The Innovative Educator: Erase Unnecessary Costs by Getting Smart about Interactive Whi... - 0 views
How the Flipped Classroom Is Radically Transforming Learning - THE DAILY RIFF - Be Smar... - 0 views
What's Special About This Number? - 0 views
The Flipped Class: Myth vs. Reality - THE DAILY RIFF - Be Smarter. About Education. - 0 views
Three Domains of Learning - Cognitive, Affective, Psychomotor - The Second Principle - 0 views
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What are the differences between the cognitive, affective, and psychomotor taxonomies? There are three main domains of learning and all teachers should know about them and use them to construct lessons. These domains are cognitive (thinking), affective (emotion/feeling), and psychomotor (physical/kinesthetic). Each domain on this page has a taxonomy associated with it.
Confronting the Unexpected: Pink Time & Intrinsic Learning - 1 views
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A few weeks ago I met up with Tim Baird (Geography, Virginia Tech) to tour the library and talk about pedagogy. We discussed a handful of topics and I tried to capture the spirit of our conversation in this post. Tim has received a lot of attention across campus ( here and here) for his Pink Time concept.
Learning Registry | sharing what we know - 1 views
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The is a new approach to capturing, connecting and sharing data about learning resources available online with the goal of making it easier for educators and students to access the rich content available in our ever-expanding digital universe. Today large collections of learning resources sit online, waiting to be accessed.
Microsoft's Evolution: 8 Of The Biggest Changes For Windows 10 - 0 views
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A Sneak Peek: What do we know about this fall's Windows 10 release? The big takeaway is a unified experience a cross mobile and desktop, along with a push for voice recognition, and a continued uncertainty exactly how a company with built-in marketshare should evolve itself without losing its identity.
Why a leading professor of new media just banned technology use in class - The Washingt... - 0 views
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Multi-taskers often think they are like gym rats, bulking up their ability to juggle tasks, when in fact they are like alcoholics, degrading their abilities through over-consumption.
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I’ve stopped thinking of students as people who simply make choices about whether to pay attention, and started thinking of them as people trying to pay attention but having to compete with various influences, the largest of which is their own propensity towards involuntary and emotional reaction.
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Professors are at least as bad at estimating how interesting we are as the students are at estimating their ability to focus.
OER and Textbook Debate - 1 views
Research: When it Comes to Visual Activities, Video Gamers Learn Faster -- Campus Techn... - 0 views
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Gaming Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities. The results suggest that video game playing not only improves player performance but also builds up the capacity to improve performance.
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