Constructivism is an epistemological belief about what "knowing" is and how one
"come to know."
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Constructivist Learning - 1 views
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opportunity for concrete, contextually meaningful experience through which they can search for patterns, raise their own questions, and construct their own models.
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take on more ownership of the ideas, and to pursue autonomy, mutual reciprocity of social relations, and empowerment to be the goals.
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This movement occurs in the so-called "zone of proximal development" as a result of social interaction.
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disappointed with the overwhelming control of environment over human behavior that is represented in behaviorism.
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This transformation involves the mastery of external means of thinking and learning to use symbols to control and regulate one's thinking.
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the claim is that mental processes can be understood only if we understand the tools and signs that mediate them
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the gesture of pointing could not have been established as a sign without the reaction of the other person.
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symbol system which represents things by design features that can be arbitrary and remote, e.g. language
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promote concept discovery, the teacher presents the set of instances that will best help learners to develop an appropriate model of the concept.
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Variables in instruction: nature of knowledge, nature of the knower, and nature of the knowledge-getting process
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Feedback must be provided in a mode that is both meaningful and within the information-processing capacity of the learner.
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Cognitive constructivists focus on the active mental construction struggling with the conflict between existing personal models of the world, and incoming information in the environment.
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in which learners construct their models of reality as a meaning-making undertaking with culturally developed tools and symbols
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Errors need to be perceived as a result of learners' conceptions and therefore not minimized or avoided.
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the learners are responsible for defending, proving, justifying, and communicating their ideas to the classroom community.
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learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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Bruner's major theoretical framework is that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
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Comics - 2 views
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Create fully animated comics online with Kerpoof. Choose from a library of scenes and characters, add animation, movement, as well as music and speech bubbles to bring a story idea to life. Extremely intuitive menu bar and helpful video tutorials make this tool quite useful. A key feature is a Teacher Account that allows teachers to register students and create classes where students can collaborate on creations
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Pixton offers both a free account for personal use and an education platform with a unique pricing structure. There are a number of features provided with the Pixton education platform. Teachers can create a class, add students and assign a project all within the Pixton platform. Also, students can be signed up without and email account. Once created, comics can be printed, downloaded, embedded or shared online. The Pixton platform is also certfied for use on Smart and Promethean interactive white boards
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They prompt students to decipher meaning, purpose, and tone. They also provide creative possibilities for differentiated learning and expression. Moreover, successful cartoonists need a wide range of skills: researching, drawing, writing, computing, storyboarding, and designing. Cartoonists need to make their stories engaging and persuasive.