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anonymous

Younger and older siblings contribute positively to each other's developing empathy -- ... - 0 views

  • Older siblings play an important role in the lives of their younger siblings. Like parents, older brothers and sisters act as role models and teachers, helping their younger siblings learn about the world. This positive influence is thought to extend to younger siblings' capacity to feel care and sympathy for those in need: Children whose older siblings are kind, warm, and supportive are more empathic than children whose siblings lack these characteristics. A new longitudinal study looked at whether younger siblings also contribute to their older sisters' and brothers' empathy in early childhood, when empathic tendencies begin to develop. The research found that beyond the influence of parents, both older and younger siblings positively influence each other's empathic concern over time.
  • Researchers studied an ethnically diverse group of 452 Canadian sibling pairs and their mothers who were part of the Kids, Families, and Places project and from a range of socioeconomic backgrounds. They wanted to determine whether levels of empathy in 18- and 48-month-old siblings at the start of the study predicted changes in the other siblings' empathy 18 months later. The researchers videotaped interactions in the families' homes and mothers completed questionnaires. Children's empathy was measured by observing each sibling's behavioral and facial responses to an adult researcher who pretended to be distressed (e.g., after breaking a cherished object) and hurt (e.g., after hitting her knee and catching her finger in a briefcase).
  • "Our findings emphasize the importance of considering how all members of the family, not just parents and older siblings, contribute to children's development," suggests Sheri Madigan, Canada Research Chair in Determinants of Child Development and assistant professor of psychology at the University of Calgary, who coauthored the study. "The influence of younger siblings has been found during adolescence, but our study indicates that this process may begin much earlier than previously thought."
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  • Such work would also help address the broader question of how family interventions aimed at promoting positive developmental outcomes during childhood can benefit from focusing on relationships between siblings.
blythewallick

You're Only as Old as You Feel - The New York Times - 0 views

  • Simply asking people how old they feel may tell you a lot about their health and well-being.
  • “I don’t know if she dropped something and had to pick it up, or if her shoe was untied,” Ms. Heller said, but she eagerly bounded over to help. The woman blamed old age for her incapacity, explaining that she was 70. But Ms. Heller was 71.“This woman felt every bit her age,” she recalled. “I don’t let age stop me. I think it’s a mind-set, really.”
  • People with a healthy lifestyle and living conditions and a fortunate genetic inheritance tend to score “younger” on these assessments and are said to have a lower “biological age.” But there’s a much easier way to determine the shape people are in. It’s called “subjective age.”
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  • When scientists ask: “How old do you feel, most of the time?” the answer tends to reflect the state of people’s physical and mental health. “This simple question seems to be particularly powerful,” says Antonio Terracciano, a professor of geriatrics at Florida State University College of Medicine in Tallahassee.Sign up for the Well NewsletterGet the best of Well, with the latest on health, fitness and nutrition.Sign Up* Captcha is incomplete. Please try again.Thank you for subscribingYou can also view our other newsletters or visit your account to opt out or manage email preferences.An error has occurred. Please try again later.You are already subscribed to this email.View all New York Times newsletters.
  • Scientists are finding that people who feel younger than their chronological age are typically healthier and more psychologically resilient than those who feel older. They perform better on memory tasks and are at lower risk of cognitive decline.
  • If you’re over 40, chances are you feel younger than your driver’s license suggests. Some 80 percent of people do, according to Dr. Stephan. A small fraction of people — fewer than 10 percent — feel older.
  • At age 50, people may feel about five years, or 10 percent, younger, but by the time they’re 70 they may feel 15 percent or even 20 percent younger.
  • In a 2018 German study, investigators asked people in their 60s, 70s and early 80s how old they felt, then measured their walking speed in two settings. Participants walked 20 feet in the laboratory while being observed and timed. They also wore belts containing an accelerometer while out and about in their daily lives. Those who reported feeling younger tended to walk faster during the lab assessment. But feeling younger had no impact on their walking speed in real life.
  • Indeed, in cultures where elders are respected for their wisdom and experience, people don’t even understand the concept of subjective age, he said. When a graduate student of Dr. Weiss’s did research in Jordan, the people he spoke with “would say, ‘I’m 80. I don’t know what you mean by ‘How old do I feel?’”
  • As we age, we tend to become generally happier and more satisfied, said Dr. Tracey Gendron, a gerontologist at Virginia Commonwealth University who questions the whole notion of subjective age research
  • “Older age is a time that we can actually look forward to. People really just enjoy themselves more and are at peace with who they are. I would love for everyone to say their age at every year and celebrate it.”
katieb0305

People who feel younger at heart live longer - CNN.com - 0 views

  • Go ahead lie about your age. It may be the very thing that helps you live a longer life.
  • The study looked at data from from 6,489 people with an average age of 65.8 years who reported that they felt a little less than 10 years younger. What's interesting is most people in the study didn't feel like their actual age. Most said they felt about three years younger. Only a tiny percent, some 4.8%, felt at least a year older than their actual age.
  • the scientists found only a little over 14% of those who felt younger than their years had died. That was compared with the more than 24% of the people who reported feeling older or feeling their age who had died. Some 18% of the people who felt like their chronological age died in that same time period.
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  • "Possibilities include a broader set of health behaviors than we measured (such as maintaining a healthy weight and adherence to medical advice), and greater resilience, sense of mastery and will to live among those who feel younger than their age," the study concludes.
  • "Research is showing us that personality can so be tied to your destiny,"
Javier E

Delay Kindergarten at Your Child's Peril - NYTimes.com - 2 views

  • THIS fall, one in 11 kindergarten-age children in the United States will not be going to class. Parents of these children often delay school entry in an attempt to give them a leg up on peers, but this strategy is likely to be counterproductive.
  • Teachers may encourage redshirting because more mature children are easier to handle in the classroom and initially produce better test scores than their younger classmates.
  • This advantage fades by the end of elementary school, though, and disadvantages start to accumulate. In high school, redshirted children are less motivated and perform less well. By adulthood, they are no better off in wages or educational attainment — in fa
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  • ct, their lifetime earnings are reduced by one year.
  • The benefits of being younger are even greater for those who skip a grade, an option available to many high-achieving children. Compared with nonskippers of similar talent and motivation, these youngsters pursue advanced degrees and enter professional school more often. Acceleration is a powerful intervention, with effects on achievement that are twice as large as programs for the gifted.
  • Parents who want to give their young children an academic advantage have a powerful tool: school itself. In a large-scale study at 26 Canadian elementary schools, first graders who were young for their year made considerably more progress in reading and math than kindergartners who were old for their year
  • The question we should ask instead is: What approach gives children the greatest opportunity to learn?
  • school makes children smarter.
  • These differences may come from the increased challenges of a demanding environment. Learning is maximized not by getting all the answers right, but by making errors and correcting them quickly.
  • Some children, especially boys, are slow to mature emotionally, a process that may be aided by the presence of older children.
  • The benefits of interacting with older children may extend to empathetic abilities. Empathy requires the ability to reason about the beliefs of others. This capacity relies on brain maturation, but it is also influenced by interactions with other children. Having an older (but not younger) sibling speeds the onset of this capacity in 3- to 5-year-olds. The acceleration is large: up to half a year per sibling.
  • children are not on a fixed trajectory but learn actively from teachers — and classmates. It matters very much who a child’s peers are. Redshirted children begin school with others who are a little further behind them. Because learning is social, the real winners in that situation are their classmates.
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    I had never realized how incredibly critical the first years of a child's life were. This situation seems almost like a win-lose one; the younger children are more challenged and thus more prepared later on in life while the older ones will always be less motivated and all-around strong. Does this mean that we must set up our classrooms to have some students be statistically advantaged in life while others might potentially suffer? ARE WE GONNA DO THAT?!
Javier E

