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Stéphane Lavoie

Regards croisés entre professeurs et élèves sur l'intégration de l'iPod Touch... - 1 views

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    Intéressant pour le groupe de travail sur l'apprentissage mobile
Stéphane Lavoie

mobile_star.pdf (application/pdf Object) - 2 views

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    Document bien garni d'idées et trucs pour utiliser les appareils mobiles en classe.
Stéphane Lavoie

A Turning Point for Personal Digital Learning | Getting Smart - 0 views

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    5 courants qui se rejoignent pour créer un point tournant
Stéphane Lavoie

What's different about mobile learning? - 0 views

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    THE LC BLOG IS A COMMUNITY FEATURE OF LEARNING CIRCUITS. IT IS DEDICATED TO SHARING IDEAS AND OPINIONS ABOUT THE STATE OF LEARNING AND TECHNOLOGY. MONDAY, FEBRUARY 27 What's different about mobile learning? As the doors open to a new era of mobile learning and performance support, it's a good time to step back and think about the new mindset required when designing for mobile. Although a mobile pedagogy will continue to evolve, we already know quite a bit about how people use mobile devices and some of the advantages of mobile learning. Mobile is Supportive It doesn't take much deep thought to realize that mobile devices are an ideal medium for supporting performance at work. When an employee runs into an unsolvable problem, requires information to complete a task or needs step-by-step advice, this type of need can often be filled through mobile performance support. Mobile is Collaborative Learning and support at work can be provided through one's network of professional colleagues, both internal and external to the workplace. Using mobile devices, the geographically dispersed workforce can help each other solve problems and make decisions in real time when the desktop is isn't convenient. And of course, mobile devices can also be used for voice communication. That's an old-fashioned and highly collaborative approach. Mobile is Gestural The gestural user interface (UI) for interacting with a smartphone or tablet seems like another universe when compared to one-finger clicking on a mouse. The gestural UI removes the intermediary device (mouse, pen, etc.) so that users can directly manipulate objects on the screen. Objects are programmed to move and respond with the physics of the "real world." This opens up a new world of design possibilities for creative imaginations. Mobile is Learner-centric Learner-centric experiences occur when a person seeks the answer to an internal question. At this moment of need, the individual is highly motivated to learn and rem
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