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Brain imaging predicts PTSD after brain injury: Brain volume measurement may provide ea... - 0 views

  • Posttraumatic stress disorder (PTSD) is a complex psychiatric disorder brought on by physical and/or psychological trauma
  • Posttraumatic stress disorder (PTSD) is a complex psychiatric disorder brought on by physical and/or psychological trauma
    • margogramiak
       
      We've talked about PTSD in class before, and its links to memories, thoughts, and feelings.
  • Now, researchers using magnetic resonance imaging (MRI) have found potential brain biomarkers of PTSD in people with traumatic brain injury (TBI).
    • margogramiak
       
      Are they just now identifying something to read from an MRI that marks PTSD? Or is it a new type of MRI? As far as I know, the type of MRI they are referring to is nothing new.
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  • The relationship between TBI and PTSD has garnered increased attention in recent years as studies have shown considerable overlap in risk factors and symptoms,
    • margogramiak
       
      Overlap between traumatic brain injuries and PTSD. Interesting.
  • At 3 months, 77 participants, or 18 percent, had likely PTSD; at 6 months, 70 participants or 16 percent did. All subjects underwent brain imaging after injury.
    • margogramiak
       
      That's interesting. So, the numbers were decreasing?
  • "MRI studies conducted within two weeks of injury were used to measure volumes of key structures in the brain thought to be involved in PTSD,"
    • margogramiak
       
      What part of the brain is that?
  • Specifically, smaller volume in brain regions called the cingulate cortex, the superior frontal cortex, and the insula predicted PTSD at 3 months.
    • margogramiak
       
      Answers my previous question. I'm unfamiliar with the cingulate cortex.
  • Together, the findings suggest that a "brain reserve," or higher cortical volumes, may provide some resilience against PTSD.
    • margogramiak
       
      Is that something they can alter?
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Study Finds Brain Injury Changes Moral Judgment - The New York Times - 0 views

    • adonahue011
       
      Interesting how much our body is interconnected
  • for hurting others relies on a part of neural anatomy, one that likely evolved before the brain regions responsible for analysis and planning.
  • hypothetical;
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    • adonahue011
       
      Interesting how they started their study with a complete hypothetical idea of these moral decisions.
  • confirm the central role of the damaged region — the ventromedial prefrontal cortex, which is thought to generate social emotions, like compassion.
    • adonahue011
       
      We also learned about the importance of the prefrontal cortex, as it controls our social emotions and can have a great effect on our decision making.
  • The new study seals the case by demonstrating that a very specific kind of emotion-based judgment is altered when the region is offline.
  • people with the injury will even endorse suffocating an infant if that would save more lives.
  • at least two systems working when we make moral judgments,
    • adonahue011
       
      TOK topic we discussed
  • There’s an emotional system that depends on this specific part of the brain
  • system that performs more utilitarian cost-benefit analyses
  • Jurors have reduced sentences based on brain-imaging results, and experts say that any evidence of damage to this ventromedial area could sway judgments of moral competency in some cases.
  • The new study focused on six patients who had suffered very specific damage to the ventromedial area from an aneurysm or a tumor
    • adonahue011
       
      The study format
  • can be lucid, easygoing, talkative and intelligent, but blind to subtle social cues, making them socially awkward.
  • They strongly favored flipping the switch, just as group of people without injuries did.
    • adonahue011
       
      Interesting collection of data,
  • the ventromedial cortex
  • All three groups also strongly rejected doing harm to others in situations that were not a matter of trading one certain death for another.
    • adonahue011
       
      They were presenting the correct moral choices
  • some of the same moral instincts
  • a large difference in the participants’ decisions emerged when there was no switch to flip
  • taking direct action to kill or harm someone (pushing him in front of the runaway boxcar, for example) and serving a greater good.
    • adonahue011
       
      The difference: when there was no switch to flip
  • were about twice as likely as the other participants to say they would push someone in front of the train (if that was the only option)
  • The ventromedial area is a primitive part of the cortex that appears to have evolved to help humans and other mammals navigate social interactions
  • The area has connections to deeper, unconscious regions like the brain stem,
  • The ventromedial area integrates these signals with others from the cortex, including emotional memories, to help generate familiar social reactions.
  • This tension between cost-benefit calculations and instinctive emotion in part reflects the brain’s continuing adjustment to the vast social changes that have occurred since the ventromedial area first took shape
  • transforms the way people make moral judgments in life-or-death situations, scientists are reporting today.
  • this rare injury expressed increased willingness to kill or harm another person if doing so would save others' lives.
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The Downward Slide of the Seesaw - The New York Times - 0 views

