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Jonathan Becker

Science through Technologically Enhanced Play - 0 views

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    "The Science through Technology Enhanced Play project (STEP) engages 6-8 year old students in a series of playful inquiry activities situated within a Augmented Reality environment. Tested at two schools and across two very different science topics-states of matter and the complex system of honey bee pollination-we have pioneered a new way for young students to engage in scientific inquiry and modeling in developmentally appropriate ways that breaks the mold of one-student-one computer. The big idea of STEP is to engage young children in an activity they are experts at, socio-dramatic play, in such a way that play becomes a form of scientific modeling and collective inquiry."
Tom Woodward

GalaxyKate - 0 views

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    "My research focuses on the development of AI tools to augment user creativity, especially in casual or playful audiences. I specialize in designing and implementing systems that assist users in quickly moving through the possibility space of a creative problem, a genre I call Casual Creators. These systems which have included a design tool for 3D printable necklaces, music visualizations animations, laser-cut robots, and gameplay for a game to crowdsource network security."
Jonathan Becker

Mapping America's Futures - 1 views

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    Really cool mapping tools. *THIS* is what computing + the Web affords by way of augmenting human intelligence.
Jonathan Becker

"Social Media has Opened a World of Open Communications..." - 1 views

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    An online focus group was used to investigate the experiences of nine individuals with cerebral palsy who use augmentative and alternative communication (AAC) and social media. Information was gathered related to (a) advantages of social media, (b) disadvantages of social media, (c) barriers to successful use, (d) supports to successful use, and (e) recommendations for other individuals using AAC, support personnel, policy makers, and technology developers. Participants primarily chose to focus on social media as a benef cial tool and viewed it as an important form of communication. The participants did describe barriers to social media use (e.g., technology). Despite barriers, all the participants in this study took an active role in learning to use social media. The results are discussed as they relate to themes and with reference to published literature.
Tom Woodward

Writing From Photographs : Digital Literacy - 1 views

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    "It's not that my memory improved but, instead, that I started archiving these events and ideas with my phone, as photographs. Now, if I want to research the painter whose portraits I admired at the museum, I don't have to read through page after page of my chicken scratch trying to find her name. When I need the title of a novel someone recommended, I just scroll back to the day we were at the bookstore together. Looking through my photo stream, there is a caption about Thomas Jefferson smuggling seeds from Italy, which I want to research; a picture of a tree I want to identify, which I need to send to my father; the nutritional label from a seasoning that I want to re-create; and a man with a jungle of electrical cords in the coffee shop, whose picture I took because I wanted to write something about how our wireless lives are actually full of wires. Photography has changed not only the way that I make notes but also the way that I write. Like an endless series of prompts, the photographs are a record of half-formed ideas to which I hope to return."
sanamuah

Clever App Reveals a Snapshot of Your Location-In the Past | WIRED - 0 views

  • The app aims to bring glimpses of history to your smartphone screen, using images tied to wherever you happen to be. Users receive notifications when they’re near a “pivot” point; raising the phone brings up an image of that place as it appeared from that vantage point decades ago.
Tom Woodward

Hollywood Cemetery Timeline - 3 views

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    An early rough draft of the Hollywood Cemetery data . . .
sanamuah

http://www.realityeditor.org/ - 0 views

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    "The Reality Editor is a new kind of tool for empowering you to connect and manipulate the functionality of physical objects. Just point the camera of your smartphone at an object and its invisible capabilities will become visible for you to edit. Drag a virtual line from one object to another and create a new relationship between these objects. With this simplicity, you are able to master the entire scope of connected objects."
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