A Multitasking Video Game Makes Old Brains Act Younger - NYTimes.com - 0 views

  • The research “shows you can take older people who aren’t functioning well and make them cognitively younger through this training,” said Earl K. Miller, a neuroscientist at the Massachusetts Institute of Technology, who was not affiliated with the research. “It’s a very big deal.”
  • Neuroscientists there, led by Dr. Adam Gazzaley, worked with developers to create NeuroRacer, a relatively simple video game in which players drive and try to identify specific road signs that pop up on the screen, while ignoring other signs deemed irrelevant.
  • One of the main early findings of the study reinforced just how challenging it is to multitask successfully, particularly as people age.
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  • People in their 20s experienced a 26 percent drop in performance when they were asked to try to drive and identify signs at the same time (rather than just identify the signs without driving). For people in their 60s to 80s, the performance drop was 64 percent.
  • But after the older adults trained at the game, they became more proficient than untrained people in their 20s. The performance levels were sustained for six months, even without additional training. Also, the older adults performed better at memory and attention tests outside the game.
  • The researchers created a second layer of proof by monitoring the brain waves of participants using electroencephalography. What they found was that in older participants, in their 60s to 80s, there were increases in a brain wave called theta, a low-level frequency associated with attention.
Javier E

The Older Mind May Just Be a Fuller Mind - NYTimes.com - 0 views

  • Memory’s speed and accuracy begin to slip around age 25 and keep on slipping.
  • Now comes a new kind of challenge to the evidence of a cognitive decline, from a decidedly digital quarter: data mining, based on theories of information processing
  • Since educated older people generally know more words than younger people, simply by virtue of having been around longer, the experiment simulates what an older brain has to do to retrieve a word. And when the researchers incorporated that difference into the models, the aging “deficits” largely disappeared.
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  • Neuroscientists have some reason to believe that neural processing speed, like many reflexes, slows over the years; anatomical studies suggest that the brain also undergoes subtle structural changes that could affect memory.
  • doubts about the average extent of the decline are rooted not in individual differences but in study methodology. Many studies comparing older and younger people, for instance, did not take into account the effects of pre-symptomatic Alzheimer’s disease,
  • The new data-mining analysis also raises questions about many of the measures scientists use. Dr. Ramscar and his colleagues applied leading learning models to an estimated pool of words and phrases that an educated 70-year-old would have seen, and another pool suitable for an educated 20-year-old. Their model accounted for more than 75 percent of the difference in scores between older and younger adults on items in a paired-associate test
  • That is to say, the larger the library you have in your head, the longer it usually takes to find a particular word (or pair).
  • Scientists who study thinking and memory often make a broad distinction between “fluid” and “crystallized” intelligence. The former includes short-term memory, like holding a phone number in mind, analytical reasoning, and the ability to tune out distractions, like ambient conversation. The latter is accumulated knowledge, vocabulary and expertise.
  • an increase in crystallized intelligence can account for a decrease in fluid intelligence,
huffem4

Millennials and Gen Z Will Soon Dominate U.S. Elections - The Atlantic - 1 views

  • Gen Z, like a youthful cavalry, will start entering the electorate in large numbers this year, and will reinforce the change that Millennials began. These young Americans, born from 1997 to 2012, are even more racially diverse than Millennials. Forty-nine percent of Gen Z are people of color, versus 45 percent of Millennials, according to a recent analysis of census data
  • By contrast, more than 70 percent of Baby Boomers are white.
  • Given that the younger generations align much more closely with Democratic ideological views on almost all policy questions, this shift underscores the stakes in the generational roulette Trump has played by defining the GOP so narrowly around the priorities and preferences of his core groups: older, nonurban, non-college-educated, and evangelical white people.
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  • they are rebuking Trump and the Republicans in a way we haven’t seen since the 2008 presidential” race
  • We see even people who self-identify as young Republicans disagree with Trump on almost every issue
lenaurick

Why time seems to speed up as we get older - Vox - 0 views

  • As part of a lifelong experiment on circadian rhythms, Sothern, now 69, is trying to confirm or reject a widely held belief: Many people feel that time flies by more quickly as they age.
  • So far, Sothern's results are inconclusive
  • "I'm tending now to overestimate the minute more than I used to," he tells me. But then again, he had detected a similar pattern — more overestimates — in the 1990s, only to have his estimates fall in the 2000s. "Time estimation isn't a perfect science," he says.
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  • There's very little scientific evidence to suggest our perception of time changes as we age. And yet, we consistently report that the past felt longer — that time is flying by faster as we age. What's going on?
  • Scientists can look at time estimation, or our ability to estimate how long a minute passes, compared with a clock. (This is what Sothern is doing.) They can also look at time awareness, or the broad feeling that time is moving quickly or slowly. Finally there's time perspective, the sense of a past, present, and future as constructed by our memories.
  • What researchers have found out is that while time estimation and time awareness don't change much as we age, time perspective does. In other words: Our memories create the illusion time is accelerating.
  • There weren't many differences between the old and the young. "[C]hronological age showed no systematic influence on the perception of these brief intervals of time up," the authors wrote. (That said, the researchers did find that males overestimate time while females underestimate it, perhaps due to having slightly different circadian clocks and therefore slightly different metabolic rates
  • Here, too, age seemed not to matter. Older people didn't seem to be aware of time passing any faster than younger people. The only question that yielded a statistically significant difference was, "How fast did the last decade pass?" Even there, the reported differences were tiny, and the effect appeared to plateau around age 50.
  • psychologists William Friedman and Steve Janssen found scant evidence that the subjective experience of time speeds up with age. They write in their 2009 paper, "We can concluded that when adults report on their general impressions of the speed of time, age differences are very small."
  • One possibility is that participants were simply biased by the (incorrect) conventional wisdom — they reported their later years as flying by more quickly because that's what everyday lore says should happen.
  • When people reflect back on their own life, they feel like their early years went by very slowly and their later years go by more quickly. This could be the source of the belief that time goes more quickly as they age.
  •  "Most people feel that time is currently passing faster for them than it did in the past," Janssen writes me in an email. "They have forgotten how they experienced the passage of time when they were younger."
  • We use significant events as signposts to gauge the passage of time. The fewer events, the faster time seems to go by.
  • Childhood is full of big, memorable moments like learning to ride a bike or making first friends. By contrast, adult life becomes ordinary and mechanized, and ambles along by.
  • Each passing year converts some of this experience into automatic routine which we hardly notice at all, the days and weeks smooth themselves out in recollection, and the years grow hollow and collapse.
  • Each new minute represents a smaller fraction of our lives. One day as a 10 year old represents about .027 percent of the kid's life. A day for a 60 year old? .0045 percent. The kid's life is just... bigger.
  • Also, our ability to recall events declines with age. If we can't remember a time, it didn't happen.
  • "[F]inding that there is insufficient time to get things done may be reinterpreted as the feeling that time is passing quickly," they write. Deadlines always come sooner than we'd like.
  • Psychologists have long understood the phenomenon called "forward telescoping" — i.e., our tendency to underestimate how long ago very memorable events occurred. "Because we know that memories fade over time, we use the clarity of a memory as a guide to its recency," science writer Claudia Hammond writes in her book Time Warped. "So if a memory seems unclear we assumed it happened longer ago." But very clear memories are assumed to be more recent.
  • If our memories can trick us into thinking time is moving quickly, then maybe there are ways to trick our brains into thinking that time is slowing down — such as committing to breaking routines and learning new things. You're more likely to remember learning how to skydive than watching another hour of mindless television.
mcginnisca

