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Emilio Ergueta

Minds and Computers: An Introduction to AI by Matt Carter | Issue 68 | Philosophy Now - 0 views

  • his main concern is to outline and defend the possibility of a computational theory of mind.
  • there can be systems which display (and so have) mentality simply in virtue of instantiating certain computer programs – but that on the other hand, our best available programs are ‘woefully inadequate’ to that task.
  • For students of artificial intelligence (AI), the book explains very clearly why the whole artificial intelligence project presupposes substantive and controversial answers to some traditional philosophical questions.
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  • One central problem for artificial intelligence is how to get aboutness into computer programs – how to get semantics out of syntactics.
  • Visual experience is beyond merely having certain physical inputs in the forms of light waves, undergoing certain transformations in the brain and producing physical outputs such as speaking the sentence “There is something red.”
  • He needs to explain how he thinks a computational account can be provided of qualia; or he needs to abandon a qualia-based account of experience, in favour of some computational account; or he needs to abandon his conclusion that there is no objection in principle to a purely computational account of the mind.
anonymous

Controversial Quantum Machine Tested by NASA and Google Shows Promise | MIT Technology ... - 0 views

  • artificial-intelligence software.
  • Google says it has proof that a controversial machine it bought in 2013 really can use quantum physics to work through a type of math that’s crucial to artificial intelligence much faster than a conventional computer.
  • “It is a truly disruptive technology that could change how we do everything,” said Rupak Biswas, director of exploration technology at NASA’s Ames Research Center in Mountain View, California.
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  • An alternative algorithm is known that could have let the conventional computer be more competitive, or even win, by exploiting what Neven called a “bug” in D-Wave’s design. Neven said the test his group staged is still important because that shortcut won’t be available to regular computers when they compete with future quantum annealers capable of working on larger amounts of data.
  • “For a specific, carefully crafted proof-of-concept problem we achieve a 100-million-fold speed-up,” said Neven.
  • “the world’s first commercial quantum computer.” The computer is installed at NASA’s Ames Research Center in Mountain View, California, and operates on data using a superconducting chip called a quantum annealer.
  • Google is competing with D-Wave to make a quantum annealer that could do useful work.
  • Martinis is also working on quantum hardware that would not be limited to optimization problems, as annealers are.
  • Government and university labs, Microsoft (see “Microsoft’s Quantum Mechanics”), and IBM (see “IBM Shows Off a Quantum Computing Chip”) are also working on that technology.
  • “it may be several years before this research makes a difference to Google products.”
Javier E

Memory and the Cybermind - NYTimes.com - 0 views

  • When we’re faced with hard questions, we don’t search our minds — we first think of the Web.
  • Has this computer dependency made people stupid? In a further study, our group looked into the effect of computer availability on memory. We asked people to type into a computer 40 factoids they had each just been given. (For example, French fries are originally from Belgium, not France.) Those who were told the computer would not record these facts tended often to remember the facts themselves. But those told that the computer would record everything were inclined promptly to forget them. Knowing we can fall back on our computers makes us fail to store information in our own memories.
  • Each time we learn who knows something or where we can find information — without learning what the information itself might be — we are expanding our mental reach. This is the basic idea behind so-called transactive memory. In 1985, with my collaborators Toni Giuliano (who is also my wife) and Paula Hertel, I wrote a paper introducing the idea of transactive memory as a way to understand the group mind. We observed that nobody remembers everything. Instead, each of us in a couple or group remembers some things personally — and then can remember much more by knowing who else might know what we don’t. In this way, we become part of a transactive memory system.
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  • Groups of people commonly depend on one another for memory in this way — not by all knowing the same thing, but by specializing. And now we’ve added our computing devices to the network, depending for memory not just on people but also on a cloud of linked people and specialized information-filled devices.
  • We have all become a great cybermind. As long as we are connected to our machines through talk and keystrokes, we can all be part of the biggest, smartest mind ever.
Javier E

Noam Chomsky on Where Artificial Intelligence Went Wrong - Yarden Katz - The Atlantic - 1 views

  • Skinner's approach stressed the historical associations between a stimulus and the animal's response -- an approach easily framed as a kind of empirical statistical analysis, predicting the future as a function of the past.
  • Chomsky's conception of language, on the other hand, stressed the complexity of internal representations, encoded in the genome, and their maturation in light of the right data into a sophisticated computational system, one that cannot be usefully broken down into a set of associations.
  • Chomsky acknowledged that the statistical approach might have practical value, just as in the example of a useful search engine, and is enabled by the advent of fast computers capable of processing massive data. But as far as a science goes, Chomsky would argue it is inadequate, or more harshly, kind of shallow
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  • David Marr, a neuroscientist colleague of Chomsky's at MIT, defined a general framework for studying complex biological systems (like the brain) in his influential book Vision,
  • a complex biological system can be understood at three distinct levels. The first level ("computational level") describes the input and output to the system, which define the task the system is performing. In the case of the visual system, the input might be the image projected on our retina and the output might our brain's identification of the objects present in the image we had observed. The second level ("algorithmic level") describes the procedure by which an input is converted to an output, i.e. how the image on our retina can be processed to achieve the task described by the computational level. Finally, the third level ("implementation level") describes how our own biological hardware of cells implements the procedure described by the algorithmic level.
  • The emphasis here is on the internal structure of the system that enables it to perform a task, rather than on external association between past behavior of the system and the environment. The goal is to dig into the "black box" that drives the system and describe its inner workings, much like how a computer scientist would explain how a cleverly designed piece of software works and how it can be executed on a desktop computer.
  • As written today, the history of cognitive science is a story of the unequivocal triumph of an essentially Chomskyian approach over Skinner's behaviorist paradigm -- an achievement commonly referred to as the "cognitive revolution,"
  • While this may be a relatively accurate depiction in cognitive science and psychology, behaviorist thinking is far from dead in related disciplines. Behaviorist experimental paradigms and associationist explanations for animal behavior are used routinely by neuroscientists
  • Chomsky critiqued the field of AI for adopting an approach reminiscent of behaviorism, except in more modern, computationally sophisticated form. Chomsky argued that the field's heavy use of statistical techniques to pick regularities in masses of data is unlikely to yield the explanatory insight that science ought to offer. For Chomsky, the "new AI" -- focused on using statistical learning techniques to better mine and predict data -- is unlikely to yield general principles about the nature of intelligent beings or about cognition.
  • Behaviorist principles of associations could not explain the richness of linguistic knowledge, our endlessly creative use of it, or how quickly children acquire it with only minimal and imperfect exposure to language presented by their environment.
  • it has been argued in my view rather plausibly, though neuroscientists don't like it -- that neuroscience for the last couple hundred years has been on the wrong track.
  • Implicit in this endeavor is the assumption that with enough sophisticated statistical tools and a large enough collection of data, signals of interest can be weeded it out from the noise in large and poorly understood biological systems.
  • Brenner, a contemporary of Chomsky who also participated in the same symposium on AI, was equally skeptical about new systems approaches to understanding the brain. When describing an up-and-coming systems approach to mapping brain circuits called Connectomics, which seeks to map the wiring of all neurons in the brain (i.e. diagramming which nerve cells are connected to others), Brenner called it a "form of insanity."
  • These debates raise an old and general question in the philosophy of science: What makes a satisfying scientific theory or explanation, and how ought success be defined for science?
  • Ever since Isaiah Berlin's famous essay, it has become a favorite pastime of academics to place various thinkers and scientists on the "Hedgehog-Fox" continuum: the Hedgehog, a meticulous and specialized worker, driven by incremental progress in a clearly defined field versus the Fox, a flashier, ideas-driven thinker who jumps from question to question, ignoring field boundaries and applying his or her skills where they seem applicable.
  • Chomsky's work has had tremendous influence on a variety of fields outside his own, including computer science and philosophy, and he has not shied away from discussing and critiquing the influence of these ideas, making him a particularly interesting person to interview.
  • If you take a look at the progress of science, the sciences are kind of a continuum, but they're broken up into fields. The greatest progress is in the sciences that study the simplest systems. So take, say physics -- greatest progress there. But one of the reasons is that the physicists have an advantage that no other branch of sciences has. If something gets too complicated, they hand it to someone else.
  • If a molecule is too big, you give it to the chemists. The chemists, for them, if the molecule is too big or the system gets too big, you give it to the biologists. And if it gets too big for them, they give it to the psychologists, and finally it ends up in the hands of the literary critic, and so on.
  • An unlikely pair, systems biology and artificial intelligence both face the same fundamental task of reverse-engineering a highly complex system whose inner workings are largely a mystery
  • neuroscience developed kind of enthralled to associationism and related views of the way humans and animals work. And as a result they've been looking for things that have the properties of associationist psychology.
Javier E

