcome our fear of making them, enabling us to take risks. But we also want students to understand what kinds of mistakes are most useful and how to most learn from them. "
Jonathan Becker

Taking a Leap of Faith | DMLcentral - 0 views

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    " I am fortunate to be teaching a course this semester that I have successfully taught before and I have always loved to teach. I must admit that when it comes to my course rotation roster, I am always happy when it is time to teach this one. But, this semester, my new approach feels like I am hanging on a limb. I am uncertain. I feel vulnerable. I fear my experiment will fail. (Despite the fact that I know we really need to rethink this notion of failure.) So why do this? Because somewhere down in my gut I know that vulnerability is the heart of learning, and I know I need to learn too."
Yin Wah Kreher

Federated Education: New Directions in Digital Collaboration | Hapgood - 2 views

  • And my sense is that this sort of thing happens almost every day — someone somewhere has the information or insight you need but you don’t have access to it. Ten years from now you’ll solve the problem you’re working on and tell me about the solution and I’ll tell you — Geez, I could have told you that 10 years ago. How does this happen? Why does communication break? One answer to that is right in front of us. This is a letter, addressed to one person who might find it interesting. Clarke couldn’t have addressed it to the folks at APL because he didn’t know they would be interested.
  • Carol Goman calls this phenomenon “Unconscious Competence”. You don’t know the value of what you know. It’s not just that Clarke didn’t send his letter to the right people. It’s that Clarke didn’t think there was that much of interest to tell. He sent out that letter, but for the ten years before that that he had had that idea, he didn’t send letters to anyone.
  • There’s a broad feeling that social media has solved this problem. I think it’s solved a lot of it. But as I think we’ll see, there’s a lot left to improve.
  • ...9 more annotations...
  • The first problem is that social media tends to get only a certain kind of idea down.
  • These platforms are conversational which makes us overly concerned with publishing interesting stuff.
  • But here’s the problem — I’m embedded within a pretty advanced group of people in educational technology. Ideas that we think are common might be revolutionary for others. But we’ll never produce posts or tweets about them because everyone in our clan already knows them.
  • And the stuff that we do produce assumes you share our background, so it’s not always readable outside our clan.
  • But for a nontrivial set of things if information is going to useful to the circles it moves to it is going to need to be recontextualized and reframed.
  • different technologies excel at different stages.
  • federated wiki which allows the sort of communal wiki experience, but also supports those earlier stages of the knowledge life cycle.
  • You’re looking for a system that produces what Polanyi called “spontaneous order”.
  • Minority voices are squelched, flame wars abound. We spend hours at a time as rats hitting the Skinner-esque levers of Twitter and Tumblr, hoping for new treats — and this might be OK if we actually then built off these things, but we don’t. We’re stuck in an attention economy feedback loop that doesn’t allow us silent spaces to reflect on issues without news pegs, and in which many of our areas of collaboration have become toxic, or worse, a toxic bureaucracy. We’re stuck in an attention economy feedback loop where we react to the reactions of reactions (while fearing further reactions), and then we wonder why we’re stuck with groupthink and ideological gridlock.
sanamuah

A Videogame That Teaches You to Write Poetry, Even if It Intimidates You | WIRED - 2 views

  • Elegy lets players write prose and poetry as they explore distant planets and dead civilizations. The player faces 27 challenges in three worlds, each riffing on a specific British Romance-era poem: “Ozymandias” by Percy Bysshe Shelley, “When I Have Fears That I May Cease to Be” by John Keats, and “Darkness” by Lord Byron. The different challenges find the player in various roles: an emperor rallying his troops before a doomed battle, for example, or a schoolgirl evacuating a city being bombed. Players travel through beautifully designed backgrounds, while on-screen text narrates the story. But much of the text is left blank—that’s when players tap their inner Wordsworths, finishing the tale with their own imaginations.
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    I very much wish to try this.
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