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Ann Steckel

iPad in every TEACHER'S hand | Opening Doors and Turning On Lights - 0 views

  • 2) Mobile Assessment I have always found it difficult to circulate around my classroom and accurately record assessment of my students at work. Whether I scribbled stuff down in a duo tang, or on a prepared form, I never felt like it worked very well. The other day, as I was working in my Robotics/Technology option, I whipped up a quick Google Form with check boxes and specific criteria I was looking for. That, in addition to video of the students at work, made for easy assessment of their collaborative use of the technology provided to create a robot that could complete the assigned task
csharrio

Confronting the Unexpected: Pink Time & Intrinsic Learning - 1 views

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    A few weeks ago I met up with Tim Baird (Geography, Virginia Tech) to tour the library and talk about pedagogy. We discussed a handful of topics and I tried to capture the spirit of our conversation in this post. Tim has received a lot of attention across campus ( here and here) for his Pink Time concept.
Jim Aird

Why a leading professor of new media just banned technology use in class - The Washingt... - 0 views

  • Multi-taskers often think they are like gym rats, bulking up their ability to juggle tasks, when in fact they are like alcoholics, degrading their abilities through over-consumption.
  • I’ve stopped thinking of students as people who simply make choices about whether to pay attention, and started thinking of them as people trying to pay attention but having to compete with various influences, the largest of which is their own propensity towards involuntary and emotional reaction.
  • Professors are at least as bad at estimating how interesting we are as the students are at estimating their ability to focus.
Laura Sederberg

Research: When it Comes to Visual Activities, Video Gamers Learn Faster -- Campus Techn... - 0 views

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    Gaming Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities. The results suggest that video game playing not only improves player performance but also builds up the capacity to improve performance.
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