Why Sexism at the Office Makes Women Love Hillary Clinton - The New York Times - 0 views

  • Younger Democratic women are mostly for Bernie Sanders; older women lean more toward Hillary Clinton.
  • The idealistic but ungrateful naïfs who think sexism is a thing of the past and believe, as Mr. Sanders recently said, that “people should not be voting for candidates based on their gender” are seemingly battling the pantsuited old scolds prattling on about feminism
  • More time in a sexist world, and particularly in the workplace, radicalizes women.
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  • It’s not that young women aren’t feminists, or don’t care about sexism. For college-age women — Mr. Sanders’s female base — sexism tends to be linked to sex.
  • Young women are neither ungrateful to their feminist foremothers nor complacent; rather, they are activists for feminist causes that reflect their needs.
  • College-educated women see only a tiny pay gap in their early- and mid-20s, making 97 cents for every dollar earned by their male colleagues.
  • That experience starts to change a few more years into the work force. By 35, those same college-educated women are making 15 percent less than their male peers. Women’s earnings peak between ages 35 and 44 and then plateau, while men’s continue to rise.
  • When women have children, they’re penalized: They’re considered less competent, they’re less likely to be hired for a new job and they’re paid less
  • one of the few female partners always seemed to be in charge of ordering lunch
  • For the many women who live at the center of that time crush, Mrs. Clinton’s emphasis on the wage gap, paid family leave and universal prekindergarten may be particularly appealing. Mr. Sanders, who also supports paid leave and universal pre-K, takes a different rhetorical tone, usually stressing affordable higher education and universal health care.
  • I watched as men with little or irrelevant experience were hired and promoted, because they had such great ideas, or they fit in better. “We want a woman,” the conclusion seemed to be, “just not this woman.”
  • in the now-common refrain about Hillary Clinton: “I want a woman president, just not this woman president.”
  • a 19-year-old aspiring lawyer who is volunteering for Mr. Sanders today will work for firms with more female partners and live in a world where the wage gap has shrunk. But the trends show that her experience in a decade is unlikely to be that different from mine.
  • Many more women over 25 are in the work force than those under, and women over 25 also do about twice as much unpaid domestic work as their younger counterparts.
  • I listened as some of my male colleagues opined on the need to marry a woman who would stay home with the children — that wasn’t sexist, they insisted, because it wasn’t that they thought only women should stay home; it was just that somebody had to, and the years in which they planned on having children would be crucial ones for their own careers.
  • Child care is just as expensive in many places as sending a kid to public university, but a college kid can get a part-time job. A toddler can’t.”
  • There are many other reasons women in the 30-and-over cohort may lean toward Mrs. Clinton. They’ve already seen promises of revolutionary change fall short. They may prefer a candidate with a progressive ideology but a more restrained, and potentially more effective, strategy for putting that ideology in place.
  • If it’s not this woman, this year, then who and when?
Javier E

Facebook Has 50 Minutes of Your Time Each Day. It Wants More. - The New York Times - 0 views

  • Fifty minutes.That’s the average amount of time, the company said, that users spend each day on its Facebook, Instagram and Messenger platforms
  • there are only 24 hours in a day, and the average person sleeps for 8.8 of them. That means more than one-sixteenth of the average user’s waking time is spent on Facebook.
  • That’s more than any other leisure activity surveyed by the Bureau of Labor Statistics, with the exception of watching television programs and movies (an average per day of 2.8 hours)
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  • It’s more time than people spend reading (19 minutes); participating in sports or exercise (17 minutes); or social events (four minutes). It’s almost as much time as people spend eating and drinking (1.07 hours).
  • the average time people spend on Facebook has gone up — from around 40 minutes in 2014 — even as the number of monthly active users has surged. And that’s just the average. Some users must be spending many hours a day on the site,
  • time has become the holy grail of digital media.
  • Time is the best measure of engagement, and engagement correlates with advertising effectiveness. Time also increases the supply of impressions that Facebook can sell, which brings in more revenue (a 52 percent increase last quarter to $5.4 billion).
  • And time enables Facebook to learn more about its users — their habits and interests — and thus better target its ads. The result is a powerful network effect that competitors will be hard pressed to match.
  • the only one that comes close is Alphabet’s YouTube, where users spent an average of 17 minutes a day on the site. That’s less than half the 35 minutes a day users spent on Facebook
  • ComScore reported that television viewing (both live and recorded) dropped 2 percent last year, and it said younger viewers in particular are abandoning traditional live television. People ages 18-34 spent just 47 percent of their viewing time on television screens, and 40 percent on mobile devices.
  • People spending the most time on Facebook also tend to fall into the prized 18-to-34 demographic sought by advertisers.
  • Users spent an average of nine minutes on all of Yahoo’s sites, two minutes on LinkedIn and just one minute on Twitter
  • What aren’t Facebook users doing during the 50 minutes they spend there? Is it possibly interfering with work (and productivity), or, in the case of young people, studying and reading?
  • While the Bureau of Labor Statistics surveys nearly every conceivable time-occupying activity (even fencing and spelunking), it doesn’t specifically tally the time spent on social media, both because the activity may have multiple purposes — both work and leisure — and because people often do it at the same time they are ostensibly engaged in other activities
  • The closest category would be “computer use for leisure,” which has grown from eight minutes in 2006, when the bureau began collecting the data, to 14 minutes in 2014, the most recent survey. Or perhaps it would be “socializing and communicating with others,” which slipped from 40 minutes to 38 minutes.
  • But time spent on most leisure activities hasn’t changed much in those eight years of the bureau’s surveys. Time spent reading dropped from an average of 22 minutes to 19 minutes. Watching television and movies increased from 2.57 hours to 2.8. Average time spent working declined from 3.4 hours to 3.25. (Those hours seem low because much of the population, which includes both young people and the elderly, does not work.)
  • The bureau’s numbers, since they cover the entire population, may be too broad to capture important shifts among important demographic groups
  • “You hear a narrative that young people are fleeing Facebook. The data show that’s just not true. Younger users have a wider appetite for social media, and they spend a lot of time on multiple networks. But they spend more time on Facebook by a wide margin.”
  • Among those 55 and older, 70 percent of their viewing time was on television, according to comScore. So among young people, much social media time may be coming at the expense of traditional television.
  • comScore’s data suggests that people are spending on average just six to seven minutes a day using social media on their work computers. “I don’t think Facebook is displacing other activity,” he said. “People use it during downtime during the course of their day, in the elevator, or while commuting, or waiting.
  • Facebook, naturally, is busy cooking up ways to get us to spend even more time on the platform
  • A crucial initiative is improving its News Feed, tailoring it more precisely to the needs and interests of its users, based on how long people spend reading particular posts. For people who demonstrate a preference for video, more video will appear near the top of their news feed. The more time people spend on Facebook, the more data they will generate about themselves, and the better the company will get at the task.
kushnerha