  • The older seesaws were wooden planks that often hit asphalt directly, leading to occasional tailbone and spinal injuries, falls and pinched fingers, not to mention splinters. Children could slam each other by dismounting suddenly. Playgrounds that retained old seesaws were exposed to lawsuits.
  • “I think we have to take the kids out a little bit from the safety bubble,” she said, placing her 2-year-old daughter, Sadie, on a seesaw too.
  • “One little fall or a tooth broken and the next thing you know they are out,” she said.
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  • As a result, relatively few playground injuries are now attributable to seesaws. According to data collected by the United States Consumer Product Safety Commission, which sets the safety standards, the top three pieces of equipment associated with emergency room visits between 2009 and 2014 were monkey bars, swings and slides. Only 2 percent of injuries were from teeter-totters.
  • “A seemingly simple plaything actually provides so many important sensory experiences for kids,” she said.
  • “The more we live with the safety standards, the more you see people kind of innovating to bring back types of experiences that maybe for a while you weren’t seeing,” she said. “There’s no reason to think we won’t have traditional seesaws in the park at some point.”
  •  
    This article mentioned a conflict between safety and experience. Can we be both safe and get the experience of overcoming difficulty? Obviously, we have to sacrifice one thing to get another. I think removing the seesaw is not a good idea if we just do it out of the concern of safety. We can never stay in our comfort zoom because once we grow up, we won't have our parents to protect us every time. Something related to TOK is that our mental shortcut of avoiding danger may not always benefit us. --Sissi (12/14/2016)
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The Tech Industry's Psychological War on Kids - Member Feature Stories - Medium - 0 views

