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Shock Me if You Can - NYTimes.com - 0 views

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    "THE morning of "The Rite of Spring" premiere, on May 29, 1913, at the Théâtre des Champs-Élysées in Paris, Le Figaro predicted that ballet would deliver "a new thrill which will surely raise passionate discussion" and "leave all true artists with an unforgettable impression." That turned out to be one of the greatest understatements of the new artistic century. The passionate discussion began during the first few bars of the music, as derisive laughter rose from the seats, and soon grew into an uproar that sent Stravinsky fleeing the hall in disgust. Related Shocker Cools Into a 'Rite' of Passage (September 16, 2012) ArtsBeat Breaking news about the arts, coverage of live events, critical reviews, multimedia and more. Go to Arts Beat » Arts & Entertainment Guide A sortable calendar of noteworthy cultural events in the New York region, selected by Times critics. Go to Event Listings » O.O.P.S. Readers' Comments Share your thoughts. Post a Comment » Read All Comments (25) » He and his collaborators didn't intend to start a riot. But together with the brouhaha over the Armory Show a few months earlier in New York (where outrages like Duchamp's "Nude Descending a Staircase" prompted Theodore Roosevelt to declare, "That's not art"), the premiere helped write a modern cultural script. Artists have been trying to provoke audiences ever since, elevating shock to an artistic value, a sign that they are fighting the good fight against oppressive tradition and bourgeois morality. "
anonymous

Science or Sciencey [part 1] « The Invisible Gorilla - 0 views

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    Part 1 of a 4-part series examining what happens when science is used for marketing (using brain-training software as the central example). Almost all of the programs that tout their ability to train your brain are limited in scope. Most train your ability to perform simple cognitive tasks by having you perform them repeatedly, often adapting the difficulty of the task over time to keep it challenging. Some determine which tasks you perform well and which need improvement and adjust the tasks based on your ongoing performance. The simplest ones, though, simply track how much you improve and inform you that such improvements have made increased the fitness of your brain. Such task-specific training effects can be really useful-if you want to enhance your ability to do Sudoku, by all means practice doing Sudoku. But what pitches for those programs regularly imply is that playing their videogame or using their training will enhance your ability to do other tasks that weren't specifically trained. For example, this advertisement for Nintendo's Brain Age implies that by using their game, you will be better able to remember your friend's name when you meet him on the street. The idea that playing games can improve your brain is pervasive, and it taps what Chris Chabris and I have called the "illusion of potential." A common myth of the mind is that we have vast pools of untapped mental resources that can be released with relatively minimal effort. This common intuitive belief underlies the pervasive myth that we only use 10% of our brains, that listening to Mozart can increase our IQ [pdf], and even the belief that some people have "discovered" psychic abilities. We devote the last main chapter of The Invisible Gorilla to this belief and its ramifications, and we recently wrote a column for the NY Times discussing how popular self-help books like The Secret and The Power capitalize on this mistaken belief. The marketing for some brain training programs
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