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Sean McHugh

JUMP Math, a teaching method that's proving there's no such thing as a bad math student... - 0 views

  • Mighton has identified two major problems in how we teach math. First, we overload kids’ brains, moving too quickly from the concrete to the abstract. That puts too much stress on working memory. Second, we divide classes by ability, or “stream”, creating hierarchies which disable the weakest learners while not benefitting the top ones.
  • But too many children don’t have the building blocks from which to discover the answers. They get frustrated, and then fixed in the belief that they are not “math people.”
  • When I pause, even for a second, Mighton apologizes and says he clearly hasn’t explained it well, and takes another stab at it a different way.
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  • But many teachers struggle with their own math anxiety, and research shows that they then pass on this anxiety to their students. (That happens with parents too, unfortunately.)
  • small, incremental steps which made the math accessible to all students and allowed some of them to experience success in math for the first time. “Because they can master the increments, they are getting the checks and building the mindset that their efforts can amount to something. That experience motivates them to continue,” she said. By continuing, they practice more math, get more skills, and become the math people they thought they couldn’t be.
  • it starts small and progresses in very small steps to a very sophisticated level in a relatively short period of time
  • collective effervescence,” the joy of knowing they can do it, rather than the joy of just getting a high mark
  • JUMP is a nonprofit, and all its materials are available on its website
  • math has been overhyped as hard, and all that students and teachers need is to have things broken down properly. Many have dubbed these simple steps as “drill and kill”. But he says the steps can be made fun, like puzzles.
Sean McHugh

Video Games Are The Perfect Way To Teach Math, Says Stanford Mathematician - Forbes - 0 views

  • the ability for a game to teach multiple skills simultaneously
  • does not build video games to ‘teach mathematics.’ Rather, we build instruments which you can play, and we design them so that when you play them, you cannot fail to learn about mathematics. Moreover, each single game can be used to deliver mathematical challenges of increasing sophistication.
  • I love the instrument analogy because I’m often explaining to my students why the Ancient Greeks saw math and music as part of the same realm–that area of experience that belonged to the god Apollo. Of course, the relationship has to do with intervals. But both math and music are also related to Apollo’s other domains, such as light, prophecy, healing, etc. The connection has been hard to understand from the rigidly measured viewpoint that has dominated Western thinking since Nietzsche inadvertently cemented the Apollonian into strict opposition with the Dionysian in The Birth Of Tragedy.
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  • Everything about school and work in the twentieth century was designed to create and reinforce separate subjects, separate cultures, separate grades, separate functions, separate spaces for personal life, work, private life, public life, and all the other divisions. Then the internet came along. Now work increasingly means desktop computer. Fifteen years into the digital revolution, one machine has reconnected the very things–personal life, social life, work life, and even sexual life–that we’d spent the last hundred years putting into neatly separated categories, cordoned off in their separate spaces with as little overlap as possible.
Christine Chaboyer

S.O.S. Math - 2 views

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    Review for IB level courses. Maybe ADD Maths too.
Ted Cowan

IB Maths ToK (theory of knowledge) for the IB student - Standard Level (SL) and Higher ... - 2 views

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    Maths IB Higher and Standard Level TOK, History and Real Life Applications
Ted Cowan

beyond benign : green math curriculum - 0 views

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    Great Green Math curriculum projects/lessons/assignments
Sean McHugh

Do Digital Games Improve Children's Math Skills? - Education Week - 0 views

  • "If you don't like something, you're definitely not going to do well in it. And if you don't think you're going to do well, you're definitely not going to do well,"
  • As long as these digital games are meaningful and motivating to children, they can have a real impact on learning
  • "We have found that a focused five-to-15 minutes, just a couple times a week, can make a big difference for kids,
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  • Digital games allow students to take an active role in their learning and see the visual connection between the game play and the math. The games also provide constant positive or corrective feedback that is "really hard for teachers to provide to individual kids,"
  • "We shouldn't look to old media such as a paper-and-pencil quiz as the arbiter of knowledge," Klein said. "If a student can do something smartly in a digital environment, that matters, that counts. Even if they can't yet introduce that in paper and pencil, that doesn't lessen the skill. ... It's just a different place for knowledge."
Ted Cowan

BBC - GCSE Bitesize - Maths - 0 views

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    Good GSCE resource
Richard Walton

Video of the Week - Resources - TES - 0 views

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    Maths Video Collections
Ted Cowan

Wolfram Demonstrations Project - 2 views

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    Math demos for class
Ken Stirrat

Maths Quizzes - home page - 1 views

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    stress free, non recorded multiple choice tests,,,
Christine Chaboyer

Centre for Innovation in Mathematics Teaching - Mathematics Enhancement Programme - 1 views

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    Notes for A Level Maths. May be a good resource to share with students who are struggling.
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