  • she cried, “They took my f***ing phone!” Attempting to engage Kelly in conversation, I asked her what she liked about her phone and social media. “They make me happy,” she replied.
  • Even though they were loving and involved parents, Kelly’s mom couldn’t help feeling that they’d failed their daughter and must have done something terribly wrong that led to her problems.
  • My practice as a child and adolescent psychologist is filled with families like Kelly’s. These parents say their kids’ extreme overuse of phones, video games, and social media is the most difficult parenting issue they face — and, in many cases, is tearing the family apart.
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  • What none of these parents understand is that their children’s and teens’ destructive obsession with technology is the predictable consequence of a virtually unrecognized merger between the tech industry and psychology.
  • Dr. B.J. Fogg, is a psychologist and the father of persuasive technology, a discipline in which digital machines and apps — including smartphones, social media, and video games — are configured to alter human thoughts and behaviors. As the lab’s website boldly proclaims: “Machines designed to change humans.”
  • These parents have no idea that lurking behind their kids’ screens and phones are a multitude of psychologists, neuroscientists, and social science experts who use their knowledge of psychological vulnerabilities to devise products that capture kids’ attention for the sake of industry profit.
  • psychology — a discipline that we associate with healing — is now being used as a weapon against children.
  • This alliance pairs the consumer tech industry’s immense wealth with the most sophisticated psychological research, making it possible to develop social media, video games, and phones with drug-like power to seduce young users.
  • Likewise, social media companies use persuasive design to prey on the age-appropriate desire for preteen and teen kids, especially girls, to be socially successful. This drive is built into our DNA, since real-world relational skills have fostered human evolution.
  • Called “the millionaire maker,” Fogg has groomed former students who have used his methods to develop technologies that now consume kids’ lives. As he recently touted on his personal website, “My students often do groundbreaking projects, and they continue having impact in the real world after they leave Stanford… For example, Instagram has influenced the behavior of over 800 million people. The co-founder was a student of mine.”
  • Persuasive technology (also called persuasive design) works by deliberately creating digital environments that users feel fulfill their basic human drives — to be social or obtain goals — better than real-world alternatives.
  • Kids spend countless hours in social media and video game environments in pursuit of likes, “friends,” game points, and levels — because it’s stimulating, they believe that this makes them happy and successful, and they find it easier than doing the difficult but developmentally important activities of childhood.
  • While persuasion techniques work well on adults, they are particularly effective at influencing the still-maturing child and teen brain.
  • “Video games, better than anything else in our culture, deliver rewards to people, especially teenage boys,” says Fogg. “Teenage boys are wired to seek competency. To master our world and get better at stuff. Video games, in dishing out rewards, can convey to people that their competency is growing, you can get better at something second by second.”
  • it’s persuasive design that’s helped convince this generation of boys they are gaining “competency” by spending countless hours on game sites, when the sad reality is they are locked away in their rooms gaming, ignoring school, and not developing the real-world competencies that colleges and employers demand.
  • Persuasive technologies work because of their apparent triggering of the release of dopamine, a powerful neurotransmitter involved in reward, attention, and addiction.
  • As she says, “If you don’t get 100 ‘likes,’ you make other people share it so you get 100…. Or else you just get upset. Everyone wants to get the most ‘likes.’ It’s like a popularity contest.”
  • there are costs to Casey’s phone obsession, noting that the “girl’s phone, be it Facebook, Instagram or iMessage, is constantly pulling her away from her homework, sleep, or conversations with her family.
  • Casey says she wishes she could put her phone down. But she can’t. “I’ll wake up in the morning and go on Facebook just… because,” she says. “It’s not like I want to or I don’t. I just go on it. I’m, like, forced to. I don’t know why. I need to. Facebook takes up my whole life.”
  • B.J. Fogg may not be a household name, but Fortune Magazine calls him a “New Guru You Should Know,” and his research is driving a worldwide legion of user experience (UX) designers who utilize and expand upon his models of persuasive design.
  • “No one has perhaps been as influential on the current generation of user experience (UX) designers as Stanford researcher B.J. Fogg.”
  • the core of UX research is about using psychology to take advantage of our human vulnerabilities.
  • As Fogg is quoted in Kosner’s Forbes article, “Facebook, Twitter, Google, you name it, these companies have been using computers to influence our behavior.” However, the driving force behind behavior change isn’t computers. “The missing link isn’t the technology, it’s psychology,” says Fogg.
  • UX researchers not only follow Fogg’s design model, but also his apparent tendency to overlook the broader implications of persuasive design. They focus on the task at hand, building digital machines and apps that better demand users’ attention, compel users to return again and again, and grow businesses’ bottom line.
  • the “Fogg Behavior Model” is a well-tested method to change behavior and, in its simplified form, involves three primary factors: motivation, ability, and triggers.
  • “We can now create machines that can change what people think and what people do, and the machines can do that autonomously.”
  • Regarding ability, Fogg suggests that digital products should be made so that users don’t have to “think hard.” Hence, social networks are designed for ease of use
  • Finally, Fogg says that potential users need to be triggered to use a site. This is accomplished by a myriad of digital tricks, including the sending of incessant notifications
  • moral questions about the impact of turning persuasive techniques on children and teens are not being asked. For example, should the fear of social rejection be used to compel kids to compulsively use social media? Is it okay to lure kids away from school tasks that demand a strong mental effort so they can spend their lives on social networks or playing video games that don’t make them think much at all?
  • Describing how his formula is effective at getting people to use a social network, the psychologist says in an academic paper that a key motivator is users’ desire for “social acceptance,” although he says an even more powerful motivator is the desire “to avoid being socially rejected.”
  • the startup Dopamine Labs boasts about its use of persuasive techniques to increase profits: “Connect your app to our Persuasive AI [Artificial Intelligence] and lift your engagement and revenue up to 30% by giving your users our perfect bursts of dopamine,” and “A burst of Dopamine doesn’t just feel good: it’s proven to re-wire user behavior and habits.”
  • Ramsay Brown, the founder of Dopamine Labs, says in a KQED Science article, “We have now developed a rigorous technology of the human mind, and that is both exciting and terrifying. We have the ability to twiddle some knobs in a machine learning dashboard we build, and around the world hundreds of thousands of people are going to quietly change their behavior in ways that, unbeknownst to them, feel second-nature but are really by design.”
  • Programmers call this “brain hacking,” as it compels users to spend more time on sites even though they mistakenly believe it’s strictly due to their own conscious choices.
  • Banks of computers employ AI to “learn” which of a countless number of persuasive design elements will keep users hooked
  • A persuasion profile of a particular user’s unique vulnerabilities is developed in real time and exploited to keep users on the site and make them return again and again for longer periods of time. This drives up profits for consumer internet companies whose revenue is based on how much their products are used.
  • “The leaders of Internet companies face an interesting, if also morally questionable, imperative: either they hijack neuroscience to gain market share and make large profits, or they let competitors do that and run away with the market.”
  • Social media and video game companies believe they are compelled to use persuasive technology in the arms race for attention, profits, and survival.
  • Children’s well-being is not part of the decision calculus.
  • one breakthrough occurred in 2017 when Facebook documents were leaked to The Australian. The internal report crafted by Facebook executives showed the social network boasting to advertisers that by monitoring posts, interactions, and photos in real time, the network is able to track when teens feel “insecure,” “worthless,” “stressed,” “useless” and a “failure.”
  • The report also bragged about Facebook’s ability to micro-target ads down to “moments when young people need a confidence boost.”
