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anonymous

My mechanical friend - 2 views

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    Built on shorthand.com . Interesting example of assembling text, images, GIFs, and video in one space--all with a strong narrative element. What if course "modules" were presented this way? Traditional narrative structure, but multimedia elements.
Jonathan Becker

Why We Built Fable to Enhance Long-Form Narratives | Phase2 Technology - 1 views

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    Long-form interactive experiences... yes, please.
Jonathan Becker

Against the Ampersand: Hyperlink Politics for the Future - DML Central - 0 views

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    "Very much like the hyphen that Butler and Spivak question, the hyperlink forms new connections, informs unexpected encounters, and formulates narratives and metaphors where none might have existed."
anonymous

Five Things I Learned Making a Chart Out of Body Parts - ProPublica - 2 views

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    Nice narrative re: the process of making of a dataviz
Tom Woodward

I have a website that buries words within words - Medium - 4 views

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    An entirely different level of the super secret crush page "so, although it looks very simple (it begins with just three short sentences and a small logo), you can spend a lot of time clicking to expand the text out, further and further, each version you expose being by itself grammatical and meaningful but containing within it the possibility of more (more text, more information, more narrative). At the moment there are about 800 links you can click; it can expand from eight words to about 6,800. "
Yin Wah Kreher

A quest for a different learning model: Playing games in school | The Hechinger Report - 0 views

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    "While technology is still at the core of the model, the kernel in the center of that core is games and "game-like" learning. In the process of finding its feet, Quest ditched the "school for digital kids" tagline and replaced it with "Challenging students to invent their future." A "challenge," in fact, is a key component of any game, one of many game terms that all Quest students master. Game-related activity - such as creating an overarching narrative for a unit of study, inventing a board or other "analog" game or performing a dramatic role-play exercise - is the container for all curricular content, from algebra and sex education to memoir writing and conflict resolution. "
Tom Woodward

On meta-design and algorithmic design systems - 0 views

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    " Design is how it works and sketching in code is the only natural way to prototype a dynamic system. Building even the simplest of data visualizations means hours of work in languages like R, Julia or Python. When your content is data, poking around in Photoshop simply makes no sense. In some way, it's the direct opposite of design: prettifying without context. One important aspect of modern design products is their increasing demand for temporal logic, where a linear narrative is replaced by a set of complex states."
William

Behind The Scenes, Storyful Exposes Viral Hoaxes For News Outlets : All Tech Considered... - 0 views

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    How news agencies embrace social media and leverage "eyes and ears on the ground" to find and verify information, to craft the narrative and share news. How might we use such tactics in education?
Tom Woodward

Two Games That Undermine The Concept of Games :: Games :: Features :: Paste - 1 views

  • In my first play-through of Stanley, I gave the game the benefit of the doubt and did absolutely everything it told me to do; the game’s voiced-over narration explains which path to take, and I did what I was told. The result is a boring, cliché videogame narrative that takes only a few minutes to complete: the protagonist, Stanley, has been mind-controlled by a mysterious machine, and when he discovers this, he turns the machine off and escapes to the real world. The game ends with Stanley outside, finally “free” of having been told what to do … the irony being that I, the player, have done exactly what I was told to do by the narrator in order to achieve this result.
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    "The way to "beat" this set of endless staircases is to turn around. Turning around will not take you back down the hallway that you used to get to the stairs; it will take you to a new room entirely. In most videogame-and in, y'know, actual rooms in real life-turning around will take you back to the place you just were. In Antichamber, going backwards often results in discovering a totally new area. "
Tom Woodward

A dreadful start on Twitter: "They're here. Oh god! They've found you! Run: @wnd_run Hi... - 4 views

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    Choose your own adventure game on Twitter.
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