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Tomas V

Achtung! Google Analytics is illegal, say German government officials - 0 views

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    Germans trying to ban Google Analytics.
Eric Schiff

interactions magazine | The Transmedia Design Challenge: Technology that is Pleasurable... - 1 views

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    Very well written piece by Don Norman.
Eric Schiff

Transmedia Storyteller - 3 views

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    Nice presentation summing concept and contextualizing transmedia.
Eric Schiff

How Transmedia Storytelling and Open Distribution are Remaking Audiences: Web 2.0 Expo ... - 0 views

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    Upcoming Expo - bookmarked this fr the question set.
Eric Schiff

The Changing Face Of The Transmedia Experience - PSFK - 0 views

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    This is a really good piece - the Jawbone.tv series on transmedia experiences and film production is def worth it as well. Link from this - I'll also post that bookmark.
Eric Schiff

Thoughts on Transmedia Storytelling, or, Is It Right for Every Story? | Booksquare - 0 views

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    Interesting discussion on tools, applications, and the fit to the story.
Eric Schiff

Q&A: Transmedia guru Henry Jenkins on 'Lost,' negative capability and that 'Sopranos' e... - 0 views

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    Good interview, commentary.
Eric Schiff

10 Reasons Why Apple iPad Is Highly Qualified for Enterprise Role - Mobile and Wireless... - 1 views

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    Interesting take on iPad purposing in the corporate world - has implications for educational computing across the spectrum of transmedia application opportunities.
Ed Parker

Colleges Dream of Paperless, iPad-centric Education | Gadget Lab | Wired.com - 0 views

  • Three universities are getting pumped to hand out free iPads to students and faculty with hopes that Apple’s tablet will revolutionize education.
  • “Those big, heavy textbooks that kids go around with in their backpacks are going to be a thing of the past,” said Mary Ann Gawelek, vice president of academic affairs at Seton Hill
  • For textbooks, students can currently access about 10,000 e-textbooks through a third-party company called CourseSmart, which includes titles from the five biggest textbook publishers.
  • ...9 more annotations...
  • The iPad may succeed where Amazon’s Kindle DX failed.
  • Much of my learning comes from a physical interaction with the text: bookmarks, highlights, page-tearing, sticky notes and other marks representing the importance of certain passages — not to mention margin notes, where most of my paper ideas come from and interaction with the material occurs,” Aaron Horvath
  • the iPad is fast, sports a colorful touchscreen and supports enough apps to cater to a broad audience of students
  • Seton Hill, George Fox and Abilene Christian said that in addition to giving students iPads, they would train teachers to integrate mobile web software and iPad apps into their curricula.
  • George Fox’s iPod Touch program wasn’t the greatest success, because it turned out that the iPod Touch wasn’t the primary device students were bringing to the classroom.
  • the iPad’s bigger screen will change that.
  • Bill Rankin, a professor of medieval studies at Abilene Christian, called the iPhone program the “TiVoing of education,” because the iPhone was giving students the information they need, when they want it and wherever they want it.
  • “This is really about people re-imagining what books look like — re-imagining something that hasn’t really been re-imagined in about 550 years,” Rankin said.
  • “We’re challenging them to design features that would take full advantage of photos and texts and HTML5. There’s an academic component to that — forcing students to think differently about how information is distributed and presented to readers.”
Ed Parker

Gamification: Turning Work Into Play | h+ Magazine - 0 views

  • Professor Byron Reeves, who champions the adaptation of gaming technologies for the workplace.
  • David Helgason of Unity, a company that produces game development tools for the Web, mobile phones, and the Wii announced “The Year of Gamification” on the Unity blog
  • gamification is the application of game technology and game design outside “gamespace” and the acceptance of games in non-gaming sectors.
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  • Quartier Saint-Blaise, a model of Paris that allows people to navigate through proposed urban planning projects
  • The use of game design techniques is an important part of what you call ‘gamification.’
  • pure interaction
  • They did some very large experiments teaching kids with Sim City and The Sims — just playing the games. But these games are extremely rich in knowledge and structural understanding. You can communicate an understanding of a society and how a society works.
  • In education, you have these terms. One is what you can remember in a multiple choice test right after you learn, and then how much you remember a week after, a month later, and the third is how well you can apply this knowledge in a completely different area. It turned out that retention was pretty good, but the application of this knowledge was very stron
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    "Gamification is the application of game technology and game design outside "gamespace" and the acceptance of games in non-gaming sectors"
Eric Schiff

MIT TechTV - Case Study: Transmedia Design and Conceptualization - The Making of Purefold - 1 views

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    Excellent piece describing use of Transmedia in developing, presenting and promoting projects. Additional links from this page to pieces on Transmedia for Social Change, and more.
Eric Schiff

Transmedia Storytelling and Alternate Reality Games - 1 views

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    Good conceptual breakdown.
Eric Schiff

SXSW 2010 Transmedia Presentation - 3 views

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    Nice conceptual overview of Transmedia... the new Multimedia of Interweb connectedness ;)
John Fenn

The Big Web Site Build: Are We Approaching the End of an Era? « The Scholarly... - 1 views

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    "With the emergence of Facebook, Twitter, RSS, and blogs; the development of the iPhone, iTunes, the Kindle, and the pending iPad; and the continued utility of email, which has only been enhanced by smartphones - well, there's a question haunting the status quo of Web development for publishers: Do you really need all that Web site?"
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    thanks to Doug for passing this along; as he notes, there are implications for notions surroudning 'tech skills' w/i AAD, as well as some key questions about the near- and distant- future with regards to online presenation/dissemination of info & knowledge (in arts/culture sector specifically, but also in general)
Robert Voelker-Morris

10 Competencies for Every Graduate - 6 views

Inside Higher Ed piece about how every graduate should be able to create a blog and post audio and video to it. Hmm, not sure why the hot link is not working for me on the main page, it works as a...

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