  • These design techniques provide tech corporations a window into kids’ hearts and minds to measure their particular vulnerabilities, which can then be used to control their behavior as consumers. This isn’t some strange future… this is now.
  • The official tech industry line is that persuasive technologies are used to make products more engaging and enjoyable. But the revelations of industry insiders can reveal darker motives.
  • Revealing the hard science behind persuasive technology, Hopson says, “This is not to say that players are the same as rats, but that there are general rules of learning which apply equally to both.”
  • After penning the paper, Hopson was hired by Microsoft, where he helped lead the development of the Xbox Live, Microsoft’s online gaming system
  • “If game designers are going to pull a person away from every other voluntary social activity or hobby or pastime, they’re going to have to engage that person at a very deep level in every possible way they can.”
  • This is the dominant effect of persuasive design today: building video games and social media products so compelling that they pull users away from the real world to spend their lives in for-profit domains.
  • Persuasive technologies are reshaping childhood, luring kids away from family and schoolwork to spend more and more of their lives sitting before screens and phones.
  • “Since we’ve figured to some extent how these pieces of the brain that handle addiction are working, people have figured out how to juice them further and how to bake that information into apps.”
  • Today, persuasive design is likely distracting adults from driving safely, productive work, and engaging with their own children — all matters which need urgent attention
  • Still, because the child and adolescent brain is more easily controlled than the adult mind, the use of persuasive design is having a much more hurtful impact on kids.
  • But to engage in a pursuit at the expense of important real-world activities is a core element of addiction.
  • younger U.S. children now spend 5 ½ hours each day with entertainment technologies, including video games, social media, and online videos.
  • Even more, the average teen now spends an incredible 8 hours each day playing with screens and phones
  • U.S. kids only spend 16 minutes each day using the computer at home for school.
  • Quietly, using screens and phones for entertainment has become the dominant activity of childhood.
  • Younger kids spend more time engaging with entertainment screens than they do in school
  • teens spend even more time playing with screens and phones than they do sleeping
  • kids are so taken with their phones and other devices that they have turned their backs to the world around them.
  • many children are missing out on real-life engagement with family and school — the two cornerstones of childhood that lead them to grow up happy and successful
  • persuasive technologies are pulling kids into often toxic digital environments
  • A too frequent experience for many is being cyberbullied, which increases their risk of skipping school and considering suicide.
  • And there is growing recognition of the negative impact of FOMO, or the fear of missing out, as kids spend their social media lives watching a parade of peers who look to be having a great time without them, feeding their feelings of loneliness and being less than.
  • The combined effects of the displacement of vital childhood activities and exposure to unhealthy online environments is wrecking a generation.
  • as the typical age when kids get their first smartphone has fallen to 10, it’s no surprise to see serious psychiatric problems — once the domain of teens — now enveloping young kids
  • Self-inflicted injuries, such as cutting, that are serious enough to require treatment in an emergency room, have increased dramatically in 10- to 14-year-old girls, up 19% per year since 2009.
  • While girls are pulled onto smartphones and social media, boys are more likely to be seduced into the world of video gaming, often at the expense of a focus on school
  • it’s no surprise to see this generation of boys struggling to make it to college: a full 57% of college admissions are granted to young women compared with only 43% to young men.
  • Economists working with the National Bureau of Economic Research recently demonstrated how many young U.S. men are choosing to play video games rather than join the workforce.
  • The destructive forces of psychology deployed by the tech industry are making a greater impact on kids than the positive uses of psychology by mental health providers and child advocates. Put plainly, the science of psychology is hurting kids more than helping them.
  • Hope for this wired generation has seemed dim until recently, when a surprising group has come forward to criticize the tech industry’s use of psychological manipulation: tech executives
  • Tristan Harris, formerly a design ethicist at Google, has led the way by unmasking the industry’s use of persuasive design. Interviewed in The Economist’s 1843 magazine, he says, “The job of these companies is to hook people, and they do that by hijacking our psychological vulnerabilities.”
  • Marc Benioff, CEO of the cloud computing company Salesforce, is one of the voices calling for the regulation of social media companies because of their potential to addict children. He says that just as the cigarette industry has been regulated, so too should social media companies. “I think that, for sure, technology has addictive qualities that we have to address, and that product designers are working to make those products more addictive, and we need to rein that back as much as possible,”
  • “If there’s an unfair advantage or things that are out there that are not understood by parents, then the government’s got to come forward and illuminate that.”
  • Since millions of parents, for example the parents of my patient Kelly, have absolutely no idea that devices are used to hijack their children’s minds and lives, regulation of such practices is the right thing to do.
  • Another improbable group to speak out on behalf of children is tech investors.
  • How has the consumer tech industry responded to these calls for change? By going even lower.
  • Facebook recently launched Messenger Kids, a social media app that will reach kids as young as five years old. Suggestive that harmful persuasive design is now honing in on very young children is the declaration of Messenger Kids Art Director, Shiu Pei Luu, “We want to help foster communication [on Facebook] and make that the most exciting thing you want to be doing.”
  • the American Psychological Association (APA) — which is tasked with protecting children and families from harmful psychological practices — has been essentially silent on the matter
  • APA Ethical Standards require the profession to make efforts to correct the “misuse” of the work of psychologists, which would include the application of B.J. Fogg’s persuasive technologies to influence children against their best interests
  • Manipulating children for profit without their own or parents’ consent, and driving kids to spend more time on devices that contribute to emotional and academic problems is the embodiment of unethical psychological practice.
  • “Never before in history have basically 50 mostly men, mostly 20–35, mostly white engineer designer types within 50 miles of where we are right now [Silicon Valley], had control of what a billion people think and do.”
  • Some may argue that it’s the parents’ responsibility to protect their children from tech industry deception. However, parents have no idea of the powerful forces aligned against them, nor do they know how technologies are developed with drug-like effects to capture kids’ minds
  • Others will claim that nothing should be done because the intention behind persuasive design is to build better products, not manipulate kids
  • similar circumstances exist in the cigarette industry, as tobacco companies have as their intention profiting from the sale of their product, not hurting children. Nonetheless, because cigarettes and persuasive design predictably harm children, actions should be taken to protect kids from their effects.
  • in a 1998 academic paper, Fogg describes what should happen if things go wrong, saying, if persuasive technologies are “deemed harmful or questionable in some regard, a researcher should then either take social action or advocate that others do so.”
  • I suggest turning to President John F. Kennedy’s prescient guidance: He said that technology “has no conscience of its own. Whether it will become a force for good or ill depends on man.”
  • The APA should begin by demanding that the tech industry’s behavioral manipulation techniques be brought out of the shadows and exposed to the light of public awareness
  • Changes should be made in the APA’s Ethics Code to specifically prevent psychologists from manipulating children using digital machines, especially if such influence is known to pose risks to their well-being.
  • Moreover, the APA should follow its Ethical Standards by making strong efforts to correct the misuse of psychological persuasion by the tech industry and by user experience designers outside the field of psychology.
  • It should join with tech executives who are demanding that persuasive design in kids’ tech products be regulated
  • The APA also should make its powerful voice heard amongst the growing chorus calling out tech companies that intentionally exploit children’s vulnerabilities.
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NFL to stop controversial use of 'race-norming' in brain trauma settlements | NFL | The... - 0 views