Silicon Valley Is Not Your Friend - The New York Times - 0 views

  • By all accounts, these programmers turned entrepreneurs believed their lofty words and were at first indifferent to getting rich from their ideas. A 1998 paper by Sergey Brin and Larry Page, then computer-science graduate students at Stanford, stressed the social benefits of their new search engine, Google, which would be open to the scrutiny of other researchers and wouldn’t be advertising-driven.
  • The Google prototype was still ad-free, but what about the others, which took ads? Mr. Brin and Mr. Page had their doubts: “We expect that advertising-funded search engines will be inherently biased towards the advertisers and away from the needs of the consumers.”
  • He was concerned about them as young students lacking perspective about life and was worried that these troubled souls could be our new leaders. Neither Mr. Weizenbaum nor Mr. McCarthy mentioned, though it was hard to miss, that this ascendant generation were nearly all white men with a strong preference for people just like themselves. In a word, they were incorrigible, accustomed to total control of what appeared on their screens. “No playwright, no stage director, no emperor, however powerful,” Mr. Weizenbaum wrote, “has ever exercised such absolute authority to arrange a stage or a field of battle and to command such unswervingly dutiful actors or troops.”
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  • In his epic anti-A.I. work from the mid-1970s, “Computer Power and Human Reason,” Mr. Weizenbaum described the scene at computer labs. “Bright young men of disheveled appearance, often with sunken glowing eyes, can be seen sitting at computer consoles, their arms tensed and waiting to fire their fingers, already poised to strike, at the buttons and keys on which their attention seems to be as riveted as a gambler’s on the rolling dice,” he wrote. “They exist, at least when so engaged, only through and for the computers. These are computer bums, compulsive programmers.”
  • Welcome to Silicon Valley, 2017.
  • As Mr. Weizenbaum feared, the current tech leaders have discovered that people trust computers and have licked their lips at the possibilities. The examples of Silicon Valley manipulation are too legion to list: push notifications, surge pricing, recommended friends, suggested films, people who bought this also bought that.
  • Growth becomes the overriding motivation — something treasured for its own sake, not for anything it brings to the world
  • Facebook and Google can point to a greater utility that comes from being the central repository of all people, all information, but such market dominance has obvious drawbacks, and not just the lack of competition. As we’ve seen, the extreme concentration of wealth and power is a threat to our democracy by making some people and companies unaccountable.
  • As is becoming obvious, these companies do not deserve the benefit of the doubt. We need greater regulation, even if it impedes the introduction of new services.
  • We need to break up these online monopolies because if a few people make the decisions about how we communicate, shop, learn the news, again, do we control our own society?
Javier E

As ARM Chief Steps Down, Successor Talks About 'Body Computing' - NYTimes.com - 0 views

  • ARM was originally a project inside Acorn Computer, a personal computer maker long since broken up. From relative obscurity, ARM’s chip designs now make up nearly one-third of new chip consumption, hurting companies like Intel.
  • The big coming focus, Mr. Segars said, will be deploying chips into a sensor-rich world. “Low-cost microcontrollers with a wireless interface,” he said. “There will be billions of these.” The sensor data will be processed both locally, on millions of small computers, with capabilities to make decisions locally, or collected and passed along to even bigger computer systems. “The systems will go through different aggregation points,” Mr. Segars said. “If an aggregator in the home can tell a fridge is using too much power, maybe it needs servicing.”
  • “The car is ripe for a revolution. It will evolve into a consumer electronics device, paying for parking as you pull up to the curb.” Eventually, said Mr. East, “it’s getting into people’s bodies. Over the next several years, semiconductors will be so small and use so little power that they’ll run inside us as systems.”
Javier E

Researchers Report Milestone in Developing Quantum Computer - NYTimes.com - 0 views

  • In contrast to a bit, which is the basic element of a conventional computer and can represent either a zero or a one, a qubit can exist in a state known as superposition, in which it can represent both a zero and a one simultaneously.If the qubits are then placed in an entangled state — physically separate but acting with many other qubits as if connected — they can represent a vast number of values simultaneously.To date, matrices of qubits that are simultaneously in superposition and entangled have eluded scientists because they are ephemeral, with the encoded information dissipating within microseconds.
  • Researchers have been pursuing the development of computers that exploit quantum mechanical effects since the 1990s, because of their potential to vastly expand the performance of conventional computers
caelengrubb

The Economics of Bitcoin - Econlib - 0 views

  • Bitcoin is an ingenious peer-to-peer “virtual” or “digital currency” that challenges the way economists have traditionally thought about money.
  • My conclusion is that, in principle, nothing stands in the way of the whole world embracing Bitcoin or some other digital currency. Yet I predict that, even with the alternative of Bitcoin, people would resort to gold if only governments got out of the way.
  • According to its official website: “Bitcoin uses peer-to-peer technology to operate with no central authority; managing transactions and the issuing of bitcoins is carried out collectively by the network.”
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  • To fully understand how Bitcoin operates, one would need to learn the subtleties of public-key cryptography.
  • In the real world, when people want to buy something using Bitcoin, they transfer their ownership of a certain number of bitcoins to other people, in exchange for goods and services.
  • This transfer is effected by the network of computers performing computations and thereby changing the “public key” to which the “sold” bitcoins are assigned.
  • The encryption involved in Bitcoin concerns the identification of the legitimate owner of a particular bitcoin.
  • Without delving into the mathematics, suffice it to say: There is a way that the legitimate owner of a bitcoin can publicly demonstrate to the computers in the network that he or she really is the owner of that bitcoin.
  • Only someone with the possession of the “private key” will be able to produce a valid “signature” that convinces the computers in the network to update the public ledger to reflect the transfer of the bitcoin to another party.
  • When Bitcoin was first implemented in early 2009, computers in the network—dubbed “miners”—received 50 new bitcoins when performing the computations necessary to add a “block” of transactions to the public ledger.
  • In principle, the developers of Bitcoin could have released all 21 million units of the currency immediately with the software.
  • With the current arrangement—where the “mining” operations needed to keep the system running simultaneously yield new bitcoins to the machines performing the calculations—there is an incentive for owners to devote their machines’ processing power to the network.
  • Here, the danger is that the issuing institution—once it had gotten the world to accept its notes or electronic deposits as money—would face an irresistible temptation to issue massive quantities.6
  • Bitcoin has no such vulnerability. No external technological or physical event could cause Bitcoin inflation, and since no one is in charge of Bitcoin, there is no one tempted to inflate “from within.”
  • Some critics argue that Bitcoin’s fixed quantity would imply constant price deflation. Although this is true, everyone will have seen this coming with more than a century’s notice, and so long-term contracts would have been designed accordingly.
  • Whether to call Bitcoin a “fiat” currency depends on the definition. If “fiat” means a currency that is not legally redeemable in some other commodity, then yes, Bitcoin is a fiat currency. But if “fiat” means a currency relying on government fiat to define what will count as legal money, then Bitcoin is not.
  • Bitcoin is an ingenious concept that challenges the way economists have traditionally thought about money. Its inbuilt scarcity provides an assurance of purchasing power arguably safer than any other system yet conceived.
  • We need to let the decentralized market test tell us what is the best money, or monies.
Javier E