Islamist extremism: Why young people are being drawn to it - BBC News - 1 views

  • While the majority of jihadists around the world are not teenagers, official figures show that their involvement in violent Islamism is growing.The number of under-18s arrested for alleged terror offences in the UK almost doubled from eight to 15 from 2013-14 to 2014-15.
  • Experts say this bears out fears that more and more young people are being drawn to extremism, with followers in their early teens among them. "We are seeing this kind of thing happening more and more with the rise of Islamic State," says Charlie Winter, an expert in jihadist militancy.
  • The main target for groups like Islamic State is said to be young people between 16 and 24 years old.However the radicalisation process can start as early as 11 or 12
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  • Younger members are less valuable in terms of potential to carry out terror operations, he says, but they are used to spread ideology and influence others.And they are easier to access. "Adolescents and teenagers are indeed easier to impress and lure into relationships with recruiters."
  • IS produces an average of 30 to 40 high-quality videos per day in almost every language," says Mr Koehler."They have an estimated Twitter network of 30,000 to 40,000 accounts, and guides for carrying out jihad or how to join IS are easily available online."
  • "Real or perceived grievances in the hands of a recruiter can reach fever pitch."
  • "While the internet does play an important role, what is different with IS is that it is much more outward facing,"
  • They have also been shown to heavily rely on other social media platforms such as Ask.FM, which are visited by a large proportion of younger users.
  • This aspirational nature can appeal to some adolescents who have high ideals and ambitions but are frustrated by their families or societies.The feeling of marginalisation also drives membership
  • He says one of the greatest draws for young followers is the promise of belonging to a collective."IS is really trying to push this idea of a counter culture. They have crafted this idea of state building, of democratic jihad."
  • While the internet is certainly an important tool for recruiters, both direct, real-life contact with radical groups in their home countries is equally vital."What we have seen a lot of times is people being enlisted by friendship groups,"
  • Members who have fought in Syria are encouraged to share information as a way of bringing other people in.Experiences are whitewashed to hide the iniquities and hypocrisies of the group's mission.
  • young people are more accustomed to seeing violence in the media than adults, and this plays a role in their growing involvement in violent Islamism.
  • about personal backgrounds and trajectories combined with opportunities and situations
Javier E

Is Science Kind of a Scam? - The New Yorker - 1 views

  • No well-tested scientific concept is more astonishing than the one that gives its name to a new book by the Scientific American contributing editor George Musser, “Spooky Action at a Distance
  • The ostensible subject is the mechanics of quantum entanglement; the actual subject is the entanglement of its observers.
  • his question isn’t so much how this weird thing can be true as why, given that this weird thing had been known about for so long, so many scientists were so reluctant to confront it. What keeps a scientific truth from spreading?
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  • it is as if two magic coins, flipped at different corners of the cosmos, always came up heads or tails together. (The spooky action takes place only in the context of simultaneous measurement. The particles share states, but they don’t send signals.)
  • fashion, temperament, zeitgeist, and sheer tenacity affected the debate, along with evidence and argument.
  • The certainty that spooky action at a distance takes place, Musser says, challenges the very notion of “locality,” our intuitive sense that some stuff happens only here, and some stuff over there. What’s happening isn’t really spooky action at a distance; it’s spooky distance, revealed through an action.
  • Why, then, did Einstein’s question get excluded for so long from reputable theoretical physics? The reasons, unfolding through generations of physicists, have several notable social aspects,
  • What started out as a reductio ad absurdum became proof that the cosmos is in certain ways absurd. What began as a bug became a feature and is now a fact.
  • “If poetry is emotion recollected in tranquility, then science is tranquility recollected in emotion.” The seemingly neutral order of the natural world becomes the sounding board for every passionate feeling the physicist possesses.
  • Musser explains that the big issue was settled mainly by being pushed aside. Generational imperatives trumped evidentiary ones. The things that made Einstein the lovable genius of popular imagination were also the things that made him an easy object of condescension. The hot younger theorists patronized him,
  • There was never a decisive debate, never a hallowed crucial experiment, never even a winning argument to settle the case, with one physicist admitting, “Most physicists (including me) accept that Bohr won the debate, although like most physicists I am hard pressed to put into words just how it was done.”
  • Arguing about non-locality went out of fashion, in this account, almost the way “Rock Around the Clock” displaced Sinatra from the top of the charts.
  • The same pattern of avoidance and talking-past and taking on the temper of the times turns up in the contemporary science that has returned to the possibility of non-locality.
  • the revival of “non-locality” as a topic in physics may be due to our finding the metaphor of non-locality ever more palatable: “Modern communications technology may not technically be non-local but it sure feels that it is.”
  • Living among distant connections, where what happens in Bangalore happens in Boston, we are more receptive to the idea of such a strange order in the universe.
  • The “indeterminacy” of the atom was, for younger European physicists, “a lesson of modernity, an antidote to a misplaced Enlightenment trust in reason, which German intellectuals in the 1920’s widely held responsible for their country’s defeat in the First World War.” The tonal and temperamental difference between the scientists was as great as the evidence they called on.
  • Science isn’t a slot machine, where you drop in facts and get out truths. But it is a special kind of social activity, one where lots of different human traits—obstinacy, curiosity, resentment of authority, sheer cussedness, and a grudging readiness to submit pet notions to popular scrutiny—end by producing reliable knowledge
  • What was magic became mathematical and then mundane. “Magical” explanations, like spooky action, are constantly being revived and rebuffed, until, at last, they are reinterpreted and accepted. Instead of a neat line between science and magic, then, we see a jumpy, shifting boundary that keeps getting redrawn
  • Real-world demarcations between science and magic, Musser’s story suggests, are like Bugs’s: made on the move and as much a trap as a teaching aid.
  • In the past several decades, certainly, the old lines between the history of astrology and astronomy, and between alchemy and chemistry, have been blurred; historians of the scientific revolution no longer insist on a clean break between science and earlier forms of magic.
  • Where once logical criteria between science and non-science (or pseudo-science) were sought and taken seriously—Karl Popper’s criterion of “falsifiability” was perhaps the most famous, insisting that a sound theory could, in principle, be proved wrong by one test or another—many historians and philosophers of science have come to think that this is a naïve view of how the scientific enterprise actually works.
  • They see a muddle of coercion, old magical ideas, occasional experiment, hushed-up failures—all coming together in a social practice that gets results but rarely follows a definable logic.
  • Yet the old notion of a scientific revolution that was really a revolution is regaining some credibility.
  • David Wootton, in his new, encyclopedic history, “The Invention of Science” (Harper), recognizes the blurred lines between magic and science but insists that the revolution lay in the public nature of the new approach.
  • What killed alchemy was the insistence that experiments must be openly reported in publications which presented a clear account of what had happened, and they must then be replicated, preferably before independent witnesses.
  • Wootton, while making little of Popper’s criterion of falsifiability, makes it up to him by borrowing a criterion from his political philosophy. Scientific societies are open societies. One day the lunar tides are occult, the next day they are science, and what changes is the way in which we choose to talk about them.
  • Wootton also insists, against the grain of contemporary academia, that single observed facts, what he calls “killer facts,” really did polish off antique authorities
  • once we agree that the facts are facts, they can do amazing work. Traditional Ptolemaic astronomy, in place for more than a millennium, was destroyed by what Galileo discovered about the phases of Venus. That killer fact “serves as a single, solid, and strong argument to establish its revolution around the Sun, such that no room whatsoever remains for doubt,” Galileo wrote, and Wootton adds, “No one was so foolish as to dispute these claims.
  • everal things flow from Wootton’s view. One is that “group think” in the sciences is often true think. Science has always been made in a cloud of social networks.
  • There has been much talk in the pop-sci world of “memes”—ideas that somehow manage to replicate themselves in our heads. But perhaps the real memes are not ideas or tunes or artifacts but ways of making them—habits of mind rather than products of mind
  • science, then, a club like any other, with fetishes and fashions, with schemers, dreamers, and blackballed applicants? Is there a real demarcation to be made between science and every other kind of social activity
  • The claim that basic research is valuable because it leads to applied technology may be true but perhaps is not at the heart of the social use of the enterprise. The way scientists do think makes us aware of how we can think
Javier E

