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80% of Children Under Age 5 Use the Internet Weekly [STATS] - 0 views

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    Nearly 80% of children between the ages of 0 and 5 who use the Internet in the United States, do so on at least a weekly basis, according to a report released Monday from education non-profit organizations Joan Ganz Cooney Center and Sesame Workshop. The report, which was assembled using data from seven recent studies, indicates that young children are increasingly consuming all types of digital media, in many cases consuming more than one type at once. Television use dwarfs internet use in both the number of children who surf the web and the amount of time they spend on it. The analysis found that during the week, most children spend at least three hours a day watching television, and that television use among preschoolers is the highest it has been in the past eight years. Of the time that children spend on all types of media, television accounts for a whopping 47%. Heavy television viewing may even be partially responsible for the rising number of children who use the Internet. Parents in one study indicated that more than 60% of children under age three watch video online. That percentage decreases as children get older (the report suggests this is because school-age children have less time at home), but even 8- to 18-year-old children reported in another study that they consume about 20% of their video content online, on cellphones, or on other portable devices like iPods. Internet and television use among children has become entwined in other ways as well. A 2010 Nielsen study suggests that 36% of children between the ages of 2 and 11 use both mediums simultaneously. Altogether, children between the ages of 8 and 10 spend about 5.5 hours each day using media - eight hours if you count the additional media consumed while multitasking. The report doesn't attempt to solve the more-than-decade-old debate of whether all of this screen time is good for children. Instead, it preaches balance: "My mother used to say that too much of anything isn't good fo
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Clay Shirky Says Good Collaboration is Structured Fighting - 0 views

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    Here Shirky started talking about the importance of managing collaboration effectively. Large collaborative projects aren't, in fact, large collaborative projects according to Shirky. They're small collaborative projects with tight groups, that integrate very large amounts of small participatory effort. To put it another way, projects like Wikipedia and the Linux kernel may have thousands of contributors - but it's a small core of contributors who do the bulk of the work and integrate the work from others who only contribute a small amount. It's also important, says Shirky, that people cannot join the project too easily. Even given the presumption that all the participants have goodwill towards the project, he says that it shouldn't be too easy to change every aspect of a project. Some parts of the system should be easy to change, some parts should be hard.
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userinfuser - Open Source Gamification Platform - Google Project Hosting - 0 views

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    "From the makers of AppScale comes an open source platform that provides customizable gamification elements designed to increase user interaction on websites. The project involves badging, points, live notifications, and leaderboards. Additonally, the platform provides analytics to track user participation."
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A 'Spooks And Suits' Red Team Game - Dark Reading - 0 views

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    A 'Spooks And Suits' Red Team Game Social media apps meet national security Jul 20, 2011 | 12:40 PM | 0 Comments By Kelly Jackson Higgins Dark Reading What if a former Navy SEAL petty officer were a member of Anonymous? Senior members of the U.S. intelligence agency, including Michael Chertoff, the former Secretary of Homeland Security, and a former SEAL officer, will participate in a red-team exercise in September where they'll play the role of Anonymous/LulzSec and APT attackers, as well as the defenders trying to fend off these adversaries. Sure, simulated cyberattack games are nothing new these days. But this one is part and parcel of the upcoming Spooks and Suits summit in Silicon Valley on Sept. 23 and 24, and it throws together intell officials and attendees. It's the brainchild of cybersecurity expert Jeffrey Carr, who wanted to bring together three-letter agencies, like the CIA, NSA, and DoD, with social media and Web 2.0 developers and start-ups to actually communicate one-on-one with each another and with general attendees. It works like this: Attendees will be randomly assigned to one of four teams of 25 to 30 people: Anarchist hackers (a la Anonymous and LulzSec), APT attackers, or one of two defending organizations. The teams then must observe all of the panel discussions -- which will cover threats against the intell community, as well as demonstrations of new and existing social media applications -- from the perspective of either adversary or defender, depending on which team they are assigned. "If one of the apps presented has to do with a game, the objective for the attendee is to say, 'How can I use that game as an adversary? Or how can I use it to uncover or defend against an adversary?'" says Carr, who is the founder and CEO of Taia Global, an executive cybersecurity firm, and author of "Inside Cyber Warfare." "During breaks, they can play with the apps with an eye to their mission." The teams will have a working lunch period for buildi
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