Top 10 IT Issues, 2015: Inflection Point (EDUCAUSE Review) | EDUCAUSE.edu - 1 views
Research: When it Comes to Visual Activities, Video Gamers Learn Faster -- Campus Techn... - 0 views
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Gaming Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities. The results suggest that video game playing not only improves player performance but also builds up the capacity to improve performance.
First Day of Class Activity: The Interest Inventory - 1 views
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Another valuable question is "What else do you want me to know about you?" Many times the answers will require that you take some kind of action. Some students might tell you that they have Attention Deficit Disorder or a different learning disability, that they need to see written notes to understand material, or that they need extra time during exams. You will have to determine how to respond to the answers they provide, but it often is far more useful to have the information at the start of class so that you can work with each student appropriately.
Finding Our Voice: Instructional Designers in Higher Education | EDUCAUSE - 0 views
Tackling Makeup Exam Policies: 3 Guidelines, 2 Workarounds - 0 views
Avoiding the Trap of the Info Dump for Online Course Announcements - 0 views
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"...this is a time-management strategy for overwhelmed faculty. "I'm swamped for time so let me just blast this all out at once. Phew. I've done my part; now the rest is up to them." In struggling to help manage our own information overload, we pass the overload along to our students. I don't believe it's our intention to pass the buck, but you know what they say about good intentions.
Problem-Based Learning: Six Steps to Design, Implement, and Assess - 0 views
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h an embedded problem that will emerge through student brainstorming. Think of a real, complex issue related to your course content. It's seldom difficult to identify lots of problems in our fields; the key is writing a scenario for our students that will elicit the types of thinking, discussion, research, and learning that need to take place to meet the learning outcomes. Scenario
The 6 Technologies That Will Change the Face of Education -- Campus Technology - 3 views
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