What Machines Can't Do - NYTimes.com - 0 views

  • certain mental skills will become less valuable because computers will take over. Having a great memory will probably be less valuable. Being able to be a straight-A student will be less valuable — gathering masses of information and regurgitating it back on tests. So will being able to do any mental activity that involves following a set of rules.
  • what human skills will be more valuable?
  • In the news business, some of those skills are already evident.
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  • Technology has rewarded sprinters (people who can recognize and alertly post a message on Twitter about some interesting immediate event) and marathoners (people who can write large conceptual stories), but it has hurt middle-distance runners (people who write 800-word summaries of yesterday’s news conference).
  • Technology has rewarded graphic artists who can visualize data, but it has punished those who can’t turn written reporting into video presentations.
  • More generally, the age of brilliant machines seems to reward a few traits.
  • First, it rewards enthusiasm. The amount of information in front of us is practically infinite; so is that amount of data that can be collected with new tools. The people who seem to do best possess a voracious explanatory drive, an almost obsessive need to follow their curiosity.
  • Second, the era seems to reward people with extended time horizons and strategic discipline.
  • a human can provide an overall sense of direction and a conceptual frame. In a world of online distractions, the person who can maintain a long obedience toward a single goal, and who can filter out what is irrelevant to that goal, will obviously have enormous worth.
  • Third, the age seems to reward procedural architects. The giant Internet celebrities didn’t so much come up with ideas, they came up with systems in which other people could express ideas: Facebook, Twitter, Wikipedia, etc.
  • One of the oddities of collaboration is that tightly knit teams are not the most creative. Loosely bonded teams are, teams without a few domineering presences, teams that allow people to think alone before they share results with the group. So a manager who can organize a decentralized network around a clear question, without letting it dissipate or clump, will have enormous value.
  • Fifth, essentialists will probably be rewarded.
  • creativity can be described as the ability to grasp the essence of one thing, and then the essence of some very different thing, and smash them together to create some entirely new thing.
  • In the 1950s, the bureaucracy was the computer. People were organized into technocratic systems in order to perform routinized information processing.
  • now the computer is the computer. The role of the human is not to be dispassionate, depersonalized or neutral. It is precisely the emotive traits that are rewarded: the voracious lust for understanding, the enthusiasm for work, the ability to grasp the gist, the empathetic sensitivity to what will attract attention and linger in the mind.
  • Unable to compete when it comes to calculation, the best workers will come with heart in hand.
Javier E

Technology's Man Problem - NYTimes.com - 0 views

  • computer engineering, the most innovative sector of the economy, remains behind. Many women who want to be engineers encounter a field where they not only are significantly underrepresented but also feel pushed away.
  • Among the women who join the field, 56 percent leave by midcareer, a startling attrition rate that is double that for men, according to research from the Harvard Business School.
  • A culprit, many people in the field say, is a sexist, alpha-male culture that can make women and other people who don’t fit the mold feel unwelcome, demeaned or even endangered.
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  • “I’ve been a programmer for 13 years, and I’ve always been one of the only women and queer people in the room. I’ve been harassed, I’ve had people make suggestive comments to me, I’ve had people basically dismiss my expertise. I’ve gotten rape and death threats just for speaking out about this stuff.”
  • “We see these stories, ‘Why aren’t there more women in computer science and engineering?’ and there’s all these complicated answers like, ‘School advisers don’t have them take math and physics,’ and it’s probably true,” said Lauren Weinstein, a man who has spent his four-decade career in tech working mostly with other men, and is currently a consultant for Google.“But I think there’s probably a simpler reason,” he said, “which is these guys are just jerks, and women know it.”
  • once programming gained prestige, women were pushed out. Over the decades, the share of women in computing has continued to decline. In 2012, just 18 percent of computer-science college graduates were women, down from 37 percent in 1985, according to the National Center for Women & Information Technology.
  • Some 1.2 million computing jobs will be available in 2022, yet United States universities are producing only 39 percent of the graduates needed to fill them, the N.C.W.I.T. estimates.
  • Twenty percent of software developers are women, according to the Labor Department, and fewer than 6 percent of engineers are black or Hispanic. Comparatively, 56 percent of people in business and financial-operations jobs are women, as are 36 percent of physicians and surgeons and one-third of lawyers.
  • an engineer at Pinterest has collected data from people at 133 start-ups and found that an average of 12 percent of the engineers are women.
  • “It makes a hostile environment for me,” she said. “But I don’t want to raise my hand and call negative attention toward myself, and become the woman who is the problem — ‘that woman.’ In start-up culture they protect their own tribe, so by putting my hand up, I’m saying I’m an ‘other,’ I shouldn’t be there, so for me that’s an economic threat.”
  • “Many women have come to me and said they basically have had to hide on the Net now,” said Mr. Weinstein, who works on issues of identity and anonymity online. “They use male names, they don’t put their real photos up, because they are immediately targeted and harassed.”
  • “It’s a boys’ club, and you have to try to get into it, and they’re trying as hard as they can to prove you can’t,” said Ephrat Bitton, the director of algorithms at FutureAdvisor, an online investment start-up that she says has a better culture because almost half the engineers are women.
  • Writing code is a high-pressure job with little room for error, as are many jobs. But coding can be stressful in a different way, women interviewed for this article said, because code reviews — peer reviews to spot mistakes in software — can quickly devolve.
  • “Code reviews are brutal — ‘Mine is better than yours, I see flaws in yours’ — and they should be, for the creation of good software,” said Ellen Ullman, a software engineer and author. “I think when you add a drop of women into it, it just exacerbates the problem, because here’s a kind of foreigner.”
  • But some women argue that these kinds of initiatives are unhelpful.“My general issue with the coverage of women in tech is that women in the technology press are talked about in the context of being women, and men are talked about in the context of being in technology,” said a technical woman who would speak only on condition of anonymity because she did not want to be part of an article about women in tech.
dpittenger

Your computer knows you better than your friends do - 0 views

  •  
    This article talks about how your phone and computer cache all of the things that you do and type on them. It collects data and it learns a lot about you and can predict many things about who you are.
Javier E

The Tech Industry's Psychological War on Kids - Member Feature Stories - Medium - 0 views

