Gaming Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities. The results suggest that video game playing not only improves player performance but also builds up the capacity to improve performance.
"A true workforce solution, competency-based education has the potential to bridge the widening gap between traditional post-secondary education and the workforce."
Imagine that on Day 1 of a difficult course, before you studied a single thing, you got hold of the final exam. The motherlode itself, full text, right there in your email inbox - attached mistakenly by the teacher, perhaps, or poached by a campus hacker. No answer key, no notes or guidelines.
What are the differences between the cognitive, affective, and psychomotor taxonomies? There are three main domains of learning and all teachers should know about them and use them to construct lessons. These domains are cognitive (thinking), affective (emotion/feeling), and psychomotor (physical/kinesthetic). Each domain on this page has a taxonomy associated with it.
August 26, 2014 There is a growing number of tools for students offering benefits from organizing assignments to creating study groups to taking notes. Here are some notable options for your students to consider. ClassOwl was founded by a group of Stanford sophomores wanting to improve the hectic academic experience.
A research article from US Dept of Ed on Evaluation of Evidence-Based Practices in Online Learning.
A Meta-Analysis and Review of Online Learning Studies.