  • The NFL on Wednesday pledged to halt the use of “race-norming” which assumed Black players started out with lower cognitive function in the $1bn settlement of brain injury claims and review past scores for any potential race bias.
  • The practice made it harder for Black retirees to show a deficit and qualify for an award.
  • Wednesday’s announcement comes after a pair of Black players filed a civil rights lawsuit over the practice, medical experts raised concerns and a group of NFL families last month dropped 50,000 petitions at the federal courthouse in Philadelphia where the lawsuit had been thrown out by the judge overseeing the settlement.
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  • According to the NFL, a panel of neuropsychologists that was formed recently to propose a new testing regime to the court includes two female and three Black doctors.
  • The NFL noted that the norms were developed in medicine “to stop bias in testing, not perpetrate it.”
  • The binary race norms, when they are used in the testing, assumes that Black patients start with worse cognitive function than whites and other non-Blacks.
  • The awards so far have averaged $516,000 for the 379 players with early-stage dementia and $715,000 for the 207 players with moderate dementia.
  • he settlement ended thousands of lawsuits that accused the NFL of long hiding what it knew about the link between concussions and traumatic brain injury.
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New traumatic brain injury test is 'game-changing,' concussion experts say - ABC News - 0 views

  • In a world first, a newly authorized handheld device will allow doctors to detect traumatic brain injuries (TBIs) in under 15 minutes, potentially saving lives by dramatically shortening the time it takes to properly diagnose the issue.
  • Until now, health care providers have needed to rely on subjective measurements for TBIs, but we finally have a more objective tool to help evaluate patients.”
  • Unfortunately, many patients with mild TBI struggle to get an accurate and timely diagnosis, even as they grapple with ongoing symptoms. This ultimately results in delayed treatment.
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  • Abbott’s new blood test may serve as an objective tool to help doctors triage TBI patients, because it relies on molecular signatures in the blood rather than on murkier clues, such as patient interviews.
  • often use a series of screening questionnaires, physical examinations and CT scans to take pictures of the brain in order to evaluate TBI. However, experts agree these techniques aren’t perfect and there is no objective way to reliably evaluate TBI.
  • Aside from reducing health care costs, it can save people from unnecessary radiation that has been shown to increase the risk of cancer.
  • Despite the benefits, experts agree that physicians cannot rely entirely on this diagnostic test, stating it will only serve to supplement clinical judgment.
  • "The game-changing innovation of having a tool like this is that, as it becomes more widely used, I believe we will identify more people with TBI that’s more subtle, that could be life-altering."
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Ski Helmet Use Is Up, but Brain Injuries Aren't Down - NYTimes.com - 0 views

  • “There’s this energy drink culture now, a high-level, high-risk culture, that’s being marketed and impacting the way people ski,” Robb Gaffney, a sports psychiatrist, said. “That’s what people see and that’s what people think skiing is, but really, that’s the highest level of skiers doing the highest level of tricks.”
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BBC Sport - NFL stars to donate brains for medical research - 0 views

  • Two American Football stars say they will donate their brains for medical research after their deaths.
  • Many former players in the sport suffer degenerative brain disease
  • "There are a lot of issues that stem from brain injuries and it's not just professional athletes. This affects everybody,"
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  • About 4,500 former players are suing the National Football League (NFL) over head injuries suffered during their careers. They are close to a settlement worth about $1bn (£655m).
  • Rice estimates he suffered between 15 and 20 concussions playing American Football from the age of eight.
  • "I had my fair share of fun in the NFL," he said. "Unfortunately, I wasn't educated enough on what concussions can lead to. The brain studies by the doctors will be huge to help, maybe prevent."
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$1 Million Raised After Attack on Asian Woman Will Go to Fight Racism, Family Says - Th... - 0 views

  • $1 Million Raised After Attack on Asian Woman Will Go to Fight Racism, Family Says
  • The woman, Xiao Zhen Xie, 75, was punched by a white man last week.
  • Her family raised money through GoFundMe to pay for her medical expenses. Now, they want to use it to fight anti-Asian racism.
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  • After a Chinese grandmother was attacked by a white man in broad daylight in San Francisco last week, she fought back.
  • Ms. Xie holding a wooden board; a representative of the family said she picked it up to defend herself but did not hit her assailant.
  • A suspect was arrested, and Ms. Xie was left with several injuries, including two black eyes.
  • The assault, which traumatized Ms. Xie and left her with long-term injuries, according to her family, happened during a surge of anti-Asian violence in the Bay Area and across the United States.
  • The public response to his fund-raiser far exceeded the family’s goal: By Thursday, about $1 million had been raised.
  • On Monday Mr. Chen said on the GoFundMe website that the family was planning to donate all the money to fight anti-Asian racism.
  • The AAPI community is bleeding from this violence and hatred,”
  • “We as a community cannot stay silent nor be silenced anymore. That is why our family plans to donate ALL funds generated in this GoFundMe to help the AAPI community recover, and combat racism.”
  • The report was released on the same day that eight people, six of them Asian, were fatally shot at three Atlanta-area massage parlors. Stop AAPI Hate called the shootings “an unspeakable tragedy” for the victims’ families and the Asian-American community, which has “been reeling from high levels of racist attacks.”
  • The attack against Ms. Xie was one of several that have been captured, at least in part, on video.
  • Her assailant, whom the police identified as Steven Jenkins, 39, first attacked an 83-year-old Vietnamese man, Ngoc Pham, who had been grocery shopping on March 17
  • According to the police, the attacker was then chased by a security guard; he punched Ms. Xie while being pursued.
  • Video footage from the immediate aftermath of the assault shows Ms. Xie holding an ice pack to her face and telling officers and bystanders about her attacker.
  • “One big punch came down on me,” she said in Cantonese, wailing in distress.
  • “Investigators are working to determine if racial bias was a motivating factor in the incident,”
  • Mr. Jenkins has pleaded not guilty to the charges against him, which included elder abuse and assault,
  • “It’s been difficult on the Asian-American community — of course I understand,”
  • “These elderly, first-generation immigrants who give up the world to give their kids the American experience — there should be an award for people like this.”
  • “As more information is shared,” he said, “I think that people will see that this is more complex.”
  • Ms. Xie “has been severely affected mentally, physically, and emotionally,” adding that she said she was “afraid to step out of her home from now on.”
  • On Tuesday, Mr. Chen wrote that his grandmother was finally able to open her swollen left eye and that she was in better spirits than before.
  • “She insists on making this decision, saying this issue is bigger than her.”
  • “Right now, the funds are being safely held by our payment processor and will be transferred at the direction of Ms. Xie and her family,
  • “We are in close touch with the family and will ensure the funds are transferred to the appropriate place.”
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Nearly 500 Charged With Coronavirus-Related Fraud In Past Year : NPR - 1 views