The Tech Industry's Psychological War on Kids - Member Feature Stories - Medium - 0 views

  • she cried, “They took my f***ing phone!” Attempting to engage Kelly in conversation, I asked her what she liked about her phone and social media. “They make me happy,” she replied.
  • Even though they were loving and involved parents, Kelly’s mom couldn’t help feeling that they’d failed their daughter and must have done something terribly wrong that led to her problems.
  • My practice as a child and adolescent psychologist is filled with families like Kelly’s. These parents say their kids’ extreme overuse of phones, video games, and social media is the most difficult parenting issue they face — and, in many cases, is tearing the family apart.
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  • What none of these parents understand is that their children’s and teens’ destructive obsession with technology is the predictable consequence of a virtually unrecognized merger between the tech industry and psychology.
  • Dr. B.J. Fogg, is a psychologist and the father of persuasive technology, a discipline in which digital machines and apps — including smartphones, social media, and video games — are configured to alter human thoughts and behaviors. As the lab’s website boldly proclaims: “Machines designed to change humans.”
  • These parents have no idea that lurking behind their kids’ screens and phones are a multitude of psychologists, neuroscientists, and social science experts who use their knowledge of psychological vulnerabilities to devise products that capture kids’ attention for the sake of industry profit.
  • psychology — a discipline that we associate with healing — is now being used as a weapon against children.
  • This alliance pairs the consumer tech industry’s immense wealth with the most sophisticated psychological research, making it possible to develop social media, video games, and phones with drug-like power to seduce young users.
  • Likewise, social media companies use persuasive design to prey on the age-appropriate desire for preteen and teen kids, especially girls, to be socially successful. This drive is built into our DNA, since real-world relational skills have fostered human evolution.
  • Called “the millionaire maker,” Fogg has groomed former students who have used his methods to develop technologies that now consume kids’ lives. As he recently touted on his personal website, “My students often do groundbreaking projects, and they continue having impact in the real world after they leave Stanford… For example, Instagram has influenced the behavior of over 800 million people. The co-founder was a student of mine.”
  • Persuasive technology (also called persuasive design) works by deliberately creating digital environments that users feel fulfill their basic human drives — to be social or obtain goals — better than real-world alternatives.
  • Kids spend countless hours in social media and video game environments in pursuit of likes, “friends,” game points, and levels — because it’s stimulating, they believe that this makes them happy and successful, and they find it easier than doing the difficult but developmentally important activities of childhood.
  • While persuasion techniques work well on adults, they are particularly effective at influencing the still-maturing child and teen brain.
  • “Video games, better than anything else in our culture, deliver rewards to people, especially teenage boys,” says Fogg. “Teenage boys are wired to seek competency. To master our world and get better at stuff. Video games, in dishing out rewards, can convey to people that their competency is growing, you can get better at something second by second.”
  • it’s persuasive design that’s helped convince this generation of boys they are gaining “competency” by spending countless hours on game sites, when the sad reality is they are locked away in their rooms gaming, ignoring school, and not developing the real-world competencies that colleges and employers demand.
  • Persuasive technologies work because of their apparent triggering of the release of dopamine, a powerful neurotransmitter involved in reward, attention, and addiction.
  • As she says, “If you don’t get 100 ‘likes,’ you make other people share it so you get 100…. Or else you just get upset. Everyone wants to get the most ‘likes.’ It’s like a popularity contest.”
  • there are costs to Casey’s phone obsession, noting that the “girl’s phone, be it Facebook, Instagram or iMessage, is constantly pulling her away from her homework, sleep, or conversations with her family.
  • Casey says she wishes she could put her phone down. But she can’t. “I’ll wake up in the morning and go on Facebook just… because,” she says. “It’s not like I want to or I don’t. I just go on it. I’m, like, forced to. I don’t know why. I need to. Facebook takes up my whole life.”
  • B.J. Fogg may not be a household name, but Fortune Magazine calls him a “New Guru You Should Know,” and his research is driving a worldwide legion of user experience (UX) designers who utilize and expand upon his models of persuasive design.
  • “No one has perhaps been as influential on the current generation of user experience (UX) designers as Stanford researcher B.J. Fogg.”
  • the core of UX research is about using psychology to take advantage of our human vulnerabilities.
  • As Fogg is quoted in Kosner’s Forbes article, “Facebook, Twitter, Google, you name it, these companies have been using computers to influence our behavior.” However, the driving force behind behavior change isn’t computers. “The missing link isn’t the technology, it’s psychology,” says Fogg.
  • UX researchers not only follow Fogg’s design model, but also his apparent tendency to overlook the broader implications of persuasive design. They focus on the task at hand, building digital machines and apps that better demand users’ attention, compel users to return again and again, and grow businesses’ bottom line.
  • the “Fogg Behavior Model” is a well-tested method to change behavior and, in its simplified form, involves three primary factors: motivation, ability, and triggers.
  • “We can now create machines that can change what people think and what people do, and the machines can do that autonomously.”
  • Regarding ability, Fogg suggests that digital products should be made so that users don’t have to “think hard.” Hence, social networks are designed for ease of use
  • Finally, Fogg says that potential users need to be triggered to use a site. This is accomplished by a myriad of digital tricks, including the sending of incessant notifications
  • moral questions about the impact of turning persuasive techniques on children and teens are not being asked. For example, should the fear of social rejection be used to compel kids to compulsively use social media? Is it okay to lure kids away from school tasks that demand a strong mental effort so they can spend their lives on social networks or playing video games that don’t make them think much at all?
  • Describing how his formula is effective at getting people to use a social network, the psychologist says in an academic paper that a key motivator is users’ desire for “social acceptance,” although he says an even more powerful motivator is the desire “to avoid being socially rejected.”
  • the startup Dopamine Labs boasts about its use of persuasive techniques to increase profits: “Connect your app to our Persuasive AI [Artificial Intelligence] and lift your engagement and revenue up to 30% by giving your users our perfect bursts of dopamine,” and “A burst of Dopamine doesn’t just feel good: it’s proven to re-wire user behavior and habits.”
  • Ramsay Brown, the founder of Dopamine Labs, says in a KQED Science article, “We have now developed a rigorous technology of the human mind, and that is both exciting and terrifying. We have the ability to twiddle some knobs in a machine learning dashboard we build, and around the world hundreds of thousands of people are going to quietly change their behavior in ways that, unbeknownst to them, feel second-nature but are really by design.”
  • Programmers call this “brain hacking,” as it compels users to spend more time on sites even though they mistakenly believe it’s strictly due to their own conscious choices.
  • Banks of computers employ AI to “learn” which of a countless number of persuasive design elements will keep users hooked
  • A persuasion profile of a particular user’s unique vulnerabilities is developed in real time and exploited to keep users on the site and make them return again and again for longer periods of time. This drives up profits for consumer internet companies whose revenue is based on how much their products are used.
  • “The leaders of Internet companies face an interesting, if also morally questionable, imperative: either they hijack neuroscience to gain market share and make large profits, or they let competitors do that and run away with the market.”
  • Social media and video game companies believe they are compelled to use persuasive technology in the arms race for attention, profits, and survival.
  • Children’s well-being is not part of the decision calculus.
  • one breakthrough occurred in 2017 when Facebook documents were leaked to The Australian. The internal report crafted by Facebook executives showed the social network boasting to advertisers that by monitoring posts, interactions, and photos in real time, the network is able to track when teens feel “insecure,” “worthless,” “stressed,” “useless” and a “failure.”
  • The report also bragged about Facebook’s ability to micro-target ads down to “moments when young people need a confidence boost.”