  • she cried, “They took my f***ing phone!” Attempting to engage Kelly in conversation, I asked her what she liked about her phone and social media. “They make me happy,” she replied.
  • Even though they were loving and involved parents, Kelly’s mom couldn’t help feeling that they’d failed their daughter and must have done something terribly wrong that led to her problems.
  • My practice as a child and adolescent psychologist is filled with families like Kelly’s. These parents say their kids’ extreme overuse of phones, video games, and social media is the most difficult parenting issue they face — and, in many cases, is tearing the family apart.
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  • What none of these parents understand is that their children’s and teens’ destructive obsession with technology is the predictable consequence of a virtually unrecognized merger between the tech industry and psychology.
  • Dr. B.J. Fogg, is a psychologist and the father of persuasive technology, a discipline in which digital machines and apps — including smartphones, social media, and video games — are configured to alter human thoughts and behaviors. As the lab’s website boldly proclaims: “Machines designed to change humans.”
  • These parents have no idea that lurking behind their kids’ screens and phones are a multitude of psychologists, neuroscientists, and social science experts who use their knowledge of psychological vulnerabilities to devise products that capture kids’ attention for the sake of industry profit.
  • psychology — a discipline that we associate with healing — is now being used as a weapon against children.
  • This alliance pairs the consumer tech industry’s immense wealth with the most sophisticated psychological research, making it possible to develop social media, video games, and phones with drug-like power to seduce young users.
  • Likewise, social media companies use persuasive design to prey on the age-appropriate desire for preteen and teen kids, especially girls, to be socially successful. This drive is built into our DNA, since real-world relational skills have fostered human evolution.
  • Called “the millionaire maker,” Fogg has groomed former students who have used his methods to develop technologies that now consume kids’ lives. As he recently touted on his personal website, “My students often do groundbreaking projects, and they continue having impact in the real world after they leave Stanford… For example, Instagram has influenced the behavior of over 800 million people. The co-founder was a student of mine.”
  • Persuasive technology (also called persuasive design) works by deliberately creating digital environments that users feel fulfill their basic human drives — to be social or obtain goals — better than real-world alternatives.
  • Kids spend countless hours in social media and video game environments in pursuit of likes, “friends,” game points, and levels — because it’s stimulating, they believe that this makes them happy and successful, and they find it easier than doing the difficult but developmentally important activities of childhood.
  • While persuasion techniques work well on adults, they are particularly effective at influencing the still-maturing child and teen brain.
  • “Video games, better than anything else in our culture, deliver rewards to people, especially teenage boys,” says Fogg. “Teenage boys are wired to seek competency. To master our world and get better at stuff. Video games, in dishing out rewards, can convey to people that their competency is growing, you can get better at something second by second.”
  • it’s persuasive design that’s helped convince this generation of boys they are gaining “competency” by spending countless hours on game sites, when the sad reality is they are locked away in their rooms gaming, ignoring school, and not developing the real-world competencies that colleges and employers demand.
  • Persuasive technologies work because of their apparent triggering of the release of dopamine, a powerful neurotransmitter involved in reward, attention, and addiction.
  • As she says, “If you don’t get 100 ‘likes,’ you make other people share it so you get 100…. Or else you just get upset. Everyone wants to get the most ‘likes.’ It’s like a popularity contest.”
  • there are costs to Casey’s phone obsession, noting that the “girl’s phone, be it Facebook, Instagram or iMessage, is constantly pulling her away from her homework, sleep, or conversations with her family.
  • Casey says she wishes she could put her phone down. But she can’t. “I’ll wake up in the morning and go on Facebook just… because,” she says. “It’s not like I want to or I don’t. I just go on it. I’m, like, forced to. I don’t know why. I need to. Facebook takes up my whole life.”
  • B.J. Fogg may not be a household name, but Fortune Magazine calls him a “New Guru You Should Know,” and his research is driving a worldwide legion of user experience (UX) designers who utilize and expand upon his models of persuasive design.
  • “No one has perhaps been as influential on the current generation of user experience (UX) designers as Stanford researcher B.J. Fogg.”
  • the core of UX research is about using psychology to take advantage of our human vulnerabilities.
  • As Fogg is quoted in Kosner’s Forbes article, “Facebook, Twitter, Google, you name it, these companies have been using computers to influence our behavior.” However, the driving force behind behavior change isn’t computers. “The missing link isn’t the technology, it’s psychology,” says Fogg.
  • UX researchers not only follow Fogg’s design model, but also his apparent tendency to overlook the broader implications of persuasive design. They focus on the task at hand, building digital machines and apps that better demand users’ attention, compel users to return again and again, and grow businesses’ bottom line.
  • the “Fogg Behavior Model” is a well-tested method to change behavior and, in its simplified form, involves three primary factors: motivation, ability, and triggers.
  • “We can now create machines that can change what people think and what people do, and the machines can do that autonomously.”
  • Regarding ability, Fogg suggests that digital products should be made so that users don’t have to “think hard.” Hence, social networks are designed for ease of use
  • Finally, Fogg says that potential users need to be triggered to use a site. This is accomplished by a myriad of digital tricks, including the sending of incessant notifications
  • moral questions about the impact of turning persuasive techniques on children and teens are not being asked. For example, should the fear of social rejection be used to compel kids to compulsively use social media? Is it okay to lure kids away from school tasks that demand a strong mental effort so they can spend their lives on social networks or playing video games that don’t make them think much at all?
  • Describing how his formula is effective at getting people to use a social network, the psychologist says in an academic paper that a key motivator is users’ desire for “social acceptance,” although he says an even more powerful motivator is the desire “to avoid being socially rejected.”
  • the startup Dopamine Labs boasts about its use of persuasive techniques to increase profits: “Connect your app to our Persuasive AI [Artificial Intelligence] and lift your engagement and revenue up to 30% by giving your users our perfect bursts of dopamine,” and “A burst of Dopamine doesn’t just feel good: it’s proven to re-wire user behavior and habits.”
  • Ramsay Brown, the founder of Dopamine Labs, says in a KQED Science article, “We have now developed a rigorous technology of the human mind, and that is both exciting and terrifying. We have the ability to twiddle some knobs in a machine learning dashboard we build, and around the world hundreds of thousands of people are going to quietly change their behavior in ways that, unbeknownst to them, feel second-nature but are really by design.”
  • Programmers call this “brain hacking,” as it compels users to spend more time on sites even though they mistakenly believe it’s strictly due to their own conscious choices.
  • Banks of computers employ AI to “learn” which of a countless number of persuasive design elements will keep users hooked
  • A persuasion profile of a particular user’s unique vulnerabilities is developed in real time and exploited to keep users on the site and make them return again and again for longer periods of time. This drives up profits for consumer internet companies whose revenue is based on how much their products are used.
  • “The leaders of Internet companies face an interesting, if also morally questionable, imperative: either they hijack neuroscience to gain market share and make large profits, or they let competitors do that and run away with the market.”
  • Social media and video game companies believe they are compelled to use persuasive technology in the arms race for attention, profits, and survival.
  • Children’s well-being is not part of the decision calculus.
  • one breakthrough occurred in 2017 when Facebook documents were leaked to The Australian. The internal report crafted by Facebook executives showed the social network boasting to advertisers that by monitoring posts, interactions, and photos in real time, the network is able to track when teens feel “insecure,” “worthless,” “stressed,” “useless” and a “failure.”
  • The report also bragged about Facebook’s ability to micro-target ads down to “moments when young people need a confidence boost.”
  • These design techniques provide tech corporations a window into kids’ hearts and minds to measure their particular vulnerabilities, which can then be used to control their behavior as consumers. This isn’t some strange future… this is now.
  • The official tech industry line is that persuasive technologies are used to make products more engaging and enjoyable. But the revelations of industry insiders can reveal darker motives.
  • Revealing the hard science behind persuasive technology, Hopson says, “This is not to say that players are the same as rats, but that there are general rules of learning which apply equally to both.”
  • After penning the paper, Hopson was hired by Microsoft, where he helped lead the development of the Xbox Live, Microsoft’s online gaming system
  • “If game designers are going to pull a person away from every other voluntary social activity or hobby or pastime, they’re going to have to engage that person at a very deep level in every possible way they can.”
  • This is the dominant effect of persuasive design today: building video games and social media products so compelling that they pull users away from the real world to spend their lives in for-profit domains.
  • Persuasive technologies are reshaping childhood, luring kids away from family and schoolwork to spend more and more of their lives sitting before screens and phones.
  • “Since we’ve figured to some extent how these pieces of the brain that handle addiction are working, people have figured out how to juice them further and how to bake that information into apps.”
  • Today, persuasive design is likely distracting adults from driving safely, productive work, and engaging with their own children — all matters which need urgent attention
  • Still, because the child and adolescent brain is more easily controlled than the adult mind, the use of persuasive design is having a much more hurtful impact on kids.
  • But to engage in a pursuit at the expense of important real-world activities is a core element of addiction.
  • younger U.S. children now spend 5 ½ hours each day with entertainment technologies, including video games, social media, and online videos.
  • Even more, the average teen now spends an incredible 8 hours each day playing with screens and phones
  • U.S. kids only spend 16 minutes each day using the computer at home for school.
  • Quietly, using screens and phones for entertainment has become the dominant activity of childhood.
  • Younger kids spend more time engaging with entertainment screens than they do in school
  • teens spend even more time playing with screens and phones than they do sleeping
  • kids are so taken with their phones and other devices that they have turned their backs to the world around them.
  • many children are missing out on real-life engagement with family and school — the two cornerstones of childhood that lead them to grow up happy and successful
  • persuasive technologies are pulling kids into often toxic digital environments
  • A too frequent experience for many is being cyberbullied, which increases their risk of skipping school and considering suicide.
  • And there is growing recognition of the negative impact of FOMO, or the fear of missing out, as kids spend their social media lives watching a parade of peers who look to be having a great time without them, feeding their feelings of loneliness and being less than.
  • The combined effects of the displacement of vital childhood activities and exposure to unhealthy online environments is wrecking a generation.
  • as the typical age when kids get their first smartphone has fallen to 10, it’s no surprise to see serious psychiatric problems — once the domain of teens — now enveloping young kids
  • Self-inflicted injuries, such as cutting, that are serious enough to require treatment in an emergency room, have increased dramatically in 10- to 14-year-old girls, up 19% per year since 2009.
  • While girls are pulled onto smartphones and social media, boys are more likely to be seduced into the world of video gaming, often at the expense of a focus on school
  • it’s no surprise to see this generation of boys struggling to make it to college: a full 57% of college admissions are granted to young women compared with only 43% to young men.
  • Economists working with the National Bureau of Economic Research recently demonstrated how many young U.S. men are choosing to play video games rather than join the workforce.
  • The destructive forces of psychology deployed by the tech industry are making a greater impact on kids than the positive uses of psychology by mental health providers and child advocates. Put plainly, the science of psychology is hurting kids more than helping them.
  • Hope for this wired generation has seemed dim until recently, when a surprising group has come forward to criticize the tech industry’s use of psychological manipulation: tech executives
  • Tristan Harris, formerly a design ethicist at Google, has led the way by unmasking the industry’s use of persuasive design. Interviewed in The Economist’s 1843 magazine, he says, “The job of these companies is to hook people, and they do that by hijacking our psychological vulnerabilities.”
  • Marc Benioff, CEO of the cloud computing company Salesforce, is one of the voices calling for the regulation of social media companies because of their potential to addict children. He says that just as the cigarette industry has been regulated, so too should social media companies. “I think that, for sure, technology has addictive qualities that we have to address, and that product designers are working to make those products more addictive, and we need to rein that back as much as possible,”
  • “If there’s an unfair advantage or things that are out there that are not understood by parents, then the government’s got to come forward and illuminate that.”
  • Since millions of parents, for example the parents of my patient Kelly, have absolutely no idea that devices are used to hijack their children’s minds and lives, regulation of such practices is the right thing to do.
  • Another improbable group to speak out on behalf of children is tech investors.
  • How has the consumer tech industry responded to these calls for change? By going even lower.
  • Facebook recently launched Messenger Kids, a social media app that will reach kids as young as five years old. Suggestive that harmful persuasive design is now honing in on very young children is the declaration of Messenger Kids Art Director, Shiu Pei Luu, “We want to help foster communication [on Facebook] and make that the most exciting thing you want to be doing.”
  • the American Psychological Association (APA) — which is tasked with protecting children and families from harmful psychological practices — has been essentially silent on the matter
  • APA Ethical Standards require the profession to make efforts to correct the “misuse” of the work of psychologists, which would include the application of B.J. Fogg’s persuasive technologies to influence children against their best interests
  • Manipulating children for profit without their own or parents’ consent, and driving kids to spend more time on devices that contribute to emotional and academic problems is the embodiment of unethical psychological practice.
  • “Never before in history have basically 50 mostly men, mostly 20–35, mostly white engineer designer types within 50 miles of where we are right now [Silicon Valley], had control of what a billion people think and do.”
  • Some may argue that it’s the parents’ responsibility to protect their children from tech industry deception. However, parents have no idea of the powerful forces aligned against them, nor do they know how technologies are developed with drug-like effects to capture kids’ minds
  • Others will claim that nothing should be done because the intention behind persuasive design is to build better products, not manipulate kids
  • similar circumstances exist in the cigarette industry, as tobacco companies have as their intention profiting from the sale of their product, not hurting children. Nonetheless, because cigarettes and persuasive design predictably harm children, actions should be taken to protect kids from their effects.
  • in a 1998 academic paper, Fogg describes what should happen if things go wrong, saying, if persuasive technologies are “deemed harmful or questionable in some regard, a researcher should then either take social action or advocate that others do so.”
  • I suggest turning to President John F. Kennedy’s prescient guidance: He said that technology “has no conscience of its own. Whether it will become a force for good or ill depends on man.”
  • The APA should begin by demanding that the tech industry’s behavioral manipulation techniques be brought out of the shadows and exposed to the light of public awareness
  • Changes should be made in the APA’s Ethics Code to specifically prevent psychologists from manipulating children using digital machines, especially if such influence is known to pose risks to their well-being.
  • Moreover, the APA should follow its Ethical Standards by making strong efforts to correct the misuse of psychological persuasion by the tech industry and by user experience designers outside the field of psychology.
  • It should join with tech executives who are demanding that persuasive design in kids’ tech products be regulated
  • The APA also should make its powerful voice heard amongst the growing chorus calling out tech companies that intentionally exploit children’s vulnerabilities.
johnsonel7