  • Call it a nasty side effect of the COVID-19 pandemic — the flare-up in fraud, scams and hoaxes as some people have tried to use the crisis to line their pockets illegally.
  • The grand total that fraudsters tried to scam from the government and the public in those cases is more than $569 million.
  • The department's efforts to target fraud related to COVID-19 fraud date back to last March when then-Attorney General William Barr instructed federal prosecutors across the country to investigate and prosecute scams, price gouging and other coronavirus-related crimes aggressively.
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  • One measure created was the Paycheck Protection Program, or PPP, which gives loans to businesses to keep employees on the payroll.
  • Economic Injury Disaster Loans, a program designed to provide loans to small businesses and agricultural entities, was also a target for fraud. The department said it has seized $580 million in proceeds so far from fraudulent loan applications.
  • Unemployment insurance — weekly federal unemployment benefits worth $600 a week — also came on line because of the CARES Act.
  • Most notable among these scams are the fake cures and treatments for COVID-19. These have run from attempts to sell everything from industrial bleach to colloidal silver as a miracle cure or treatment for the virus.
  • According to the memo, $626 million in funds had been seized or forfeited due to civil and criminal investigation by the Justice Department involving the Economic Injury Disaster Loans and PPP measures. The subcommittee memo said that amounts to "less than 1% of the nearly $84 billion in potential fraud identified in these programs."
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How COVID-19 Attacks The Brain And May, In Severe Cases, Cause Lasting Damage : Shots -... - 2 views

  • Early in the pandemic, people with COVID-19 began reporting an odd symptom: the loss of smell and taste.
  • Their fears proved well-founded — though the damage may come from the body and brain's response to the virus rather than the virus itself.
  • Many patients who are hospitalized for COVID-19 are discharged with symptoms such as those associated with a brain injury. These include "forgetfulness that impairs their ability to function,"
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  • For many affected patients, brain function improves as they recover. But some are likely to face long-term disability,
  • The injuries resembled those from a series of tiny strokes occurring in many different areas of the brain,
  • Some patients also suffer brain damage when their lungs can no longer provide enough oxygen.
  • "What we found was that the very small blood vessels in the brain were leaking,"
  • To understand other, less obvious mechanisms, though, scientists needed brain tissue from patients with COVID-19 who died.
  • What's more, the inflammation and leaky blood vessels associated with all these symptoms may make a person's brain more vulnerable to another type of damage."We know that those are important in Alzheimer's disease and we're seeing them play a key role here in COVID-19,"
  • Researchers will assess patients' "behavior, their memory, their overall function" at six-month intervals, she says.
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How the brain remembers right place, right time: Studies could lead to new ways to enha... - 0 views

  • how the brain encodes time and place into memories.
  • how the brain encodes time and place into memories.
    • margogramiak
       
      This is something we talked about in class... the brain isn't reliable when it comes to this.
  • new treatments to combat memory loss from conditions such as traumatic brain injury or Alzheimer's disease.
    • margogramiak
       
      That would be amazing
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  • hippocampus,
    • margogramiak
       
      Familiar, I think we talked about in class/read about
  • Electrodes implanted in these patients' brains help their surgeons precisely identify the seizure foci and also provide valuable information on the brain's inner workings, Lega says.
    • margogramiak
       
      Wow, that's pretty cool.
  • What the team found was exciting: Not only did they identify a robust population of time cells, but the firing of these cells predicted how well individuals were able to link words together in time (a phenomenon called temporal clustering). Finally, these cells appear to exhibit phase precession in humans, as predicted.
    • margogramiak
       
      That's super interesting. I can see why this would be helpful research
  • In addition, while rats are actively exploring an environment, place cells are further organized into "mini-sequences" that represent a virtual sweep of locations ahead of the rat. These radar-like sweeps happen roughly 8-10 times per second and are thought to be a brain mechanism for predicting immediately upcoming events or outcomes.
    • margogramiak
       
      Wow. I think how this article is putting super complex ideas into words that are easier to understand.
  • it was unclear how the hippocampus was able to produce such sequences.
    • margogramiak
       
