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Kimberly Hayworth

POGIL | Home - 0 views

shared by Kimberly Hayworth on 17 Jan 14 - No Cached
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    Process Oriented Guided Inquiry Learning POGIL originated in college chemistry departments in 1994; there are now well over 1,000 implementers in a wide range of disciplines in high schools and colleges around the country.POGIL uses guided inquiry - a learning cycle of exploration, concept invention and application is the basis for many of the carefully designed materials that students use to guide them to construct new knowledge. POGIL is a student-centered strategy; students work in small groups with individual roles to ensure that all students are fully engaged in the learning process.POGIL activities focus on core concepts and encourage a deep understanding of the course material while developing higher-order thinking skills. POGIL develops process skills such as critical thinking, problem solving, and communication through cooperation and reflection, helping students become lifelong learners and preparing them to be more competitive in a global market.POGIL is a classroom and laboratory technique that seeks to simultaneously teach content and key process skills such as the ability to think analytically and work effectively as part of a collaborative team. A POGIL classroom or lab consists of any number of students working in small groups on specially designed guided inquiry materials. These materials supply students with data or information followed by leading questions designed to guide them toward formulation of their own valid conclusions-essentially a recapitulation of the scientific method. The instructor serves as facilitator, observing and periodically addressing individual and classroom-wide needs.POGIL is based on research indicating that a) teaching by telling does not work for most students, b) students who are part of an interactive community are more likely to be successful, and c) knowledge is personal; students enjoy themselves more and develop greater ownership over the material when they are given an opportunity to construct their own und
Kimberly Hayworth

Learning Resource Metadata Initiative :: Education Metatagging Project Enters Phase Two - 0 views

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    "The LRMI is working to make it easier to publish, discover and deliver quality educational content on the web by creating a standard tagging framework for learning resources. Through its proof of concept project, the LRMI aims to document best practices for tagging to the LRMI specification and provide support for publishers by helping them understand the "real world" application of the LRMI. T"
Kimberly Hayworth

Current Status of Research on Online Learning in Postsecondary Education | Ithaka S+R - 0 views

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    "Published March 21, 2013 Kelly A. Lack As online courses continue to gain in popularity at colleges and universities throughout the country, knowledge about the effectiveness of this mode of instruction, relative to that of traditional, face-to-face courses, becomes increasingly important. A 2009 report by the U.S. Department of Education provides a meta-analysis of studies published up to 2008, examining the relative effectiveness of the different delivery formats in helping various populations of students learn different types of course content. This Ithaka S+R literature review complements that effort. It examines several studies that are not included in the DOE report, focusing on research that compares online or hybrid learning to face-to-face instruction in the context of semester-length, undergraduate-level, credit-bearing courses. The review yields little evidence to support broad claims that online or hybrid learning is significantly more effective or significantly less effective than courses taught in a face-to-face format, while also highlighting the need for further studies on this topic. The value of research of this kind will only grow as even more sophisticated, interactive online systems continue to be developed, and as the current budgetary constraints and enrollment pressures on postsecondary institutions strengthen the case for improving productivity."
Kimberly Hayworth

Anki - powerful, intelligent flashcards - 0 views

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    Anki is a program which makes remembering things easy. Because it's a lot more efficient than traditional study methods, you can either greatly decrease your time spent studying, or greatly increase the amount you learn. Anyone who needs to remember things in their daily life can benefit from Anki. Since it is content-agnostic and supports images, audio, videos and scientific markup (via LaTeX), the possibilities are endless. For example: Learning a language Studying for medical and law exams Memorizing people's names and faces Brushing up on geography Mastering long poems Even practicing guitar chords!"
Kimberly Hayworth

Augmented Reality | The Franklin Institute - 0 views

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    AUGMENTED REALITY FOR INTERPRETIVE AND EXPERIENTIAL LEARNING The goal of the ARIEL project is the creation of an exhibit platform that uses scientific visualization techniques to transform modern visitor interaction with traditional hands-on exhibits. The project will ultimately demonstrate an innovative solution to a key problem faced by science centers: the reinvention of the exhibit experience for visitors with changing 21st century learning expectations. The project has three main goals: to increase awareness of STEM content; improve 21st century learning skills; produce an evidence-based model for use of augmented reality activities within science museum settings. The project combines technological and pedagogical components in the AR fixed-station activities and the VR environment that exhibit multiple characteristics and constraints to engagement.
Kimberly Hayworth

http://playfullearning.com/wp-content/uploads/2014/11/GDTK-Handbook-v1.pdf - 1 views

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    The Game Design Tool Kit goo.gl/JB7suY Download Game Design Tool Kit: http://goo.gl/IvOtYB The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
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