Computers Are Learning to Read-But They're Still Not So Smart | WIRED - 0 views

  • computers still weren’t very good at understanding the written word. Sure, they had become decent at simulating that understanding in certain narrow domains, like automatic translation or sentiment analysis (for example, determining if a sentence sounds “mean or nice,” he said). But Bowman wanted measurable evidence of the genuine article: bona fide, human-style reading comprehension in English. So he came up with a test
  • The machines bombed. Even state-of-the-art neural networks scored no higher than 69 out of 100 across all nine tasks: a D-plus, in letter grade terms. Bowman and his coauthors weren’t surprised. Neural networks — layers of computational connections built in a crude approximation of how neurons communicate within mammalian brains
  • It produced a GLUE score of 80.5. On this brand-new benchmark designed to measure machines’ real understanding of natural language — or to expose their lack thereof — the machines had jumped from a D-plus to a B-minus in just six months.
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  • The only problem is that perfect rulebooks don’t exist, because natural language is far too complex and haphazard to be reduced to a rigid set of specifications.
  • Researchers simply fed their neural networks massive amounts of written text copied from freely available sources like Wikipedia — billions of words, preformatted into grammatically correct sentences — and let the networks derive next-word predictions on their own. In essence, it was like asking the person inside a Chinese room to write all his own rules, using only the incoming Chinese messages for reference.“The great thing about this approach is it turns out that the model learns a ton of stuff about syntax,”
  • The nonsequential nature of the transformer represented sentences in a more expressive form, which Uszkoreit calls treelike. Each layer of the neural network makes multiple, parallel connections between certain words while ignoring others — akin to a student diagramming a sentence in elementary school. These connections are often drawn between words that may not actually sit next to each other in the sentence. “Those structures effectively look like a number of trees that are overlaid,” Uszkoreit explained.
  • But instead of concluding that BERT could apparently imbue neural networks with near-Aristotelian reasoning skills, they suspected a simpler explanation: that BERT was picking up on superficial patterns in the way the warrants were phrased.
Javier E