      I'm sure there will be specific research on this eventually
  • hocolate milk
    • margogramiak
       
      why chocolate milk I wonder...
  • However, taking a closer look at the data, the researchers found something new: As the rats moved through these spaces, their neurons not only exhibited forward, predictive mini-sequences, but also backward, retrospective mini-sequences. The forward and backward sequences alternated with each other, each taking only a few dozen milliseconds to complete.
    • margogramiak
       
      How can information like his be applied to treating dementia though?
  • "In the past few decades, there's been an explosion in new findings about memory,"
    • margogramiak
       
      That's great
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Dutch Metro Trail Gets Caught On Whale Tail Sculpture And Avoids Disaster | HuffPost - 0 views

  • This really was a fluke.
    • margogramiak
       
      no kidding!
    • margogramiak
       
      no kidding!
  • front carriage rammed through the end of an elevated section of rails
    • margogramiak
       
      What goes wrong for that to happen?
  • as engineers tried to work out how to stabilize and then remove the train
    • margogramiak
       
      I understand why that would be difficult...
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  • The architect who designed the sculpture, Maarten Struijs, told Dutch broadcaster RTL he was pleased that it likely saved the life of the driver.
    • margogramiak
       
      Yeah, I bet the designer feels great! Not only did he create a beautiful piece of art, he also saved lives
  • plastic
    • margogramiak
       
      it's PLASTIC?
  • uninjured and there were no passengers on the train
    • margogramiak
       
      This situation is crazy, and everyone involved is so lucky for so many reasons.
  • Authorities launched an investigation into how the train could plow through the barrier at the end of the rail tracks.
    • margogramiak
       
      Oh, so they don't have answers about this. I hope whatever the problem was they get it fixed!
  • The driver of a metro train escaped injury
    • margogramiak
       
      Wow, the driver is very lucky.
  • The driver of a metro train escaped injury
  • was caught by a sculpture of a whale’s tail near the Dutch port city of Rotterdam.
    • margogramiak
       
      What are the chance of that luck?? Oh my gosh...
  • perched upon one of two tail fins known as “flukes”
    • margogramiak
       
      Must have been a strong statue!
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'SARS-like damage' seen in dead coronavirus patient in China, report says | Fox News - 0 views

  • A lung biopsy found that a man who died in China from the new coronavirus last month had lung damage reminiscent of two prior coronavirus-related outbreaks, SARS and MERS.
  • “The pathological features of COVID-19 greatly resemble those seen in SARS and Middle Eastern respiratory syndrome (MERS) coronavirus infection. In addition, the liver biopsy specimens of the patient with COVID-19 showed moderate microvascular steatosis and mild lobular and portal activity (figure 2C), indicating the injury could have been caused by either SARS-CoV-2 infection or drug-induced liver injury,” the new report published in The Lancet concluded.
  • The new coronavirus, COVID-19, has infected more than 72,000 people and killed over 1,868, far larger numbers than those who suffered from the SARS, or severe acute respiratory syndrome, or MERS, Middle East respiratory syndrome, two other coronavirus epidemics of the past two decades.
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  • In late 2002, a coronavirus nicknamed SARS broke out in Southern China, causing severe pneumonia and rapidly spreading to other countries. SARS infected more than 8,000 and killed 774, before disappearing altogether after a number of public health measures. In 2012, a similar outbreak known as MERS began infecting people in Saudi Arabia. It still causes infections in a small number of people each year, and in total has caused around 2,500 infections and more than 850 deaths.
  • The SARS disease appeared to be more deadly, however, killing around 10 percent of those infected.
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7 Surprising Ways Cell Phones Affect Your Health - ABC News - 0 views

  • In a study published in the journal Annals of Clinical Microbiology, researchers at Ondokuz Mayis University in Samsun, Turkey screened the mobile phones of 200 health care workers in hospitals for germs that are known to be dangerous to human health.
  • The solution to this problem may be decidedly low tech -- disinfectant spray and a paper towel.
  • Specifically, researchers at Carnegie Mellon University studied the brain waves of drivers using cell phones -- and they found that even just listening to a conversation reduced the amount of brain activity devoted to driving by 37 percent
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  • "The science tells [us] when [we're] on the phone while driving, it is a high-risk activity -- very, very risky,"
  • Even hands-free phones appear to contribute to unsafe driving
  • What they found was that when children were on the cell phones, their attention to traffic -- the number of times a participant looked right or left -- went down 20 percent. The risk of getting hit by a car, or the number of close calls, went up 43 percent
  • Our reliance on our cell phones may actually be "training" some of us to believe it is vibrating when it is not. In the case of cell phones, people are rewarded when they pick up their calls and read their incoming text messages, which causes them to pick up their cell phones more and more frequently.
  • The sores and blisters that some experience from too much texting and typing have earned monikers such as "BlackBerry thumb." And while the sore thumbs may seem like a new phenomenon, medical experts say there is a rational explanation for this modern-day nuisance.
  • These sorts of injuries, known as repetitive strain injuries or a repetitive motion disorders, are sometimes minor. But they can also lead to serious medical problems.
  • According to statistics from the U.S. Centers for Disease Control and Prevention (http://www.cdc.gov/healthyyouth/noise/index.htm), about 12.5 percent of children and adolescents 6 and 19 years old and 17 percent of adults between 20 and 69 years of age have suffered permanent damage to their hearing from excessive exposure to noise. In total, this accounts for more than 30 million people.
  • Sounds louder than 85 decibels can damage hearing. Normal conversation is about 60 decibels, and stereo headphones out of our MP3-enabled devices often reach 100 decibels.
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UK, Japan scientists win Nobel for stem cell breakthroughs | Reuters - 0 views