  • These design techniques provide tech corporations a window into kids’ hearts and minds to measure their particular vulnerabilities, which can then be used to control their behavior as consumers. This isn’t some strange future… this is now.
  • The official tech industry line is that persuasive technologies are used to make products more engaging and enjoyable. But the revelations of industry insiders can reveal darker motives.
  • Revealing the hard science behind persuasive technology, Hopson says, “This is not to say that players are the same as rats, but that there are general rules of learning which apply equally to both.”
  • After penning the paper, Hopson was hired by Microsoft, where he helped lead the development of the Xbox Live, Microsoft’s online gaming system
  • “If game designers are going to pull a person away from every other voluntary social activity or hobby or pastime, they’re going to have to engage that person at a very deep level in every possible way they can.”
  • This is the dominant effect of persuasive design today: building video games and social media products so compelling that they pull users away from the real world to spend their lives in for-profit domains.
  • Persuasive technologies are reshaping childhood, luring kids away from family and schoolwork to spend more and more of their lives sitting before screens and phones.
  • “Since we’ve figured to some extent how these pieces of the brain that handle addiction are working, people have figured out how to juice them further and how to bake that information into apps.”
  • Today, persuasive design is likely distracting adults from driving safely, productive work, and engaging with their own children — all matters which need urgent attention
  • Still, because the child and adolescent brain is more easily controlled than the adult mind, the use of persuasive design is having a much more hurtful impact on kids.
  • But to engage in a pursuit at the expense of important real-world activities is a core element of addiction.
  • younger U.S. children now spend 5 ½ hours each day with entertainment technologies, including video games, social media, and online videos.
  • Even more, the average teen now spends an incredible 8 hours each day playing with screens and phones
  • U.S. kids only spend 16 minutes each day using the computer at home for school.
  • Quietly, using screens and phones for entertainment has become the dominant activity of childhood.
  • Younger kids spend more time engaging with entertainment screens than they do in school
  • teens spend even more time playing with screens and phones than they do sleeping
  • kids are so taken with their phones and other devices that they have turned their backs to the world around them.
  • many children are missing out on real-life engagement with family and school — the two cornerstones of childhood that lead them to grow up happy and successful
  • persuasive technologies are pulling kids into often toxic digital environments
  • A too frequent experience for many is being cyberbullied, which increases their risk of skipping school and considering suicide.
  • And there is growing recognition of the negative impact of FOMO, or the fear of missing out, as kids spend their social media lives watching a parade of peers who look to be having a great time without them, feeding their feelings of loneliness and being less than.
  • The combined effects of the displacement of vital childhood activities and exposure to unhealthy online environments is wrecking a generation.
  • as the typical age when kids get their first smartphone has fallen to 10, it’s no surprise to see serious psychiatric problems — once the domain of teens — now enveloping young kids
  • Self-inflicted injuries, such as cutting, that are serious enough to require treatment in an emergency room, have increased dramatically in 10- to 14-year-old girls, up 19% per year since 2009.
  • While girls are pulled onto smartphones and social media, boys are more likely to be seduced into the world of video gaming, often at the expense of a focus on school
  • it’s no surprise to see this generation of boys struggling to make it to college: a full 57% of college admissions are granted to young women compared with only 43% to young men.
  • Economists working with the National Bureau of Economic Research recently demonstrated how many young U.S. men are choosing to play video games rather than join the workforce.
  • The destructive forces of psychology deployed by the tech industry are making a greater impact on kids than the positive uses of psychology by mental health providers and child advocates. Put plainly, the science of psychology is hurting kids more than helping them.
  • Hope for this wired generation has seemed dim until recently, when a surprising group has come forward to criticize the tech industry’s use of psychological manipulation: tech executives
  • Tristan Harris, formerly a design ethicist at Google, has led the way by unmasking the industry’s use of persuasive design. Interviewed in The Economist’s 1843 magazine, he says, “The job of these companies is to hook people, and they do that by hijacking our psychological vulnerabilities.”
  • Marc Benioff, CEO of the cloud computing company Salesforce, is one of the voices calling for the regulation of social media companies because of their potential to addict children. He says that just as the cigarette industry has been regulated, so too should social media companies. “I think that, for sure, technology has addictive qualities that we have to address, and that product designers are working to make those products more addictive, and we need to rein that back as much as possible,”
  • “If there’s an unfair advantage or things that are out there that are not understood by parents, then the government’s got to come forward and illuminate that.”
  • Since millions of parents, for example the parents of my patient Kelly, have absolutely no idea that devices are used to hijack their children’s minds and lives, regulation of such practices is the right thing to do.
  • Another improbable group to speak out on behalf of children is tech investors.
  • How has the consumer tech industry responded to these calls for change? By going even lower.
  • Facebook recently launched Messenger Kids, a social media app that will reach kids as young as five years old. Suggestive that harmful persuasive design is now honing in on very young children is the declaration of Messenger Kids Art Director, Shiu Pei Luu, “We want to help foster communication [on Facebook] and make that the most exciting thing you want to be doing.”
  • the American Psychological Association (APA) — which is tasked with protecting children and families from harmful psychological practices — has been essentially silent on the matter
  • APA Ethical Standards require the profession to make efforts to correct the “misuse” of the work of psychologists, which would include the application of B.J. Fogg’s persuasive technologies to influence children against their best interests
  • Manipulating children for profit without their own or parents’ consent, and driving kids to spend more time on devices that contribute to emotional and academic problems is the embodiment of unethical psychological practice.
  • “Never before in history have basically 50 mostly men, mostly 20–35, mostly white engineer designer types within 50 miles of where we are right now [Silicon Valley], had control of what a billion people think and do.”
  • Some may argue that it’s the parents’ responsibility to protect their children from tech industry deception. However, parents have no idea of the powerful forces aligned against them, nor do they know how technologies are developed with drug-like effects to capture kids’ minds
  • Others will claim that nothing should be done because the intention behind persuasive design is to build better products, not manipulate kids
  • similar circumstances exist in the cigarette industry, as tobacco companies have as their intention profiting from the sale of their product, not hurting children. Nonetheless, because cigarettes and persuasive design predictably harm children, actions should be taken to protect kids from their effects.
  • in a 1998 academic paper, Fogg describes what should happen if things go wrong, saying, if persuasive technologies are “deemed harmful or questionable in some regard, a researcher should then either take social action or advocate that others do so.”
  • I suggest turning to President John F. Kennedy’s prescient guidance: He said that technology “has no conscience of its own. Whether it will become a force for good or ill depends on man.”
  • The APA should begin by demanding that the tech industry’s behavioral manipulation techniques be brought out of the shadows and exposed to the light of public awareness
  • Changes should be made in the APA’s Ethics Code to specifically prevent psychologists from manipulating children using digital machines, especially if such influence is known to pose risks to their well-being.
  • Moreover, the APA should follow its Ethical Standards by making strong efforts to correct the misuse of psychological persuasion by the tech industry and by user experience designers outside the field of psychology.
  • It should join with tech executives who are demanding that persuasive design in kids’ tech products be regulated
  • The APA also should make its powerful voice heard amongst the growing chorus calling out tech companies that intentionally exploit children’s vulnerabilities.
Javier E