The Chatbots Are Here, and the Internet Industry Is in a Tizzy - The New York Times - 0 views

  • He cleared his calendar and asked employees to figure out how the technology, which instantly provides comprehensive answers to complex questions, could benefit Box, a cloud computing company that sells services that help businesses manage their online data.
  • Mr. Levie’s reaction to ChatGPT was typical of the anxiety — and excitement — over Silicon Valley’s new new thing. Chatbots have ignited a scramble to determine whether their technology could upend the economics of the internet, turn today’s powerhouses into has-beens or create the industry’s next giants.
  • Cloud computing companies are rushing to deliver chatbot tools, even as they worry that the technology will gut other parts of their businesses. E-commerce outfits are dreaming of new ways to sell things. Social media platforms are being flooded with posts written by bots. And publishing companies are fretting that even more dollars will be squeezed out of digital advertising.
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  • The volatility of chatbots has made it impossible to predict their impact. In one second, the systems impress by fielding a complex request for a five-day itinerary, making Google’s search engine look archaic. A moment later, they disturb by taking conversations in dark directions and launching verbal assaults.
  • The result is an industry gripped with the question: What do we do now?
  • The A.I. systems could disrupt $100 billion in cloud spending, $500 billion in digital advertising and $5.4 trillion in e-commerce sales,
  • As Microsoft figures out a chatbot business model, it is forging ahead with plans to sell the technology to others. It charges $10 a month for a cloud service, built in conjunction with the OpenAI lab, that provides developers with coding suggestions, among other things.
  • Smaller companies like Box need help building chatbot tools, so they are turning to the giants that process, store and manage information across the web. Those companies — Google, Microsoft and Amazon — are in a race to provide businesses with the software and substantial computing power behind their A.I. chatbots.
  • “The cloud computing providers have gone all in on A.I. over the last few months,
  • “They are realizing that in a few years, most of the spending will be on A.I., so it is important for them to make big bets.”
  • Yusuf Mehdi, the head of Bing, said the company was wrestling with how the new version would make money. Advertising will be a major driver, he said, but the company expects fewer ads than traditional search allows.
  • Google, perhaps more than any other company, has reason to both love and hate the chatbots. It has declared a “code red” because their abilities could be a blow to its $162 billion business showing ads on searches.
  • “The discourse on A.I. is rather narrow and focused on text and the chat experience,” Mr. Taylor said. “Our vision for search is about understanding information and all its forms: language, images, video, navigating the real world.”
  • Sridhar Ramaswamy, who led Google’s advertising division from 2013 to 2018, said Microsoft and Google recognized that their current search business might not survive. “The wall of ads and sea of blue links is a thing of the past,” said Mr. Ramaswamy, who now runs Neeva, a subscription-based search engine.
  • As that underlying tech, known as generative A.I., becomes more widely available, it could fuel new ideas in e-commerce. Late last year, Manish Chandra, the chief executive of Poshmark, a popular online secondhand store, found himself daydreaming during a long flight from India about chatbots building profiles of people’s tastes, then recommending and buying clothes or electronics. He imagined grocers instantly fulfilling orders for a recipe.
  • “It becomes your mini-Amazon,” said Mr. Chandra, who has made integrating generative A.I. into Poshmark one of the company’s top priorities over the next three years. “That layer is going to be very powerful and disruptive and start almost a new layer of retail.”
  • In early December, users of Stack Overflow, a popular social network for computer programmers, began posting substandard coding advice written by ChatGPT. Moderators quickly banned A.I.-generated text
  • t people could post this questionable content far faster than they could write posts on their own, said Dennis Soemers, a moderator for the site. “Content generated by ChatGPT looks trustworthy and professional, but often isn’t,”
  • When websites thrived during the pandemic as traffic from Google surged, Nilay Patel, editor in chief of The Verge, a tech news site, warned publishers that the search giant would one day turn off the spigot. He had seen Facebook stop linking out to websites and foresaw Google following suit in a bid to boost its own business.
  • He predicted that visitors from Google would drop from a third of websites’ traffic to nothing. He called that day “Google zero.”
  • Because chatbots replace website search links with footnotes to answers, he said, many publishers are now asking if his prophecy is coming true.
  • , strategists and engineers at the digital advertising company CafeMedia have met twice a week to contemplate a future where A.I. chatbots replace search engines and squeeze web traffic.
  • The group recently discussed what websites should do if chatbots lift information but send fewer visitors. One possible solution would be to encourage CafeMedia’s network of 4,200 websites to insert code that limited A.I. companies from taking content, a practice currently allowed because it contributes to search rankings.
  • Courts are expected to be the ultimate arbiter of content ownership. Last month, Getty Images sued Stability AI, the start-up behind the art generator tool Stable Diffusion, accusing it of unlawfully copying millions of images. The Wall Street Journal has said using its articles to train an A.I. system requires a license.
  • In the meantime, A.I. companies continue collecting information across the web under the “fair use” doctrine, which permits limited use of material without permission.
Javier E

AlphaProof, a New A.I. from Google DeepMind, Scores Big at the International Math Olymp... - 0 views

  • Last week the DeepMind researchers got out the gong again to celebrate what Alex Davies, a lead of Google DeepMind’s mathematics initiative, described as a “massive breakthrough” in mathematical reasoning by an A.I. system.
  • A pair of Google DeepMind models tried their luck with the problem set in the 2024 International Mathematical Olympiad, or I.M.O., held from July 11 to July 22 about 100 miles west of London at the University of Bath.
  • The event is said to be the premier math competition for the world’s “brightest mathletes,” according to a promotional post on social media.
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  • The human problem-solvers — 609 high school students from 108 countries — won 58 gold medals, 123 silver and 145 bronze. The A.I. performed at the level of a silver medalist, solving four out of six problems for a total of 28 points. It was the first time that A.I. has achieved a medal-worthy performance on an Olympiad’s problems.
  • Nonetheless, Dr. Kohli described the result as a “phase transition” — a transformative change — “in the use of A.I. in mathematics and the ability of A.I. systems to do mathematics.”
  • Dr. Gowers added in an email: “I was definitely impressed.” The lab had discussed its Olympiad ambitions with him a couple of weeks beforehand, so “my expectations were quite high,” he said. “But the program met them, and in one or two instances significantly surpassed them.” The program found the “magic keys” that unlocked the problems, he said.
  • Haojia Shi, a student from China, ranked No. 1 and was the only competitor to earn a perfect score — 42 points for six problems; each problem is worth seven points for a full solution. The U.S. team won first place with 192 points; China placed second with 190.
  • The Google system earned its 28 points for fully solving four problems — two in algebra, one in geometry and one in number theory. (It flopped at two combinatorics problems.) The system was allowed unlimited time; for some problems it took up to three days. The students were allotted only 4.5 hours per exam.
  • “The fact that we’ve reached this threshold, where it’s even possible to tackle these problems at all, is what represents a step-change in the history of mathematics,” he added. “And hopefully it’s not just a step-change in the I.M.O., but also represents the point at which we went from computers only being able to prove very, very simple things toward computers being able to prove things that humans can’t.”
  • “Mathematics requires this interesting combination of abstract, precise and creative reasoning,” Dr. Davies said. In part, he noted, this repertoire of abilities is what makes math a good litmus test for the ultimate goal: reaching so-called artificial general intelligence, or A.G.I., a system with capabilities ranging from emerging to competent to virtuoso to superhuman
  • In January, a Google DeepMind system named AlphaGeometry solved a sampling of Olympiad geometry problems at nearly the level of a human gold medalist. “AlphaGeometry 2 has now surpassed the gold medalists in solving I.M.O. problems,” Thang Luong, the principal investigator, said in an email.
  • Dr. Hubert’s team developed a new model that is comparable but more generalized. Named AlphaProof, it is designed to engage with a broad range of mathematical subjects. All told, AlphaGeometry and AlphaProof made use of a number of different A.I. technologies.
  • One approach was an informal reasoning system, expressed in natural language. This system leveraged Gemini, Google’s large language model. It used the English corpus of published problems and proofs and the like as training data.
  • The informal system excels at identifying patterns and suggesting what comes next; it is creative and talks about ideas in an understandable way. Of course, large language models are inclined to make things up — which may (or may not) fly for poetry and definitely not for math. But in this context, the L.L.M. seems to have displayed restraint; it wasn’t immune to hallucination, but the frequency was reduced.
  • Another approach was a formal reasoning system, based on logic and expressed in code. It used theorem prover and proof-assistant software called Lean, which guarantees that if the system says a proof is correct, then it is indeed correct. “We can exactly check that the proof is correct or not,” Dr. Hubert said. “Every step is guaranteed to be logically sound.”
  • Another crucial component was a reinforcement learning algorithm in the AlphaGo and AlphaZero lineage. This type of A.I. learns by itself and can scale indefinitely, said Dr. Silver, who is Google DeepMind’s vice-president of reinforcement learning. Since the algorithm doesn’t require a human teacher, it can “learn and keep learning and keep learning until ultimately it can solve the hardest problems that humans can solve,” he said. “And then maybe even one day go beyond those.”
  • Dr. Hubert added, “The system can rediscover knowledge for itself.” That’s what happened with AlphaZero: It started with zero knowledge, Dr. Hubert said, “and by just playing games, and seeing who wins and who loses, it could rediscover all the knowledge of chess. It took us less than a day to rediscover all the knowledge of chess, and about a week to rediscover all the knowledge of Go. So we thought, Let’s apply this to mathematics.”
  • Dr. Gowers doesn’t worry — too much — about the long-term consequences. “It is possible to imagine a state of affairs where mathematicians are basically left with nothing to do,” he said. “That would be the case if computers became better, and far faster, at everything that mathematicians currently do.”
  • “There still seems to be quite a long way to go before computers will be able to do research-level mathematics,” he added. “It’s a fairly safe bet that if Google DeepMind can solve at least some hard I.M.O. problems, then a useful research tool can’t be all that far away.”
  • A really adept tool might make mathematics accessible to more people, speed up the research process, nudge mathematicians outside the box. Eventually it might even pose novel ideas that resonate.
Javier E