  • Scientists from Britain and Japan shared a Nobel Prize on Monday for the discovery that adult cells can be transformed back into embryo-like stem cells that may one day regrow tissue in damaged brains, hearts or other organs.
  • discovered ways to create tissue that would act like embryonic cells, without the need to harvest embryos.
  • "These groundbreaking discoveries have completely changed our view of the development and specialization of cells," the Nobel Assembly at Stockholm's Karolinska Institute said.
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  • big hope for stem cells is that they can be used to replace damaged tissue in everything from spinal cord injuries to Parkinson's disease.
  • Scientists once thought it was impossible to turn adult tissue back into stem cells, which meant that new stem cells could only be created by harvesting embryos - a practice that raised ethical qualms in some countries and also means that implanted cells might be rejected by the body.
  • The new stem cells are known as "induced pluripotency stem cells", or iPS cells.
  • "We would like to be able to find a way of obtaining spare heart or brain cells from skin or blood cells. The important point is that the replacement cells need to be from the same individual, to avoid problems of rejection and hence of the need for immunosuppression."
  • Thomas Perlmann, Nobel Committee member and professor of Molecular Development Biology at the Karolinska Institute said: "Thanks to these two scientists, we know now that development is not strictly a one-way street."
  • "You can't take out a large part of the heart or the brain or so to study this, but now you can take a cell from for example the skin of the patient, reprogram it, return it to a pluripotent state, and then grow it in a laboratory," he said.
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Basketball on Air Craft Carrier - 0 views

  •  
    After listening to Zach Lessner talk about his TOK moment- how it is harder to play basketball on an air craft carrier- I did some more research on the game. Other analysts said that there was increased moisture on the court, providing more slippery surfaces to play on. This could have led to injury or just a more sloppy game. Interesting.
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Can You Get Smarter? - The New York Times - 0 views

  • Can you get smarter by exercising — or altering — your brain?
  • Americans are a captive market for anything, from supposed smart drugs and supplements to brain training, that promises to boost normal mental functioning or to stem its all-too-common decline.
  • Our brain has remarkable neuroplasticity; that is, it can remodel and change itself in response to various experiences and injuries. So can it be trained to enhance its own cognitive prowess?The multibillion-dollar brain training industry certainly thinks so and claims that you can increase your memory, attention and reasoning just by playing various mental games.
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  • Although improvements were observed in every cognitive task that was practiced, there was no evidence that brain training made people smarter.
  • we can clearly enhance learning, even if mental gymnastics won’t make us smarter.
  • Adderall enhanced performance on one of the tests, the embedded image test, which requires subjects to reassemble a whole image from a scrambled one.Still, these are subtle effects, and there is no evidence that any prescription drug or supplement or smart drink is going to raise your I.Q.
  • In the end, you can’t yet exceed your innate intelligence
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Why Do We Teach Girls That It's Cute to Be Scared? - The New York Times - 0 views

  • Why Do We Teach Girls That It’s Cute to Be Scared?
  • Apparently, fear is expected of women.
  • parents cautioned their daughters about the dangers of the fire pole significantly more than they did their sons and were much more likely to assist them
  • ...13 more annotations...
  • But both moms and dads directed their sons to face their fears, with instruction on how to complete the task on their own.
  • Misadventures meant that I should try again. With each triumph over fear and physical adversity, I gained confidence.
  • She said that her own mother had been very fearful, gasping at anything remotely rough-and-tumble. “I had been so discouraged from having adventures, and I wanted you to have a more exciting childhood,”
  • arents are “four times more likely to tell girls than boys to be more careful”
  • “Girls may be less likely than boys to try challenging physical activities, which are important for developing new skills.” This study points to an uncomfortable truth: We think our daughters are more fragile, both physically and emotionally, than our sons. Advertisement Continue reading the main story Advertisement Continue reading the main story
  • Nobody is saying that injuries are good, or that girls should be reckless. But risk taking is important
  • It follows that by cautioning girls away from these experiences, we are not protecting them. We are failing to prepare them for life.
  • When a girl learns that the chance of skinning her knee is an acceptable reason not to attempt the fire pole, she learns to avoid activities outside her comfort zone.
  • Fear becomes a go-to feminine trait, something girls are expected to feel and express at will.
  • By the time a girl reaches her tweens no one bats an eye when she screams at the sight of an insect.
  • When girls become women, this fear manifests as deference and timid decision making
  • We must chuck the insidious language of fear (Be careful! That’s too scary!) and instead use the same terms we offer boys, of bravery and resilience. We need to embolden girls to master skills that at first appear difficult, even dangerous. And it’s not cute when a 10-year-old girl screeches, “I’m too scared.”
  • I was often scared. Of course I was. So were the men.
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Soccer Without Headers? New Research Shows It's Worth Discussing - 0 views

  •  
    They are part of the first generation to grow up playing soccer with such restrictions, which grew in scope last November when the United States Soccer Federation announced its own limits, in part to resolve a proposed class-action lawsuit that would have charged the federation and others with negligence in treating and monitoring head injuries.
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