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Katie Day

The 3 Most Common Uses of Irony - The Oatmeal - 0 views

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    comic strip examples of what is irony and what isn't
Sean McHugh

sines & wonders: The ten commandments of CPD - 1 views

    • Sean McHugh
       
      OK this guy is a bit of a twazzock, but there's no denying the truth of a lot of this, especially 7, 4 and 2. The comment at the bottom is as good, if not better than the article!
  • Point 3: This depends whether you have a static or evolutionary view of language. Neologisms are always uncomfortable until familiarity breeds acceptance. In English, we've been verbing nouns for centuries. If you don't like it then you must reject Shakespeare and most other great writers who indulged in the creation of new verbs this way. Caution, self-awareness and a hint of irony can make this practice more acceptable.
  • Point 8: Providing simple frameworks to help people more easily structure and remember complex knowledge can be useful as long as one acknowledges the flaws and limitations of any model. 'It's only a model'
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  • CPD isn't just about the acquisition of new knowledge from experts. Just as valuable sometimes is reflection on existing knowledge in order to share it, consolidate it, reorganise it and apply it more widely.
  • Don't give us sheets of A2 paper and ask us to "brainstorm"
  • Stop mentioning the 21st Century
  • Don't just read out your slides
Sean McHugh

The Overprotected Kid - The Atlantic - 0 views

  • Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called “Children’s Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences.” Children, she concluded, have a sensory need to taste danger and excitement; this doesn’t mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the “bird’s perspective,” as she calls it—“high enough to evoke the sensation of fear.” (2) Handling dangerous tools—using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements—playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play—wrestling, play-fighting—so kids learn to negotiate aggression and cooperation. (5) Speed—cycling or skiing at a pace that feels too fast. (6) Exploring on one’s own.
  • This last one Sandseter describes as “the most important for the children.” She told me, “When they are left alone and can take full responsibility for their actions, and the consequences of their decisions, it’s a thrilling experience.”
  • the final irony is that our close attention to safety has not in fact made a tremendous difference in the number of accidents children have.
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  • sometimes it seems as if children don’t get the space to grow up at all; they just become adept at mimicking the habits of adulthood. As Hart’s research shows, children used to gradually take on responsibilities, year by year. They crossed the road, went to the store; eventually some of them got small neighborhood jobs. Their pride was wrapped up in competence and independence, which grew as they tried and mastered activities they hadn’t known how to do the previous year. But these days, middle-class children, at least, skip these milestones. They spend a lot of time in the company of adults, so they can talk and think like them, but they never build up the confidence to be truly independent and self-reliant.
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    Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called "Children's Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences." Children, she concluded, have a sensory need to taste danger and excitement; this doesn't mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the "bird's perspective," as she calls it-"high enough to evoke the sensation of fear." (2) Handling dangerous tools-using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements-playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play-wrestling, play-fighting-so kids learn to negotiate aggression and cooperation. (5) Speed-cycling or skiing at a pace that feels too fast. (6) Exploring on one's own.
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