An Algorithm Isn't Always the Answer - The New York Times - 1 views

  • in just about every aspect of my life I seek order and safety.
  • Picture me on Tinder circa 2014.
  • Here are my search criteria: I’m looking for men in my area (no farther than three miles away, because traveling is such a hassle and I take too many cabs as it is) who are anywhere from two years younger than me up to 10 years older (going on the assumption that women mature more quickly than men). And for goodness’ sake, my friends would tell me, find a man who isn’t a writer — they’re way too emotionally unstable. Certainly if I could check most of those items off the checklist, I’d find love or some good enough approximation of it. Advertisement Continue reading the main story
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  • How did it go? I was absolutely miserable dating appropriate-age marketing associates who lived near me. I always wanted to be at home reading instead
  • Then one night I held a reading with some authors I admire at a bookstore, and I threw an after-party at my favorite dive bar. In walked a friend of a friend who I sort of knew from the internet but who I’d never met in real life. He is six years younger than I am (way too young for me) and he lived in Harlem (that’s a $40 cab fare from my home in Brooklyn) and he’s a writer/comedian (warning flags coming at me from every direction). But we talked and he charmed me. He was online dating, too, but I never would’ve found him on an app. He wasn’t on my metaphorical vision board, but he fit into my real life in ways I never could’ve imagined. He’s my husband now. (He likes David Foster Wallace.)
  • The internet is supposed to make it easier for us to find people and places and perfect gifts, and more profitable for companies that offer those services. And yet here I am, with my too-old dog and my too-young husband and my ever-growing book collection, happier than I could have predicted.
  • It’s risky not to have data, to be without numbers you can plug in when you’re looking for something or someone to love. We think we know exactly what we want. But I hope that our guts remain true to our hearts, and in this world measured by clicks and stars and highest customer reviews, we remember that some rules are made to be broken in the most delightful of ways.
anonymous

How the World's Oldest Wooden Sculpture Is Reshaping Prehistory - The New York Times - 0 views

  • How the World’s Oldest Wooden Sculpture Is Reshaping Prehistory
  • At 12,500 years old, the Shigir Idol is by far the earliest known work of ritual art. Only decay has kept others from being found.
  • The world’s oldest known wooden sculpture — a nine-foot-tall totem pole thousands of years old — looms over a hushed chamber of an obscure Russian museum in the Ural Mountains, not far from the Siberian border
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  • Shigir Idol
  • Dug out of a peat bog by gold miners in 1890, the relic, or what’s left of it, is carved from a great slab of freshly cut larch.
  • Scattered among the geometric patterns (zigzags, chevrons, herringbones) are eight human faces, each with slashes for eyes that peer not so benignly from the front and back planes.
  • “Whether it screams or shouts or sings, it projects authority, possibly malevolent authority. It’s not immediately a friend of yours, much less an ancient friend of yours.”
  • In archaeology, portable prehistoric sculpture is called “mobiliary art.”
  • The statue’s age was a matter of conjecture until 1997, when it was carbon-dated by Russian scientists to about 9,500 years old, an age that struck most scholars as fanciful.
  • The statue was more than twice as old as the Egyptian pyramids and Stonehenge, as well as, by many millenniums, the first known work of ritual art.
  • A new study that Dr. Terberger wrote with some of the same colleagues in Quaternary International, further skews our understanding of prehistory by pushing back the original date of the Shigir Idol by another 900 years, placing it in the context of the early art in Eurasia.
  • “During the period of rapid cooling from about 10,700 B.C. to 9,600 B.C. that we call the Younger Dryas, no beavers should have been around in the Transurals,” he said.)
  • Written with an eye toward disentangling Western science from colonialism, Dr. Terberger’s latest paper challenges the ethnocentric notion that pretty much everything, including symbolic expression and philosophical perceptions of the world, came to Europe by way of the sedentary farming communities in the Fertile Crescent 8,000 years ago.
  • “It’s similar to the ‘Neanderthals did not make art’ fable, which was entirely based on absence of evidence,
  • Likewise, the overwhelming scientific consensus used to hold that modern humans were superior in key ways, including their ability to innovate, communicate and adapt to different environments.
  • Nonsense, all of it.”
  • makes it clear that arguments about the wealth of mobiliary art in, say, the Upper Paleolithic of Germany or France by comparison to southern Europe, are largely nonsensical and an artifact of tundra (where there are no trees and you use ivory, which is archaeologically visible) versus open forest environments
  • The Shigir Idol, named for the bog near Kirovgrad in which it was found, is presumed to have rested on a rock base for perhaps two or three decades before toppling into a long-gone paleo-lake, where the peat’s antimicrobial properties protected it like a time capsule.
  • “It was not a scientific construction,”
  • “The rings tell us that trees were growing very slowly, as the temperature was still quite cold,”
  • Dr. Terberger respectfully disagrees.
  • “The landscape changed, and the art — figurative designs and naturalistic animals painted in caves and carved in rock — did, too, perhaps as a way to help people come to grips with the challenging environments they encountered.”
  • And what do the engravings mean? Svetlana Savchenko, the artifact’s curator and an author on the study, speculates that the eight faces may well contain encrypted information about ancestor spirits, the boundary between earth and sky, or a creation myth.
  • The temple’s stones were carved around 11,000 years ago, which makes them 1,500 years younger than the Shigir Idol.
  • One could wonder how many similar pieces have been lost over time due to poor preservation conditions.”
  • The similarity of the geometric motifs to others across Europe in that era, he added, “is evidence of long-distance contacts and a shared sign language over vast areas. The sheer size of the idol also seems to indicate it was meant as a marker in the landscape that was supposed to be seen by other hunter-gatherer groups — perhaps marking the border of a territory, a warning or welcoming sign.”
  • “What do you think is the hardest thing to find in the Stone Age archaeology of the Urals?”A pause: Sites?“No,” he said, sighing softly. “Funding.”
lucieperloff

Why Older People Managed to Stay Happier Through the Pandemic - The New York Times - 0 views