Disruptions: Medicine That Monitors You - NYTimes.com - 0 views

  • researchers and some start-ups are already preparing the next, even more intrusive wave of computing: ingestible computers and minuscule sensors stuffed inside pills.
  • some people on the cutting edge are already swallowing them to monitor a range of health data and wirelessly share this information with a doctor
  • does not need a battery. Instead, the body is the power source. Just as a potato can power a light bulb, Proteus has added magnesium and copper on each side of its tiny sensor, which generates just enough electricity from stomach acids.
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  • People with heart failure-related difficulties could monitor blood flow and body temperature; those with central nervous system issues, including schizophrenia and Alzheimer’s disease, could take the pills to monitor vital signs in real time.
  • Future generations of these pills could even be convenience tools.
  • Once that pill is in your body, you could pick up your smartphone and not have to type in a password. Instead, you are the password. Sit in the car and it will start. Touch the handle to your home door and it will automatically unlock. “Essentially, your entire body becomes your authentication token,
  • “The wonderful is that there are a great number of things you want to know about yourself on a continual basis, especially if you’re diabetic or suffer from another disease. The terrible is that health insurance companies could know about the inner workings of your body.”
  • And the implications of a tiny computer inside your body being hacked? Let’s say they are troubling.
  • After it has done its job, flowing down around the stomach and through the intestinal tract, what happens next?“It passes naturally through the body in about 24 hours,” Ms. Carbonelli said, but since each pill costs $46, “some people choose to recover and recycle it.”
sissij

Google Training Ad Placement Computers to Be Offended - The New York Times - 0 views

  • But after seeing ads from Coca-Cola, Procter & Gamble and Wal-Mart appear next to racist, anti-Semitic or terrorist videos, its engineers realized their computer models had a blind spot: They did not understand context.
  • Now teaching computers to understand what humans can readily grasp may be the key to calming fears among big-spending advertisers that their ads have been appearing alongside videos from extremist groups and other offensive messages.
  • But the recent problems opened Google to criticism that it was not doing enough to look out for advertisers. It is a significant problem for a multibillion-dollar company that still gets most of its revenue through advertising.
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  • The idea is for machines to eventually make the tough calls.
  •  
    I have never think about the context of where the ads are in. I though ads just pops up randomly and now I know that there are actually codes behind where the ads appears. Why is putting ads besides extremist video a bad idea? I think it is probably because they people would mistaken that the company sponsor the video. Actually I am not very sure about why it is a bad thing. However, ads can definitely be more efficient in the right context. Different people watch different kind of video, targeting the potential costumers. It would benefit both the viewer and the company. --Sissi (4/3/2017)
Javier E