  • that age and emotional well-being tend to increase together, as a rule, even as mental acuity and physical health taper off.
  • that age and emotional well-being tend to increase together, as a rule, even as mental acuity and physical health taper off.
    • lucieperloff
       
      this makes sense bc older people have had more experiences to learn how to cope with stress
  • Do people somehow develop better coping skills as they age?
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  • Yet their moods remained elevated, on average, compared with those in younger generations, the survey data showed — despite the fact that both groups reported the same stress levels.
  • Older people, especially those with some resources, have more ability than younger adults to soften the edges of a day, by paying for delivery, hiring help, staying comfortably homebound and — crucially — doing so without young children underfoot.
  • when people are young, their goals and motives are focused on gaining skills and taking chances, to prepare for opportunities the future may hold.
  • They have come to accept themselves for who they are, rather than who they’re supposed to become.
blythewallick

Having an elder brother is associated with slower language development -- ScienceDaily - 0 views

  • Intuitively, it is tempting to think that a child who has an elder brother or sister will grow up in a stimulating linguistic environment and will develop their language skills faster than the family's firstborn. However, several studies have shown the contrary: the acquisition of language in a child with an elder sibling is reported to be slower than a child who has none.
  • More than 1000 children have been followed from birth to five and a half years old in the mother-child cohort EDEN.* Their language skills were evaluated at 2, 3 and 5.5 years old by tests measuring several aspects of language, such as vocabulary, syntax and verbal reasoning
  • Children who have an elder brother had on average a two-month delay in language development compared with children with an elder sister.
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  • The first is that elder sisters, in being more willing to talk to their younger siblings than brothers, may compensate for their parents being less available. Another hypothesis would be that elder sisters compete less than elder brothers for parental attention.
  • Though this study cannot separate these two hypotheses, it does show that early language development in a younger sibling tends to be slower when the elder is a boy.
Javier E

TikTok Brain Explained: Why Some Kids Seem Hooked on Social Video Feeds - WSJ - 0 views

  • Remember the good old days when kids just watched YouTube all day? Now that they binge on 15-second TikToks, those YouTube clips seem like PBS documentaries.
  • Many parents tell me their kids can’t sit through feature-length films anymore because to them the movies feel painfully slow. Others have observed their kids struggling to focus on homework. And reading a book? Forget about it.
  • What is happening to kids’ brains?
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  • “It is hard to look at increasing trends in media consumption of all types, media multitasking and rates of ADHD in young people and not conclude that there is a decrease in their attention span,
  • Emerging research suggests that watching short, fast-paced videos makes it harder for kids to sustain activities that don’t offer instant—and constant—gratification.
  • One of the few studies specifically examining TikTok-related effects on the brain focused on Douyin, the TikTok equivalent in China, made by the same Chinese parent company, ByteDance Ltd. It found that the personalized videos the app’s recommendation engine shows users activate the reward centers of the brain, as compared with the general-interest videos shown to new users.
  • Brain scans of Chinese college students showed that areas involved in addiction were highly activated in those who watched personalized videos.
  • It also found some people have trouble controlling when to stop watching.
  • attention. “If kids’ brains become accustomed to constant changes, the brain finds it difficult to adapt to a nondigital activity where things don’t move quite as fast,”
  • A TikTok spokeswoman said the company wants younger teens to develop positive digital habits early on, and that it recently made some changes aimed at curbing extensive app usage. For example, TikTok won’t allow users ages 13 to 15 to receive push notifications after 9 p.m. TikTok also periodically reminds users to take a break to go outside or grab a snack.
  • Kids have a hard time pulling away from videos on YouTube, too, and Google has made several changes to help limit its use, including turning off autoplay by default on accounts of people under 18.
  • When kids do things that require prolonged focus, such as reading or solving math problems, they’re using directed attention
  • This function starts in the prefrontal cortex, the part of the brain responsible for decision making and impulse control.
  • “Directed attention is the ability to inhibit distractions and sustain attention and to shift attention appropriately. It requires higher-order skills like planning and prioritizing,”
  • Kids generally have a harder time doing this—and putting down their videogame controllers—because the prefrontal cortex isn’t fully developed until age 25.
  • “We speculate that individuals with lower self-control ability have more difficulty shifting attention away from favorite video stimulation,
  • “In the short-form snackable world, you’re getting quick hit after quick hit, and as soon as it’s over, you have to make a choice,” said Mass General’s Dr. Marci, who wrote the new book “Rewired: Protecting Your Brain in the Digital Age.” The more developed the prefrontal cortex, the better the choices.
  • Dopamine is a neurotransmitter that gets released in the brain when it’s expecting a reward. A flood of dopamine reinforces cravings for something enjoyable, whether it’s a tasty meal, a drug or a funny TikTok video.
  • “TikTok is a dopamine machine,” said John Hutton, a pediatrician and director of the Reading & Literacy Discovery Center at Cincinnati Children’s Hospital. “If you want kids to pay attention, they need to practice paying attention.”
  • Researchers are just beginning to conduct long-term studies on digital media’s effects on kids’ brains. The National Institutes of Health is funding a study of nearly 12,000 adolescents as they grow into adulthood to examine the impact that many childhood experiences—from social media to smoking—have on cognitive development.
  • she predicts they will find that when brains repeatedly process rapid, rewarding content, their ability to process less-rapid, less-rewarding things “may change or be harmed.”
  • “It’s like we’ve made kids live in a candy store and then we tell them to ignore all that candy and eat a plate of vegetables,”
  • “We have an endless flow of immediate pleasures that’s unprecedented in human history.”
  • Parents and kids can take steps to boost attention, but it takes effort
  • Swap screen time for real time. Exercise and free play are among the best ways to build attention during childhood,
  • “Depriving kids of tech doesn’t work, but simultaneously reducing it and building up other things, like playing outside, does,”
  • Practice restraint.
  • “When you practice stopping, it strengthens those connections in the brain to allow you to stop again next time.”
  • Use tech’s own tools. TikTok has a screen-time management setting that allows users to cap their app usage.
  • Ensure good sleep. Teens are suffering from a sleep deficit.
peterconnelly

Should kids be allowed to use smartphones in the classroom? - The Washington Post - 0 views

  • The commonly recommended age for a first cellphone is 13 years old. Most kids that age are in the eighth grade, getting ready to learn algebra. The desperate phone calls to 911 coming from inside Robb Elementary School in Uvalde, Tex., where 21 people were killed last month, were placed by children younger than that.
  • In the aftermath of another school shooting, concerned parents are weighing whether phones are a distraction or a potential lifeline for their children.
  • Phone ownership already is widespread among younger children, with 43 percent of 8-to-12-year-olds owning their own smartphone
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  • The devices have become part of many students’ daily lives, despite various attempts over the years by state legislatures and cities to keep them out of classrooms.
  • Despite any emotional benefits for adults or educational use for children, screen-time and security experts don’t recommend taking smartphones to class, at least not without some ground rules and guidance on how to use them in a worst-case scenario.
  • A phone can make unwanted noises, and in a silent lockdown, even a vibration could be too loud. Depending on their age, kids might also be tempted to post about an ongoing incident to social media, which Trump said could both inspire other potential gunmen seeking fame or reveal details about their location. Even the ability to call 911 isn’t a good reason, because an entire school full of people calling at once could overload a switchboard.
  • She said it’s a distraction, and she worries it could replace in-person social interactions and knows she can’t have oversight over many conversations or posts that might happen via smartphone.
  • She’s also worried about misinformation that her daughter could see or read.
  • “Phones are not going to stop school shootings. Gun control might,” Twenge said.
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