Welcome, Robot Overlords. Please Don't Fire Us? | Mother Jones - 0 views

  • There will be no place to go but the unemployment line.
  • There will be no place to go but the unemployment line.
  • at this point our tale takes a darker turn. What do we do over the next few decades as robots become steadily more capable and steadily begin taking away all our jobs?
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  • The economics community just hasn't spent much time over the past couple of decades focusing on the effect that machine intelligence is likely to have on the labor marke
  • The Digital Revolution is different because computers can perform cognitive tasks too, and that means machines will eventually be able to run themselves. When that happens, they won't just put individuals out of work temporarily. Entire classes of workers will be out of work permanently. In other words, the Luddites weren't wrong. They were just 200 years too early
  • Slowly but steadily, labor's share of total national income has gone down, while the share going to capital owners has gone up. The most obvious effect of this is the skyrocketing wealth of the top 1 percent, due mostly to huge increases in capital gains and investment income.
  • Robotic pets are growing so popular that Sherry Turkle, an MIT professor who studies the way we interact with technology, is uneasy about it: "The idea of some kind of artificial companionship," she says, "is already becoming the new normal."
  • robots will take over more and more jobs. And guess who will own all these robots? People with money, of course. As this happens, capital will become ever more powerful and labor will become ever more worthless. Those without money—most of us—will live on whatever crumbs the owners of capital allow us.
  • Economist Paul Krugman recently remarked that our long-standing belief in skills and education as the keys to financial success may well be outdated. In a blog post titled "Rise of the Robots," he reviewed some recent economic data and predicted that we're entering an era where the prime cause of income inequality will be something else entirely: capital vs. labor.
  • while it's easy to believe that some jobs can never be done by machines—do the elderly really want to be tended by robots?—that may not be true.
  • In the economics literature, the increase in the share of income going to capital owners is known as capital-biased technological change
  • The question we want to answer is simple: If CBTC is already happening—not a lot, but just a little bit—what trends would we expect to see? What are the signs of a computer-driven economy?
  • if automation were displacing labor, we'd expect to see a steady decline in the share of the population that's employed.
  • Second, we'd expect to see fewer job openings than in the past.
  • Third, as more people compete for fewer jobs, we'd expect to see middle-class incomes flatten in a race to the bottom.
  • Fourth, with consumption stagnant, we'd expect to see corporations stockpile more cash and, fearing weaker sales, invest less in new products and new factories
  • Fifth, as a result of all this, we'd expect to see labor's share of national income decline and capital's share rise.
  • We're already seeing them, and not just because of the crash of 2008. They started showing up in the statistics more than a decade ago. For a while, though, they were masked by the dot-com and housing bubbles, so when the financial crisis hit, years' worth of decline was compressed into 24 months. The trend lines dropped off the cliff.
  • The modern economy is complex, and most of these trends have multiple causes.
  • in another sense, we should be very alarmed. It's one thing to suggest that robots are going to cause mass unemployment starting in 2030 or so. We'd have some time to come to grips with that. But the evidence suggests that—slowly, haltingly—it's happening already, and we're simply not prepared for it.
  • the first jobs to go will be middle-skill jobs. Despite impressive advances, robots still don't have the dexterity to perform many common kinds of manual labor that are simple for humans—digging ditches, changing bedpans. Nor are they any good at jobs that require a lot of cognitive skill—teaching classes, writing magazine articles
  • in the middle you have jobs that are both fairly routine and require no manual dexterity. So that may be where the hollowing out starts: with desk jobs in places like accounting or customer support.
  • In fact, there's even a digital sports writer. It's true that a human being wrote this story—ask my mother if you're not sure—but in a decade or two I might be out of a job too
  • Doctors should probably be worried as well. Remember Watson, the Jeopardy!-playing computer? It's now being fed millions of pages of medical information so that it can help physicians do a better job of diagnosing diseases. In another decade, there's a good chance that Watson will be able to do this without any human help at all.
  • Take driverless cars.
  • The next step might be passenger vehicles on fixed routes, like airport shuttles. Then long-haul trucks. Then buses and taxis. There are 2.5 million workers who drive trucks, buses, and taxis for a living, and there's a good chance that, one by one, all of them will be displaced
  • There will be no place to go but the unemployment lin
  • we'll need to let go of some familiar convictions. Left-leaning observers may continue to think that stagnating incomes can be improved with better education and equality of opportunity. Conservatives will continue to insist that people without jobs are lazy bums who shouldn't be coddled. They'll both be wrong.
  • Corporate executives should worry too. For a while, everything will seem great for them: Falling labor costs will produce heftier profits and bigger bonuses. But then it will all come crashing down. After all, robots might be able to produce goods and services, but they can't consume them
  • we'll probably have only a few options open to us. The simplest, because it's relatively familiar, is to tax capital at high rates and use the money to support displaced workers. In other words, as The Economist's Ryan Avent puts it, "redistribution, and a lot of it."
  • would we be happy in a society that offers real work to a dwindling few and bread and circuses for the rest?
  • Most likely, owners of capital would strongly resist higher taxes, as they always have, while workers would be unhappy with their enforced idleness. Still, the ancient Romans managed to get used to it—with slave labor playing the role of robots—and we might have to, as well.
  •  economist Noah Smith suggests that we might have to fundamentally change the way we think about how we share economic growth. Right now, he points out, everyone is born with an endowment of labor by virtue of having a body and a brain that can be traded for income. But what to do when that endowment is worth a fraction of what it is today? Smith's suggestion: "Why not also an endowment of capital? What if, when each citizen turns 18, the government bought him or her a diversified portfolio of equity?"
  • In simple terms, if owners of capital are capturing an increasing fraction of national income, then that capital needs to be shared more widely if we want to maintain a middle-class society.
  • it's time to start thinking about our automated future in earnest. The history of mass economic displacement isn't encouraging—fascists in the '20s, Nazis in the '30s—and recent high levels of unemployment in Greece and Italy have already produced rioting in the streets and larger followings for right-wing populist parties. And that's after only a few years of misery.
  • When the robot revolution finally starts to happen, it's going to happen fast, and it's going to turn our world upside down. It's easy to joke about our future robot overlords—R2-D2 or the Terminator?—but the challenge that machine intelligence presents really isn't science fiction anymore. Like Lake Michigan with an inch of water in it, it's happening around us right now even if it's hard to see
  • A robotic paradise of leisure and contemplation eventually awaits us, but we have a long and dimly lit tunnel to navigate before we get there.
Javier E

Computers Jump to the Head of the Class - NYTimes.com - 0 views

  • Tokyo University, known as Todai, is Japan’s best. Its exacting entry test requires years of cramming to pass and can defeat even the most erudite. Most current computers, trained in data crunching, fail to understand its natural language tasks altogether. Ms. Arai has set researchers at Japan’s National Institute of Informatics, where she works, the task of developing a machine that can jump the lofty Todai bar by 2021. If they succeed, she said, such a machine should be capable, with appropriate programming, of doing many — perhaps most — jobs now done by university graduates.
  • There is a significant danger, Ms. Arai says, that the widespread adoption of artificial intelligence, if not well managed, could lead to a radical restructuring of economic activity and the job market, outpacing the ability of social and education systems to adjust.
  • Intelligent machines could be used to replace expensive human resources, potentially undermining the economic value of much vocational education, Ms. Arai said.
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  • “Educational investment will not be attractive to those without unique skills,” she said. Graduates, she noted, need to earn a return on their investment in training: “But instead they will lose jobs, replaced by information simulation. They will stay uneducated.” In such a scenario, high-salary jobs would remain for those equipped with problem-solving skills, she predicted. But many common tasks now done by college graduates might vanish.
  • Over the next 10 to 20 years, “10 percent to 20 percent pushed out of work by A.I. will be a catastrophe,” she says. “I can’t begin to think what 50 percent would mean — way beyond a catastrophe and such numbers can’t be ruled out if A.I. performs well in the future.”
  • A recent study published by the Program on the Impacts of Future Technology, at Oxford University’s Oxford Martin School, predicted that nearly half of all jobs in the United States could be replaced by computers over the next two decades.
  • Smart machines will give companies “the opportunity to automate many tasks, redesign jobs, and do things never before possible even with the best human work forces,” according to a report this year by the business consulting firm McKinsey.
  • Advances in speech recognition, translation and pattern recognition threaten employment in the service sectors — call centers, marketing and sales — precisely the sectors that provide most jobs in developed economies.
  • Gartner’s 2013 chief executive survey, published in April, found that 60 percent of executives surveyed dismissed as “‘futurist fantasy” the possibility that smart machines could displace many white-collar employees within 15 years.
  • Kenneth Brant, research director at Gartner, told a conference in October: “Job destruction will happen at a faster pace, with machine-driven job elimination overwhelming the market’s ability to create valuable new ones.”
  • Optimists say this could lead to the ultimate elimination of work — an “Athens without the slaves” — and a possible boom for less vocational-style education. Mr. Brant’s hope is that such disruption might lead to a system where individuals are paid a citizen stipend and be free for education and self-realization. “This optimistic scenario I call Homo Ludens, or ‘Man, the Player,’ because maybe we will not be the smartest thing on the planet after all,” he said. “Maybe our destiny is to create the smartest thing on the planet and use it to follow a course of self-actualization.”
Javier E

Armies of Expensive Lawyers, Replaced by Cheaper Software - NYTimes.com - 0 views

  • thanks to advances in artificial intelligence, “e-discovery” software can analyze documents in a fraction of the time for a fraction of the cost.
  • Computers are getting better at mimicking human reasoning — as viewers of “Jeopardy!” found out when they saw Watson beat its human opponents — and they are claiming work once done by people in high-paying professions. The number of computer chip designers, for example, has largely stagnated because powerful software programs replace the work once done by legions of logic designers and draftsmen.
  • Software is also making its way into tasks that were the exclusive province of human decision makers, like loan and mortgage officers and tax accountants.
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  • “We’re at the beginning of a 10-year period where we’re going to transition from computers that can’t understand language to a point where computers can understand quite a bit about language.”
  • E-discovery technologies generally fall into two broad categories that can be described as “linguistic” and “sociological.”
  • The most basic linguistic approach uses specific search words to find and sort relevant documents. More advanced programs filter documents through a large web of word and phrase definitions.
  • The sociological approach adds an inferential layer of analysis, mimicking the deductive powers of a human Sherlock Holmes
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